- xml-files migration for main game data directory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@521 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Lesh
2006-09-30 12:56:55 +00:00
parent a41f4d8aa5
commit 53e762cf22
23 changed files with 4250 additions and 0 deletions
+168
View File
@@ -0,0 +1,168 @@
<CITY_INFO>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<szName>Omerta</szName>
<baseSector>
<x>9</x>
<y>1</y>
</baseSector>
<townPoint>
<x>90</x>
<y>10</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<szName>Drassen</szName>
<baseSector>
<x>13</x>
<y>2</y>
</baseSector>
<townPoint>
<x>125</x>
<y>40</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>3</uiIndex>
<szName>Alma</szName>
<baseSector>
<x>13</x>
<y>8</y>
</baseSector>
<townPoint>
<x>130</x>
<y>90</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>4</uiIndex>
<szName>Grumm</szName>
<baseSector>
<x>1</x>
<y>7</y>
</baseSector>
<townPoint>
<x>15</x>
<y>80</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>5</uiIndex>
<szName>Tixa</szName>
<baseSector>
<x>8</x>
<y>9</y>
</baseSector>
<townPoint>
<x>85</x>
<y>100</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>6</uiIndex>
<szName>Cambria</szName>
<baseSector>
<x>8</x>
<y>6</y>
</baseSector>
<townPoint>
<x>95</x>
<y>70</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>7</uiIndex>
<szName>San Mona</szName>
<baseSector>
<x>4</x>
<y>2</y>
</baseSector>
<townPoint>
<x>45</x>
<y>40</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>8</uiIndex>
<szName>Estoni</szName>
<baseSector>
<x>5</x>
<y>8</y>
</baseSector>
<townPoint>
<x>55</x>
<y>90</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>9</uiIndex>
<szName>Orta</szName>
<baseSector>
<x>3</x>
<y>10</y>
</baseSector>
<townPoint>
<x>35</x>
<y>110</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>10</uiIndex>
<szName>Balime</szName>
<baseSector>
<x>11</x>
<y>11</y>
</baseSector>
<townPoint>
<x>110</x>
<y>120</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>11</uiIndex>
<szName>Meduna</szName>
<baseSector>
<x>3</x>
<y>14</y>
</baseSector>
<townPoint>
<x>45</x>
<y>150</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>12</uiIndex>
<szName>Chitzena</szName>
<baseSector>
<x>2</x>
<y>1</y>
</baseSector>
<townPoint>
<x>15</x>
<y>20</y>
</townPoint>
</CITY>
</CITYLIST>
<CITY_TABLE>
<CITY_TABLE_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="01"> 0 0 12 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="02"> 0 0 12 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="03"> 0 0 0 0 0 7 7 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="04"> 0 0 0 0 7 7 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="05"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="06"> 0 0 0 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="07"> 0 4 4 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="08"> 0 4 4 4 0 0 0 0 6 0 0 0 0 3 3 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="09"> 0 0 0 0 0 0 8 0 0 0 0 0 0 3 3 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="10"> 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="11"> 0 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="12"> 0 0 0 0 0 0 0 0 0 0 0 10 10 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="13"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="14"> 0 0 0 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="15"> 0 0 0 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="16"> 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
</CITY_TABLE>
</CITY_INFO>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,16 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,166 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>131</sItemIndex> <!-- Stun Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>132</sItemIndex> <!-- Tear Gas -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>133</sItemIndex> <!-- Mustard Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>134</sItemIndex> <!-- Mini Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>135</sItemIndex> <!-- Hand Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>151</sItemIndex> <!-- Smoke Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>223</sItemIndex> <!-- Detonator -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>224</sItemIndex> <!