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Translated to russian all lines for new IMP.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3054 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+73
-73
@@ -1142,15 +1142,15 @@ STR16 gzWeaponStatsFasthelp[ 29 ] =
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L"Íåò îòñå÷êè ïàòðîíà!", //No Burst Mode!
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L"Íåò îòñå÷êè ïàòðîíà!", //No Burst Mode!
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L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!", //No Auto Mode!
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L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!", //No Auto Mode!
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L"ÎÄ íà óäàð", //APs to Bash
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L"ÎÄ íà óäàð", //APs to Bash
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L"Autofire Penalty (Lower is better)",
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L"Øòðàô çà îòäà÷ó ïðè \nñòðåëüáå î÷åðåäüþ \n(÷åì ìåíüøå, òåì ëó÷øå)", //Autofire Penalty (Lower is better)
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L"Burst Penalty (Lower is better)",
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L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ c îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)", //Burst Penalty (Lower is better)
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};
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};
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STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
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STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
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{
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{
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L"Äàëüíîáîéíîñòü",
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L"Äàëüíîáîéíîñòü",
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L"Óðîí",
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L"Óðîí",
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L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (Lower is better)",
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L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (÷åì ìåíüøå, òåì ëó÷øå)",
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L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ",
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L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ",
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L"Òî÷íîñòü",
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L"Òî÷íîñòü",
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L"Íà䏿íîñòü",
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L"Íà䏿íîñòü",
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@@ -1175,8 +1175,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
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L"Íåò îòñå÷êè ïàòðîíà!",
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L"Íåò îòñå÷êè ïàòðîíà!",
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L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!",
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L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!",
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L"ÎÄ íà óäàð",
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L"ÎÄ íà óäàð",
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L"Autofire Penalty (Lower is better)",
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L"Øòðàô çà îòäà÷ó ïðè \nñòðåëüáå î÷åðåäüþ \n(÷åì ìåíüøå, òåì ëó÷øå)",
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L"Burst Penalty (Lower is better)",
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L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ c îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)",
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};
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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@@ -1192,7 +1192,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
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L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
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L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
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L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
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L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
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L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
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L"Autofire Penalty Modifier (Higher is better)",
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L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè ñòðåëüáå\nâ àâòîìàòè÷åñêîì ðåæèìå\n(÷åì áîëüøå, òåì ëó÷øå)", //Autofire Penalty Modifier (Higher is better)
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L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç)", //Burst/Auto Penalty Modifier (Higher is better)",
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L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç)", //Burst/Auto Penalty Modifier (Higher is better)",
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L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
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L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
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L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
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L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
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@@ -2295,11 +2295,11 @@ STR16 pImpPopUpStrings[] =
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STR16 pImpButtonText[] =
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STR16 pImpButtonText[] =
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{
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{
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L"Èíôîðìàöèÿ î íàñ", // about the IMP site
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L"Èíôîðìàöèÿ î íàñ", // about the IMP site
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L"ÍÀ×ÀÒÜ", // begin profiling
