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Small visual changes (by Sevenfm)
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html 1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters: 3 - show damage as white asterisks 4 - show damage as red asterisks Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100 2) Suppression tactical tooltip now shows suppression points from last attacks. Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack. 3) It is now possible to show suppression values above soldier, just as hit count. There are new options in ja2_options.ini Possible values: 0 - do not show 1 - show on moving hit counter 2 - show above soldier The values are color coded: Suppression is light gray Shock is yellow AP loss is blue Morale hit is green SHOW_SUPPRESSION_COUNT = 0 SHOW_SHOCK_COUNT = 0 SHOW_AP_COUNT = 0 SHOW_MORALE_COUNT = 0 This option defines if values are shown as numbers or asterisks (1..5, using scale) SHOW_SUPPRESSION_USE_ASTERISK = FALSE This option defines if only 1 asterisk is shown or several (1..5) to represent value SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated. SHOW_SUPPRESSION_COUNT_ALT = TRUE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -234,8 +234,10 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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//Moa: show shock and suppression values in debug tooltip
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if ( gGameExternalOptions.fEnableSoldierTooltipShock )
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_SHOCK], pStrInfo, pSoldier->aiData.bShock );
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// sevenfm: ubSuppressionPoints always show 0 because this value is cleared after each attack
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// changed this to ubLastSuppression - it stores suppression points from last attack
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if ( gGameExternalOptions.fEnableSoldierTooltipSuppressionPoints )
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_SUPPRESION], pStrInfo, pSoldier->ubSuppressionPoints );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_SUPPRESION], pStrInfo, pSoldier->ubLastSuppression );
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Added by SANDRO - show enemy skills
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if ( gGameExternalOptions.fEnableSoldierTooltipTraits )
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