-- Remote Det. -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>242</sItemIndex> <!-- Remote Trigger -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>141</sItemIndex> <!-- Mine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>136</sItemIndex> <!-- RDX -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>137</sItemIndex> <!-- TNT -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>139</sItemIndex> <!-- C1 -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>138</sItemIndex> <!-- HMX -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>142</sItemIndex> <!-- C4 -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>145</sItemIndex> <!-- Shaped Charge -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>40</sItemIndex> <!-- M79 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>50</sItemIndex> <!-- Talon -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>51</sItemIndex> <!-- LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>41</sItemIndex> <!-- Mortar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>304</sItemIndex> <!-- Duct Tape -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,106 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>211</sItemIndex> <!-- Night Goggles -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>210</sItemIndex> <!-- Extended Ear -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>164</sItemIndex> <!-- Kevlar Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>170</sItemIndex> <!-- Kevlar Pants -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>177</sItemIndex> <!-- Kevlar Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>196</sItemIndex> <!-- Guardian Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>167</sItemIndex> <!-- Spectra Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>173</sItemIndex> <!-- Spectra Pants -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>180</sItemIndex> <!-- Spectra Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>205</sItemIndex> <!-- Camo Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>315</sItemIndex> <!-- LameBoy -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>318</sItemIndex> <!-- FumblePak -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,16 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,61 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>218</sItemIndex> <!-- Elixir -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>221</sItemIndex> <!-- Full Jar -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>217</sItemIndex> <!-- Jelly -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>230</sItemIndex> <!-- Claws -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>231</sItemIndex> <!-- Teeth -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>232</sItemIndex> <!-- Pelt -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>260</sItemIndex> <!-- Claw -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>261</sItemIndex> <!-- Flesh -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>262</sItemIndex> <!-- Organ -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,51 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>222</sItemIndex> <!-- Energy Boost -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>235</sItemIndex> <!-- Regen Boost -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>114</sItemIndex> <!-- Dart -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>320</sItemIndex> <!-- Gum -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,206 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>146</sItemIndex> <!-- Break Light -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>209</sItemIndex> <!-- Bipod -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>194</sItemIndex> <!-- T-Shirt -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>269</sItemIndex> <!-- Cigars -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>257</sItemIndex> <!-- Porn -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>195</sItemIndex> <!-- T-Shirt -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>319</sItemIndex> <!-- X-ray Tube -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>247</sItemIndex> <!-- Discarded LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>35</uiIndex>
<sItemIndex>266</sItemIndex> <!-- Walkman -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>36</uiIndex>
