Translated to russian all lines for new IMP.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3054 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2009-06-30 11:17:05 +00:00
parent 8a129722ac
commit 53be2f3ef5
+74 -74
View File
@@ -1142,15 +1142,15 @@ STR16 gzWeaponStatsFasthelp[ 29 ] =
L"Íåò îòñå÷êè ïàòðîíà!", //No Burst Mode!
L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!", //No Auto Mode!
L"ÎÄ íà óäàð", //APs to Bash
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
L"Øòðàô çà îòäà÷ó ïðè \nñòðåëüáå î÷åðåäüþ \n(÷åì ìåíüøå, òåì ëó÷øå)", //Autofire Penalty (Lower is better)
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ c îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)", //Burst Penalty (Lower is better)
};
STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{
L"Äàëüíîáîéíîñòü",
L"Óðîí",
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (Lower is better)",
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (÷åì ìåíüøå, òåì ëó÷øå)",
L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ",
L"Òî÷íîñòü",
L"Íà䏿íîñòü",
@@ -1175,8 +1175,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
L"Íåò îòñå÷êè ïàòðîíà!",
L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!",
L"ÎÄ íà óäàð",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
L"Øòðàô çà îòäà÷ó ïðè \nñòðåëüáå î÷åðåäüþ \n(÷åì ìåíüøå, òåì ëó÷øå)",
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ c îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)",
};
STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1192,7 +1192,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
L"Autofire Penalty Modifier (Higher is better)",
L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè ñòðåëüáå\nâ àâòîìàòè÷åñêîì ðåæèìå\n(÷åì áîëüøå, òåì ëó÷øå)", //Autofire Penalty Modifier (Higher is better)
L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç)", //Burst/Auto Penalty Modifier (Higher is better)",
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
@@ -2295,41 +2295,41 @@ STR16 pImpPopUpStrings[] =
STR16 pImpButtonText[] =
{
L"Èíôîðìàöèÿ î íàñ", // about the IMP site
L"Èíôîðìàöèÿ î íàñ", // about the IMP site
L"ÍÀ×ÀÒÜ", // begin profiling
L"Ñïîñîáíîñòè", // personality section
L"Ñïîñîáíîñòè", //Skills
L"Õàðàêòåðèñòèêè", // personal stats/attributes section
L"Appearance", // changed from portrait - SANDRO
L"Âíåøíîñòü", // Appearance
L"Ãîëîñ: %d", // the voice selection
L"Ãîòîâî", // done profiling
L"Íà÷àòü ñíà÷àëà", // start over profiling
L"Äà, ÿ âûáèðàþ îòìå÷åííûé îòâåò.",
L"Äà, ÿ âûáèðàþ îòìå÷åííûé îòâåò.",
L"Äà",
L"Íåò",
L"Ãîòîâî", // finished answering questions
L"Íàçàä", // previous question..abbreviated form
L"Äàëüøå", // next question
L"ÄÀ.", // yes, I am certain
L"ÍÅÒ, ß ÕÎ×Ó ÍÀ×ÀÒÜ ÑÍÎÂÀ.", // no, I want to start over the profiling process
L"ÄÀ.", // yes, I am certain
L"ÍÅÒ, ß ÕÎ×Ó ÍÀ×ÀÒÜ ÑÍÎÂÀ.", // no, I want to start over the profiling process
L"ÄÀ",
L"ÍÅÒ",
L"Íàçàä", // back one page
L"Îòìåíèòü", // cancel selection
L"Äà, âñå âåðíî.",
L"Íåò, åùå ðàç âçãëÿíó.",
L"Ðåãèñòðàöèÿ", // the IMP site registry..when name and gender is selected
L"Àíàëèç äàííûõ", // analyzing your profile results
L"Ðåãèñòðàöèÿ", // the IMP site registry..when name and gender is selected
L"Àíàëèç äàííûõ", // analyzing your profile results
L"Ãîòîâî",
L"Character", // Change from "Voice" - SANDRO
L"Ëè÷íûå êà÷åñòâà", // Character
};
STR16 pExtraIMPStrings[] =
{
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
L"Òåïåðü, êîãäà ôîðìèðîâàíèå âíåøíîñòè è ëè÷íûõ êà÷åñòâ çàâåðø¸í, óêàæèòå âàøè ñïîñîáíîñòè.", //With your character traits chosen, it is time to select your skills.
L"Äëÿ çàâåðøåíèÿ, âûáåðèòå ñâîè õàðàêòåðèñòèêè.", //To complete the process, select your attributes.
L"Äëÿ íà÷àëà, ïîäáåðèòå íàèáîëåå ïîäõîäÿùåå âàì ëèöî, ãîëîñ, òåëîñëîæåíèå è ñîîòâåòñòâóþùóþ ðàñöâåòêó.", //To commence actual profiling, select portrait, voice and colors.