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L"ÍÀ×ÀÒÜ", // begin profiling
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L"Ñïîñîáíîñòè", // personality section
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L"Ñïîñîáíîñòè", //Skills
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L"Õàðàêòåðèñòèêè", // personal stats/attributes section
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L"Õàðàêòåðèñòèêè", // personal stats/attributes section
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L"Appearance", // changed from portrait - SANDRO
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L"Âíåøíîñòü", // Appearance
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L"Ãîëîñ: %d", // the voice selection
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L"Ãîëîñ: %d", // the voice selection
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L"Ãîòîâî", // done profiling
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L"Ãîòîâî", // done profiling
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L"Íà÷àòü ñíà÷àëà", // start over profiling
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L"Íà÷àòü ñíà÷àëà", // start over profiling
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@@ -2309,27 +2309,27 @@ STR16 pImpButtonText[] =
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L"Ãîòîâî", // finished answering questions
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L"Ãîòîâî", // finished answering questions
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L"Íàçàä", // previous question..abbreviated form
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L"Íàçàä", // previous question..abbreviated form
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L"Äàëüøå", // next question
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L"Äàëüøå", // next question
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L"ÄÀ.", // yes, I am certain
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L"ÄÀ.", // yes, I am certain
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L"ÍÅÒ, ß ÕÎ×Ó ÍÀ×ÀÒÜ ÑÍÎÂÀ.", // no, I want to start over the profiling process
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L"ÍÅÒ, ß ÕÎ×Ó ÍÀ×ÀÒÜ ÑÍÎÂÀ.", // no, I want to start over the profiling process
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L"ÄÀ",
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L"ÄÀ",
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L"ÍÅÒ",
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L"ÍÅÒ",
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L"Íàçàä", // back one page
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L"Íàçàä", // back one page
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L"Îòìåíèòü", // cancel selection
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L"Îòìåíèòü", // cancel selection
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L"Äà, âñå âåðíî.",
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L"Äà, âñå âåðíî.",
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L"Íåò, åùå ðàç âçãëÿíó.",
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L"Íåò, åùå ðàç âçãëÿíó.",
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L"Ðåãèñòðàöèÿ", // the IMP site registry..when name and gender is selected
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L"Ðåãèñòðàöèÿ", // the IMP site registry..when name and gender is selected
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L"Àíàëèç äàííûõ", // analyzing your profile results
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L"Àíàëèç äàííûõ", // analyzing your profile results
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L"Ãîòîâî",
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L"Ãîòîâî",
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L"Character", // Change from "Voice" - SANDRO
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L"Ëè÷íûå êà÷åñòâà", // Character
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};
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};
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STR16 pExtraIMPStrings[] =
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STR16 pExtraIMPStrings[] =
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{
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{
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// These texts have been also slightly changed - SANDRO
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// These texts have been also slightly changed - SANDRO
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L"With your character traits chosen, it is time to select your skills.",
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L"Òåïåðü, êîãäà ôîðìèðîâàíèå âíåøíîñòè è ëè÷íûõ êà÷åñòâ çàâåðø¸í, óêàæèòå âàøè ñïîñîáíîñòè.", //With your character traits chosen, it is time to select your skills.
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L"To complete the process, select your attributes.",
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L"Äëÿ çàâåðøåíèÿ, âûáåðèòå ñâîè õàðàêòåðèñòèêè.", //To complete the process, select your attributes.
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L"To commence actual profiling, select portrait, voice and colors.",
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L"Äëÿ íà÷àëà, ïîäáåðèòå íàèáîëåå ïîäõîäÿùåå âàì ëèöî, ãîëîñ, òåëîñëîæåíèå è ñîîòâåòñòâóþùóþ ðàñöâåòêó.", //To commence actual profiling, select portrait, voice and colors.
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L"Now that you have completed your appearence choice, procced to character analysis.",
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L"Òåïåðü, êîãäà âû çàâåðøèëè ôîðìèðîâàíèå ñâîåé âíåøíîñòè, ïåðåéä¸ì ê àíàëèçó âàøèõ ëè÷íûõ êà÷åñòâ.", //Now that you have completed your appearence choice, procced to character analysis.
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};
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};
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STR16 pFilesTitle[] =
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STR16 pFilesTitle[] =
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@@ -3689,7 +3689,7 @@ STR16 zOptionsToggleText[] =
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L"Îäèíî÷íûé òðàññåð",
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L"Îäèíî÷íûé òðàññåð",
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L"Øóì äîæäÿ",
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L"Øóì äîæäÿ",