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>37</uiIndex>
<sItemIndex>216</sItemIndex> <!-- Compound 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>38</uiIndex>
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,96 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>212</sItemIndex> <!-- Sun Goggles -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>161</sItemIndex> <!-- Flak Jacket -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>188</sItemIndex> <!-- Leather Jacket -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>213</sItemIndex> <!-- Gas Mask -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>303</sItemIndex> <!-- Platter -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>266</sItemIndex> <!-- Walkman -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,46 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>230</sItemIndex> <!-- Claws -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>231</sItemIndex> <!-- Teeth -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>232</sItemIndex> <!-- Pelt -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>260</sItemIndex> <!-- Claw -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>261</sItemIndex> <!-- Flesh -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>262</sItemIndex> <!-- Organ -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>217</sItemIndex> <!-- Jelly -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,16 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,126 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>146</sItemIndex> <!-- Break Light -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>309</sItemIndex> <!-- Quick Glue -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>316</sItemIndex> <!-- Copper Wire -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>322</sItemIndex> <!-- Batteries -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,521 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>55</sItemIndex> <!-- Rocket Rifle -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>65</sItemIndex> <!-- A. R. Rifle -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>56</sItemIndex> <!-- Automag -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>9</sItemIndex> <!-- MP5K -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>10</sItemIndex> <!-- MAC-10 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>11</sItemIndex> <!-- Thompson -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>12</sItemIndex> <!-- Commando -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>13</sItemIndex> <!-- MP53 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>14</sItemIndex> <!-- AKSU-74 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>16</sItemIndex> <!-- Type-85 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>17</sItemIndex> <!-- SKS -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>18</sItemIndex> <!-- Dragunov -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>19</sItemIndex> <!-- M24 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>20</sItemIndex> <!-- Steyr -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>21</sItemIndex> <!-- G41 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>22</sItemIndex> <!-- Mini-14 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>23</sItemIndex> <!-- C-7 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>24</sItemIndex> <!-- FA-MAS -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>25</sItemIndex> <!-- AK-74 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>26</sItemIndex> <!-- AKM -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>27</sItemIndex> <!-- M-14 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>29</sItemIndex> <!-- G3A3 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>28</sItemIndex> <!-- FN-FAL -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>34</sItemIndex> <!-- Minimi -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>35</sItemIndex> <!-- RPK-74 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>36</sItemIndex> <!-- H&K 21 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>31</sItemIndex> <!-- M870 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>35</uiIndex>
<sItemIndex>32</sItemIndex> <!-- SPAS-15 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>36</uiIndex>