L"Òåïåðü, êîãäà âû çàâåðøèëè ôîðìèðîâàíèå ñâîåé âíåøíîñòè, ïåðåéä¸ì ê àíàëèçó âàøèõ ëè÷íûõ êà÷åñòâ.", //Now that you have completed your appearence choice, procced to character analysis.
};
STR16 pFilesTitle[] =
@@ -3689,7 +3689,7 @@ STR16 zOptionsToggleText[] =
L"Îäèíî÷íûé òðàññåð",
L"Øóì äîæäÿ",
L"Âîðîíû",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Ïîäñêàçêè íàä ñîëäàòàìè", //Show Soldier Tooltips
L"Àâòîñîõðàíåíèå êàæäûé õîä",
L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
@@ -3784,22 +3784,22 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, òðàññèðóþùèé ýôôåêò\nñîçäàåòñÿ îäèíî÷íûì âûñòðåëîì.",
L"Åñëè âêëþ÷åíî, âû óñëûøèòå øóì äîæäÿ âî âðåìÿ íåïîãîäû.",
L"Åñëè âêëþ÷åíî, âîðîíû ïðèñóòñòâóþò â èãðå.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"Åñëè âêëþ÷åíî, ïðè íàæàòèè êíîïêè |A|l|t \nè íàâåäåíèè êóðñîðà ìûøè íà âðàæåñêîãî ñîëäàòà \náóäåò ïîêàçàíà äîïîëíèòåëüíàÿ èíôîðìàöèÿ.", //When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy
L"Åñëè âêëþ÷åíî, èãðà áóäåò àâòîìàòè÷åñêè ñîõðàíÿòüñÿ\nïîñëå êàæäîãî õîäà èãðîêà.",
L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"Óñêîðèòü äîñòàâêó çàêàçàííîãî ãðóçà ó Áîááè Ðýÿ", //Force all pending Bobby Ray shipments
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", //Toggle to display debugging render options // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
@@ -4528,11 +4528,11 @@ STR16 New113Message[] =
L"Ïðîäàíû âñå âåùè âûáðàííîé ãðóïïû.",
L"Ïðîâåðü ÷òî ñîëäàòó ìåøàåò ëó÷øå âèäåòü.", //You should check your goggles
// Real Time Mode messages
L"In combat already",
L"No enemies in sight",
L"Real-time sneaking OFF",
L"Real-time sneaking ON",
L"Enemy spotted! (Ctrl + x to enter turn based)",
L"Óæå â áîþ.", //In combat already
L"Â ïðèäåëàõ âèäèìîñòè íåò âðàãîâ.", //No enemies in sight
L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÂÛÊË.", //Real-time sneaking OFF
L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÎÒÊË.", //Real-time sneaking ON
L"Îáíàðóæåí âðàã! (Ctrl+x ïåðåéòè â ïîøàãîâûé ðåæèì).", //Enemy spotted! (Ctrl + x to enter turn based)
};
STR16 New113HAMMessage[] =
@@ -4682,7 +4682,7 @@ STR16 MPClientMessage[] =
// 65
L"Íàæìèòå 'Ãîòîâ' äëÿ âõîäà íà òàêòè÷åñêóþ êàðòó.", //Press 'Ready' to enter tactical screen.
L"Íå óäà¸òñÿ ïîäêëþ÷èòüñÿ. Âåðñèÿ âàøåãî êëèåíòà (%S) îòëè÷àåòñÿ îò âåðñèè ñåðâåðà (%S).", //Cannot connect because your version %S is different from the server version %S.