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L"Âîðîíû",
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L"Âîðîíû",
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L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
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L"Ïîäñêàçêè íàä ñîëäàòàìè", //Show Soldier Tooltips
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L"Àâòîñîõðàíåíèå êàæäûé õîä",
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L"Àâòîñîõðàíåíèå êàæäûé õîä",
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L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
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L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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@@ -3784,22 +3784,22 @@ STR16 zOptionsScreenHelpText[] =
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L"Åñëè âêëþ÷åíî, òðàññèðóþùèé ýôôåêò\nñîçäàåòñÿ îäèíî÷íûì âûñòðåëîì.",
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L"Åñëè âêëþ÷åíî, òðàññèðóþùèé ýôôåêò\nñîçäàåòñÿ îäèíî÷íûì âûñòðåëîì.",
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L"Åñëè âêëþ÷åíî, âû óñëûøèòå øóì äîæäÿ âî âðåìÿ íåïîãîäû.",
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L"Åñëè âêëþ÷åíî, âû óñëûøèòå øóì äîæäÿ âî âðåìÿ íåïîãîäû.",
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L"Åñëè âêëþ÷åíî, âîðîíû ïðèñóòñòâóþò â èãðå.",
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L"Åñëè âêëþ÷åíî, âîðîíû ïðèñóòñòâóþò â èãðå.",
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L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
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L"Åñëè âêëþ÷åíî, ïðè íàæàòèè êíîïêè |A|l|t \nè íàâåäåíèè êóðñîðà ìûøè íà âðàæåñêîãî ñîëäàòà \náóäåò ïîêàçàíà äîïîëíèòåëüíàÿ èíôîðìàöèÿ.", //When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy
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L"Åñëè âêëþ÷åíî, èãðà áóäåò àâòîìàòè÷åñêè ñîõðàíÿòüñÿ\nïîñëå êàæäîãî õîäà èãðîêà.",
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L"Åñëè âêëþ÷åíî, èãðà áóäåò àâòîìàòè÷åñêè ñîõðàíÿòüñÿ\nïîñëå êàæäîãî õîäà èãðîêà.",
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L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
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L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"Óñêîðèòü äîñòàâêó çàêàçàííîãî ãðóçà ó Áîááè Ðýÿ", //Force all pending Bobby Ray shipments
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
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L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
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L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
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L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
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L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
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L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
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L"Toggle to display debugging render options", // an example option that will show/hide other options
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L"Toggle to display debugging render options", //Toggle to display debugging render options // an example option that will show/hide other options
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L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
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L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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@@ -4528,11 +4528,11 @@ STR16 New113Message[] =
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L"Ïðîäàíû âñå âåùè âûáðàííîé ãðóïïû.",
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L"Ïðîäàíû âñå âåùè âûáðàííîé ãðóïïû.",
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L"Ïðîâåðü ÷òî ñîëäàòó ìåøàåò ëó÷øå âèäåòü.", //You should check your goggles
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L"Ïðîâåðü ÷òî ñîëäàòó ìåøàåò ëó÷øå âèäåòü.", //You should check your goggles
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// Real Time Mode messages
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// Real Time Mode messages
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L"In combat already",
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L"Óæå â áîþ.", //In combat already
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L"No enemies in sight",
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L"Â ïðèäåëàõ âèäèìîñòè íåò âðàãîâ.", //No enemies in sight
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L"Real-time sneaking OFF",
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L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÂÛÊË.", //Real-time sneaking OFF
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L"Real-time sneaking ON",
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L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÎÒÊË.", //Real-time sneaking ON
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L"Enemy spotted! (Ctrl + x to enter turn based)",
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L"Îáíàðóæåí âðàã! (Ctrl+x ïåðåéòè â ïîøàãîâûé ðåæèì).", //Enemy spotted! (Ctrl + x to enter turn based)
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};
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};
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STR16 New113HAMMessage[] =
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STR16 New113HAMMessage[] =
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@@ -4682,7 +4682,7 @@ STR16 MPClientMessage[] =
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// 65
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// 65
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L"Íàæìèòå 'Ãîòîâ' äëÿ âõîäà íà òàêòè÷åñêóþ êàðòó.", //Press 'Ready' to enter tactical screen.
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L"Íàæìèòå 'Ãîòîâ' äëÿ âõîäà íà òàêòè÷åñêóþ êàðòó.", //Press 'Ready' to enter tactical screen.
|
||||||
L"Íå óäà¸òñÿ ïîäêëþ÷èòüñÿ. Âåðñèÿ âàøåãî êëèåíòà (%S) îòëè÷àåòñÿ îò âåðñèè ñåðâåðà (%S).", //Cannot connect because your version %S is different from the server version %S.
|
L"Íå óäà¸òñÿ ïîäêëþ÷èòüñÿ. Âåðñèÿ âàøåãî êëèåíòà (%S) îòëè÷àåòñÿ îò âåðñèè ñåðâåðà (%S).", //Cannot connect because your version %S is different from the server version %S.