<sItemIndex>40</sItemIndex> <!-- M79 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>37</uiIndex>
<sItemIndex>50</sItemIndex> <!-- Talon -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>38</uiIndex>
<sItemIndex>51</sItemIndex> <!-- LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>39</uiIndex>
<sItemIndex>41</sItemIndex> <!-- Mortar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>40</uiIndex>
<sItemIndex>30</sItemIndex> <!-- G11 -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>41</uiIndex>
<sItemIndex>33</sItemIndex> <!-- CAWS -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>42</uiIndex>
<sItemIndex>15</sItemIndex> <!-- P90 -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>43</uiIndex>
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>44</uiIndex>
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
<ubOptimalNumber>8</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>45</uiIndex>
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>46</uiIndex>
<sItemIndex>73</sItemIndex> <!-- 9mm mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>47</uiIndex>
<sItemIndex>74</sItemIndex> <!-- 9mm SMG mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>48</uiIndex>
<sItemIndex>75</sItemIndex> <!-- 9mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>49</uiIndex>
<sItemIndex>76</sItemIndex> <!-- 9mm SMG mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>50</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>51</uiIndex>
<sItemIndex>78</sItemIndex> <!-- .38 S-load AP -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>52</uiIndex>
<sItemIndex>79</sItemIndex> <!-- .38 S-load HP -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>53</uiIndex>
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>54</uiIndex>
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
<ubOptimalNumber>8</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>55</uiIndex>
<sItemIndex>82</sItemIndex> <!-- .45 mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>56</uiIndex>
<sItemIndex>83</sItemIndex> <!-- .45 SMG mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>57</uiIndex>
<sItemIndex>84</sItemIndex> <!-- .45 mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>58</uiIndex>
<sItemIndex>85</sItemIndex> <!-- .45 SMG mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>59</uiIndex>
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>60</uiIndex>
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>61</uiIndex>
<sItemIndex>88</sItemIndex> <!-- .357 S-load AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>62</uiIndex>
<sItemIndex>89</sItemIndex> <!-- .357 mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>63</uiIndex>
<sItemIndex>90</sItemIndex> <!-- .357 S-load HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>64</uiIndex>
<sItemIndex>91</sItemIndex> <!-- .357 mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>65</uiIndex>
<sItemIndex>92</sItemIndex> <!-- 5.45mm mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>66</uiIndex>
<sItemIndex>93</sItemIndex> <!-- 5.45mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>67</uiIndex>
<sItemIndex>94</sItemIndex> <!-- 5.56mm mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>68</uiIndex>
<sItemIndex>95</sItemIndex> <!-- 5.56mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>69</uiIndex>
<sItemIndex>96</sItemIndex> <!-- 7.62mm WP 10 -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>70</uiIndex>
<sItemIndex>97</sItemIndex> <!-- 7.62mm WP 30 -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>71</uiIndex>
<sItemIndex>98</sItemIndex> <!-- 7.62mm WP 10 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>72</uiIndex>
<sItemIndex>99</sItemIndex> <!-- 7.62mm WP 30 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>73</uiIndex>
<sItemIndex>100</sItemIndex> <!-- 7.62mm NATO 5 -->
<ubOptimalNumber>8</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>74</uiIndex>
<sItemIndex>101</sItemIndex> <!-- 7.62mm NATO 20 -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>75</uiIndex>
<sItemIndex>102</sItemIndex> <!-- 7.62mm NATO 5 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>76</uiIndex>
<sItemIndex>103</sItemIndex> <!-- 7.62mm NATO 20 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>77</uiIndex>