L"You killed an enemy soldier.",
L"Âû óáèëè âðàæåñêîãî ñîëäàòà.", //You killed an enemy soldier
};
STR16 MPHelp[] =
@@ -4781,70 +4781,70 @@ STR16 gzMPChatboxText[] =
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
L"Íà ñëåäóþùåé ñòðàíèöå âàì íóæíî âûáðàòü ïðîôåññèîíàëüíûå íàâûêè â ñîîòâåòñòâèè ñî ñïåöèàëèçàöèåé âàøåãî íà¸ìíèêà. Âû ìîæåòå âûáðàòü íå áîëåå äâóõ ðàçíûõ íàâûêîâ èëè îäèí è âëàäåòü èì â ñîâåðøåíñòâå (äëÿ ýòîãî íóæíî âûáðàòü ëèøü îäèí íàâûê).",
L"Ìîæíî âûáðàòü âñåãî îäèí íàâûê èëè âîîáùå îñòàòüñÿ áåç íåãî. Òîãäà âàì áóäóò äàíû äîïîëíèòåëüíûå áàëëû äëÿ óëó÷øåíèÿ õàðàêòåðèñòèê. Òàê æå îáðàùàåì âàøå âíèìàíèå, ÷òî íàâûê ýëåêòðîíèêè è äâóðóêîñòè íå ìîæåò áûòü ýêñïåðòíûì, è âûáðàâ ëèøü îäèí èç íèõ âû îñòàíåòåñü ñ åäèíñòâåííûì ïðîñòûì íàâûêîì.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
L"Îòêîððåêòèðóéòå ñâîè ñïîñîáíîñòè ïî ñðàâíåíèþ ñî ñðåäíèì íà¸ìíèêîì. Ìàêñèìàëüíîå çíà÷åíèå äëÿ ëþáîãî èç óìåíèé", //Please adjust your physical attributes as compared to that of an average merc. You cannot raise any score above
L"I.M.P. Õàðàêòåðèñòèêè è óìåíèÿ.", //I.M.P. Attributes and skills review.
L"Áîíóñ:", //Bonus Pts.
L"Âàø óðîâåíü", //Starting Level
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
L"I.M.P. Àíàëèç ëè÷íûõ êà÷åñòâ", //I.M.P. Character Analysis
L"Ñëåäóþùèé øàã - àíàëèç âàøèõ ëè÷íûõ êà÷åñòâ. Íà ïåðâîé ñòðàíèöå âàì íà âûáîð áóäåò ïðåäëîæåí ñïèñîê ÷åðò õàðàêòåðà. Óâåðåíû, ÷òî âàì ìîãóò áûòü ñâîéñòâåííû íåñêîëüêî èç óêàçàííûõ ÷åðò, íî âûáðàòü íóæíî ëèøü îäíó. Âûáåðèòå ëèøü ñàìóþ ÿðêî âûðàæåííóþ âàøó ÷åðòó õàðàêòåðà.",
L"Íà âòîðîé ñòðàíèöå âàì áóäåò ïðåäëîæåí ñïèñîê íåäîñòàòêîâ, êîòîðûå, âîçìîæíî, åñòü ó âàñ. Åñëè íàéä¸òå ñâîé íåäîñòàòîê â ñïèñêå, îòìåòüòå åãî. Áóäüòå ïðåäåëüíî ÷åñòíû ïðè îòâåòàõ, î÷åíü âàæíî ïðåäîñòàâèòü âàøèì ïîòåíöèàëüíûì ðàáîòîäàòåëÿì äîñòîâåðíóþ èíôîðìàöèþ î âàñ.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
L"Àäåêâàòíûé", //Normal
L"Äðóæåëþáíûé", //Friendly
L"Îäèíî÷êà", //Loner
L"Îïòèìèñò", //Optimist
L"Ïåññèìèñò", //Pessimist
L"Îòâàæíûé", //Aggressive
L"Âûñîêîìåðåí", //Arrogant
L"Êðóòîé", //Big Shot
L"Ìóäàê", //Asshole
L"Òðóñ", //Coward
L"I.M.P. Õàðàêòåð", //I.M.P. Character Traits
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
L"I.M.P. Ðàñöâåòàêà è òåëîñëîæåíèå", //I.M.P. Colors and Body Type
L"I.M.P. Ðàñöâåòêà", //I.M.P. Colors
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû, à òàê æå óêàæèòå âàøå òåëîñëîæåíèå.", //Please select the respective colors of your skin, hair and clothing. And select what body type you have.
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû.", //Please select the respective colors of your skin, hair and clothing.
L"Ïîñòàâüòå êðåòèê çäåñü ÷òîáû âàø \nïåðñîíàæ íå äåðæàë àâòîìàò îäíîé ðóêîé.", //Toggle this to use alternative rifle holding
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
L"Öâåò âîëîñ", //Hair Color
L"Öâåò êîæè", //Skin Color
L"Öâåò ìàéêè", //Shirt Color
L"Öâåò øòàíîâ", //Pants Color
L"Íîðìàëüíîå òåëîñëîæåíèå", //Normal Body
L"Ìóñêóëèñòîå òåëîñëîæåíèå", //Big Body
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
L"Èäåàëåí", //No Disability
L"Âñïûëü÷èâûé", //Heat Intolerant
L"Íåðâíûé", //Nervous
L"Êëàóñòðàôîáèê", //Claustrophobic
L"Íå óìåþùèé ïëàâàòü", //Nonswimmer
L"Áîÿçíü íàñåêîìûõ", //Fear of Insects
L"Çàáûâ÷èâûé", //Forgetful
L"Ïñèõîïàò", //Psychotic
L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities
};
#endif //RUSSIAN