|
||||||
L"You killed an enemy soldier.",
|
L"Âû óáèëè âðàæåñêîãî ñîëäàòà.", //You killed an enemy soldier
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 MPHelp[] =
|
STR16 MPHelp[] =
|
||||||
@@ -4781,70 +4781,70 @@ STR16 gzMPChatboxText[] =
|
|||||||
// Following strings added - SANDRO
|
// Following strings added - SANDRO
|
||||||
STR16 pSkillTraitBeginIMPStrings[] =
|
STR16 pSkillTraitBeginIMPStrings[] =
|
||||||
{
|
{
|
||||||
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
|
L"Íà ñëåäóþùåé ñòðàíèöå âàì íóæíî âûáðàòü ïðîôåññèîíàëüíûå íàâûêè â ñîîòâåòñòâèè ñî ñïåöèàëèçàöèåé âàøåãî íà¸ìíèêà. Âû ìîæåòå âûáðàòü íå áîëåå äâóõ ðàçíûõ íàâûêîâ èëè îäèí è âëàäåòü èì â ñîâåðøåíñòâå (äëÿ ýòîãî íóæíî âûáðàòü ëèøü îäèí íàâûê).",
|
||||||
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
|
L"Ìîæíî âûáðàòü âñåãî îäèí íàâûê èëè âîîáùå îñòàòüñÿ áåç íåãî. Òîãäà âàì áóäóò äàíû äîïîëíèòåëüíûå áàëëû äëÿ óëó÷øåíèÿ õàðàêòåðèñòèê. Òàê æå îáðàùàåì âàøå âíèìàíèå, ÷òî íàâûê ýëåêòðîíèêè è äâóðóêîñòè íå ìîæåò áûòü ýêñïåðòíûì, è âûáðàâ ëèøü îäèí èç íèõ âû îñòàíåòåñü ñ åäèíñòâåííûì ïðîñòûì íàâûêîì.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 sgAttributeSelectionText[] =
|
STR16 sgAttributeSelectionText[] =
|
||||||
{
|
{
|
||||||
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above",
|
L"Îòêîððåêòèðóéòå ñâîè ñïîñîáíîñòè ïî ñðàâíåíèþ ñî ñðåäíèì íà¸ìíèêîì. Ìàêñèìàëüíîå çíà÷åíèå äëÿ ëþáîãî èç óìåíèé", //Please adjust your physical attributes as compared to that of an average merc. You cannot raise any score above
|
||||||
L"I.M.P. Attributes and skills review.",
|
L"I.M.P. Õàðàêòåðèñòèêè è óìåíèÿ.", //I.M.P. Attributes and skills review.
|
||||||
L"Bonus Pts.:",
|
L"Áîíóñ:", //Bonus Pts.
|
||||||
L"Starting Level",
|
L"Âàø óðîâåíü", //Starting Level
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pCharacterTraitBeginIMPStrings[] =
|
STR16 pCharacterTraitBeginIMPStrings[] =
|
||||||
{
|
{
|
||||||
L"I.M.P. Character Analysis",
|
L"I.M.P. Àíàëèç ëè÷íûõ êà÷åñòâ", //I.M.P. Character Analysis
|
||||||
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
|
L"Ñëåäóþùèé øàã - àíàëèç âàøèõ ëè÷íûõ êà÷åñòâ. Íà ïåðâîé ñòðàíèöå âàì íà âûáîð áóäåò ïðåäëîæåí ñïèñîê ÷åðò õàðàêòåðà. Óâåðåíû, ÷òî âàì ìîãóò áûòü ñâîéñòâåííû íåñêîëüêî èç óêàçàííûõ ÷åðò, íî âûáðàòü íóæíî ëèøü îäíó. Âûáåðèòå ëèøü ñàìóþ ÿðêî âûðàæåííóþ âàøó ÷åðòó õàðàêòåðà.",
|
||||||
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
|
L"Íà âòîðîé ñòðàíèöå âàì áóäåò ïðåäëîæåí ñïèñîê íåäîñòàòêîâ, êîòîðûå, âîçìîæíî, åñòü ó âàñ. Åñëè íàéä¸òå ñâîé íåäîñòàòîê â ñïèñêå, îòìåòüòå åãî. Áóäüòå ïðåäåëüíî ÷åñòíû ïðè îòâåòàõ, î÷åíü âàæíî ïðåäîñòàâèòü âàøèì ïîòåíöèàëüíûì ðàáîòîäàòåëÿì äîñòîâåðíóþ èíôîðìàöèþ î âàñ.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPCharacterTraitText[]=
|
STR16 gzIMPCharacterTraitText[]=