<sItemIndex>104</sItemIndex> <!-- 4.7mm mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>78</uiIndex>
<sItemIndex>105</sItemIndex> <!-- 5.7mm mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>79</uiIndex>
<sItemIndex>106</sItemIndex> <!-- 5.7mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>80</uiIndex>
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>81</uiIndex>
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>82</uiIndex>
<sItemIndex>109</sItemIndex> <!-- CAWS mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>83</uiIndex>
<sItemIndex>110</sItemIndex> <!-- CAWS Buckshot -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>84</uiIndex>
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>85</uiIndex>
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>86</uiIndex>
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>87</uiIndex>
<sItemIndex>114</sItemIndex> <!-- Dart -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>88</uiIndex>
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>89</uiIndex>
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>90</uiIndex>
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>91</uiIndex>
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>92</uiIndex>
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>93</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>94</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>95</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>96</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>97</uiIndex>
<sItemIndex>207</sItemIndex> <!-- Silencer -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>98</uiIndex>
<sItemIndex>208</sItemIndex> <!-- Sniper Scope -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>99</uiIndex>
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>100</uiIndex>
<sItemIndex>209</sItemIndex> <!-- Bipod -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>101</uiIndex>
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,21 @@
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+329
View File
@@ -0,0 +1,329 @@
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<SOUND>SOUNDS\WEAPONS\5,45 SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 WP SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 NATO SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 NATO SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 NATO SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\4,7 SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\SHOTGUN SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\SHOTGUN SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\SHOTGUN SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\5,45 SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 WP SINGLE SHOT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\KNIFE THROW SWOOSH.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\TANK_CANNON.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\BURSTTYPE1.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\AUTOMAG SINGLE.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\SILENCER 02.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\SILENCER 03.WAV</SOUND>
<SOUND>SOUNDS\SWOOSH 01.WAV</SOUND>
<SOUND>SOUNDS\SWOOSH 03.WAV</SOUND>
<SOUND>SOUNDS\SWOOSH 05.WAV</SOUND>
<SOUND>SOUNDS\SWOOSH 06.WAV</SOUND>
<SOUND>SOUNDS\SWOOSH 11.WAV</SOUND>
<SOUND>SOUNDS\SWOOSH 14.WAV</SOUND>
<SOUND>SOUNDS\ADULT FALL 01.WAV</SOUND>
<SOUND>SOUNDS\ADULT STEP 01.WAV</SOUND>
<SOUND>SOUNDS\ADULT STEP 02.WAV</SOUND>
<SOUND>SOUNDS\ADULT SWIPE 01.WAV</SOUND>
<SOUND>SOUNDS\Eating_Flesh 01.WAV</SOUND>
<SOUND>SOUNDS\ADULT CRIPPLED.WAV</SOUND>
<SOUND>SOUNDS\ADULT DYING PART 1.WAV</SOUND>
<SOUND>SOUNDS\ADULT DYING PART 2.WAV</SOUND>
<SOUND>SOUNDS\ADULT LUNGE 01.WAV</SOUND>
<SOUND>SOUNDS\ADULT SMELLS THREAT.WAV</SOUND>
<SOUND>SOUNDS\ADULT SMELLS PREY.WAV</SOUND>
<SOUND>SOUNDS\ADULT SPIT.WAV</SOUND>
<SOUND>SOUNDS\BABY DYING 01.WAV</SOUND>
<SOUND>SOUNDS\BABY DRAGGING 01.WAV</SOUND>
<SOUND>SOUNDS\BABY SHRIEK 01.WAV</SOUND>
<SOUND>SOUNDS\BABY SPITTING 01.WAV</SOUND>
<SOUND>SOUNDS\LARVAE MOVEMENT 01.WAV</SOUND>
<SOUND>SOUNDS\LARVAE RUPTURE 01.WAV</SOUND>
<SOUND>SOUNDS\QUEEN SHRIEK 01.WAV</SOUND>
<SOUND>SOUNDS\QUEEN DYING 01.WAV</SOUND>
<SOUND>SOUNDS\QUEEN ENRAGED ATTACK.WAV</SOUND>
<SOUND>SOUNDS\QUEEN RUPTURING.WAV</SOUND>