|
||||||
{
|
{
|
||||||
L"Normal",
|
L"Àäåêâàòíûé", //Normal
|
||||||
L"Friendly",
|
L"Äðóæåëþáíûé", //Friendly
|
||||||
L"Loner",
|
L"Îäèíî÷êà", //Loner
|
||||||
L"Optimist",
|
L"Îïòèìèñò", //Optimist
|
||||||
L"Pessimist",
|
L"Ïåññèìèñò", //Pessimist
|
||||||
L"Aggressive",
|
L"Îòâàæíûé", //Aggressive
|
||||||
L"Arrogant",
|
L"Âûñîêîìåðåí", //Arrogant
|
||||||
L"Big Shot",
|
L"Êðóòîé", //Big Shot
|
||||||
L"Asshole",
|
L"Ìóäàê", //Asshole
|
||||||
L"Coward",
|
L"Òðóñ", //Coward
|
||||||
L"I.M.P. Character Traits",
|
L"I.M.P. Õàðàêòåð", //I.M.P. Character Traits
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPColorChoosingText[] =
|
STR16 gzIMPColorChoosingText[] =
|
||||||
{
|
{
|
||||||
L"I.M.P. Colors and Body Type",
|
L"I.M.P. Ðàñöâåòàêà è òåëîñëîæåíèå", //I.M.P. Colors and Body Type
|
||||||
L"I.M.P. Colors",
|
L"I.M.P. Ðàñöâåòêà", //I.M.P. Colors
|
||||||
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
|
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû, à òàê æå óêàæèòå âàøå òåëîñëîæåíèå.", //Please select the respective colors of your skin, hair and clothing. And select what body type you have.
|
||||||
L"Please select the respective colors of your skin, hair and clothing.",
|
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû.", //Please select the respective colors of your skin, hair and clothing.
|
||||||
L"Toggle this to use alternative rifle holding.",
|
L"Ïîñòàâüòå êðåòèê çäåñü ÷òîáû âàø \nïåðñîíàæ íå äåðæàë àâòîìàò îäíîé ðóêîé.", //Toggle this to use alternative rifle holding
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 sColorChoiceExplanationTexts[]=
|
STR16 sColorChoiceExplanationTexts[]=
|
||||||
{
|
{
|
||||||
L"Hair Color",
|
L"Öâåò âîëîñ", //Hair Color
|
||||||
L"Skin Color",
|
L"Öâåò êîæè", //Skin Color
|
||||||
L"Shirt Color",
|
L"Öâåò ìàéêè", //Shirt Color
|
||||||
L"Pants Color",
|
L"Öâåò øòàíîâ", //Pants Color
|
||||||
L"Normal Body",
|
L"Íîðìàëüíîå òåëîñëîæåíèå", //Normal Body
|
||||||
L"Big Body",
|
L"Ìóñêóëèñòîå òåëîñëîæåíèå", //Big Body
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPDisabilityTraitText[]=
|
STR16 gzIMPDisabilityTraitText[]=
|
||||||
{
|
{
|
||||||
L"No Disability",
|
L"Èäåàëåí", //No Disability
|
||||||
L"Heat Intolerant",
|
L"Âñïûëü÷èâûé", //Heat Intolerant
|
||||||
L"Nervous",
|
L"Íåðâíûé", //Nervous
|
||||||
L"Claustrophobic",
|
L"Êëàóñòðàôîáèê", //Claustrophobic
|
||||||
L"Nonswimmer",
|
L"Íå óìåþùèé ïëàâàòü", //Nonswimmer
|
||||||
L"Fear of Insects",
|
L"Áîÿçíü íàñåêîìûõ", //Fear of Insects
|
||||||
L"Forgetful",
|
L"Çàáûâ÷èâûé", //Forgetful
|
||||||
L"Psychotic",
|
L"Ïñèõîïàò", //Psychotic
|
||||||
L"I.M.P. Disabilities",
|
L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //RUSSIAN
|
#endif //RUSSIAN
|
||||||
|
|||||||
Reference in New Issue
Block a user