<SOUND>SOUNDS\QUEEN CRIPPLED.WAV</SOUND>
<SOUND>SOUNDS\QUEEN SMELLS THREAT.WAV</SOUND>
<SOUND>SOUNDS\QUEEN WHIP ATTACK.WAV</SOUND>
<SOUND>SOUNDS\ROCK HIT 01.WAV</SOUND>
<SOUND>SOUNDS\ROCK HIT 02.WAV</SOUND>
<SOUND>SOUNDS\SCRATCH.WAV</SOUND>
<SOUND>SOUNDS\ARMPIT.WAV</SOUND>
<SOUND>SOUNDS\CRACKING BACK.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\Auto Resolve Composite 02 (8-22).wav</SOUND>
<SOUND>SOUNDS\Email Alert 01.wav</SOUND>
<SOUND>SOUNDS\Entering Text 02.wav</SOUND>
<SOUND>SOUNDS\Removing Text 02.wav</SOUND>
<SOUND>SOUNDS\Computer Beep 01 In.wav</SOUND>
<SOUND>SOUNDS\Computer Beep 01 Out.wav</SOUND>
<SOUND>SOUNDS\Computer Switch 01 In.wav</SOUND>
<SOUND>SOUNDS\Computer Switch 01 Out.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 01 In.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 01 Out.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 02 In.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 02 Out.wav</SOUND>
<SOUND>SOUNDS\Small Switch 01 In.wav</SOUND>
<SOUND>SOUNDS\Small Switch 01 Out.wav</SOUND>
<SOUND>SOUNDS\Small Switch 02 In.wav</SOUND>
<SOUND>SOUNDS\Small Switch 02 Out.wav</SOUND>
<SOUND>SOUNDS\Small Switch 03 In.wav</SOUND>
<SOUND>SOUNDS\Small Switch 03 Out.wav</SOUND>
<SOUND>SOUNDS\Big Switch 03 In.wav</SOUND>
<SOUND>SOUNDS\Big Switch 03 Out.wav</SOUND>
<SOUND>SOUNDS\Alarm.wav</SOUND>
<SOUND>SOUNDS\Fight Bell.wav</SOUND>
<SOUND>SOUNDS\Helicopter Crash Sequence.wav</SOUND>
<SOUND>SOUNDS\Attachment.wav</SOUND>
<SOUND>SOUNDS\Ceramic Armour Insert.wav</SOUND>
<SOUND>SOUNDS\Detonator Beep.wav</SOUND>
<SOUND>SOUNDS\Grab Roof.wav</SOUND>
<SOUND>SOUNDS\Land On Roof.wav</SOUND>
<SOUND>SOUNDS\Branch Snap 01.wav</SOUND>
<SOUND>SOUNDS\Branch Snap 02.wav</SOUND>
<SOUND>SOUNDS\Indoor Bump 01.wav</SOUND>
<SOUND>SOUNDS\Fridge Door Open.wav</SOUND>
<SOUND>SOUNDS\Fridge Door Close.wav</SOUND>
<SOUND>SOUNDS\Fire 03 Loop.wav</SOUND>
<SOUND>SOUNDS\GLASS_CRACK.wav</SOUND>
<SOUND>SOUNDS\SPIT RICOCHET.WAV</SOUND>
<SOUND>SOUNDS\TIGER HIT.WAV</SOUND>
<SOUND>SOUNDS\bloodcat dying 02.WAV</SOUND>
<SOUND>SOUNDS\SLAP.WAV</SOUND>
<SOUND>SOUNDS\ROBOT BEEP.WAV</SOUND>
<SOUND>SOUNDS\ELECTRICITY.WAV</SOUND>
<SOUND>SOUNDS\SWIMMING 01.WAV</SOUND>
<SOUND>SOUNDS\SWIMMING 02.WAV</SOUND>
<SOUND>SOUNDS\KEY FAILURE.WAV</SOUND>
<SOUND>SOUNDS\target cursor.WAV</SOUND>
<SOUND>SOUNDS\statue open.WAV</SOUND>
<SOUND>SOUNDS\remote activate.WAV</SOUND>
<SOUND>SOUNDS\wirecutters.WAV</SOUND>
<SOUND>SOUNDS\drink from canteen.WAV</SOUND>
<SOUND>SOUNDS\bloodcat attack.wav</SOUND>
<SOUND>SOUNDS\bloodcat loud roar.wav</SOUND>
<SOUND>SOUNDS\robot greeting.wav</SOUND>
<SOUND>SOUNDS\robot death.wav</SOUND>
<SOUND>SOUNDS\gas grenade explode.WAV</SOUND>
<SOUND>SOUNDS\air escaping.WAV</SOUND>
<SOUND>SOUNDS\drawer open.WAV</SOUND>
<SOUND>SOUNDS\drawer close.WAV</SOUND>
<SOUND>SOUNDS\locker door open.WAV</SOUND>
<SOUND>SOUNDS\locker door close.WAV</SOUND>
<SOUND>SOUNDS\wooden box open.WAV</SOUND>
<SOUND>SOUNDS\wooden box close.WAV</SOUND>
<SOUND>SOUNDS\robot stop moving.WAV</SOUND>
<SOUND>SOUNDS\water movement 01.wav</SOUND>
<SOUND>SOUNDS\water movement 02.wav</SOUND>
<SOUND>SOUNDS\water movement 03.wav</SOUND>
<SOUND>SOUNDS\water movement 04.wav</SOUND>
<SOUND>SOUNDS\PRONE TO CROUCH.WAV</SOUND>
<SOUND>SOUNDS\CROUCH TO PRONE.WAV</SOUND>
<SOUND>SOUNDS\CROUCH TO STAND.WAV</SOUND>
<SOUND>SOUNDS\STAND TO CROUCH.WAV</SOUND>
<SOUND>SOUNDS\picking something up.WAV</SOUND>
<SOUND>SOUNDS\cow falling.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_01.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_02.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_03.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_04.wav</SOUND>
<SOUND>SOUNDS\spit ricochet.wav</SOUND>
<SOUND>SOUNDS\ADULT crippled.WAV</SOUND>
<SOUND>SOUNDS\death disintegration.wav</SOUND>
<SOUND>SOUNDS\Queen Ambience.wav</SOUND>
<SOUND>SOUNDS\Alien Impact.wav</SOUND>
<SOUND>SOUNDS\crow pecking flesh 01.wav</SOUND>
<SOUND>SOUNDS\crow fly.wav</SOUND>
<SOUND>SOUNDS\slap 02.wav</SOUND>
<SOUND>SOUNDS\setting up mortar.wav</SOUND>
<SOUND>SOUNDS\mortar whistle.wav</SOUND>
<SOUND>SOUNDS\load mortar.wav</SOUND>
<SOUND>SOUNDS\tank turret a.wav</SOUND>
<SOUND>SOUNDS\tank turret b.wav</SOUND>
<SOUND>SOUNDS\cow falling b.wav</SOUND>
<SOUND>SOUNDS\stab into flesh.wav</SOUND>
<SOUND>SOUNDS\explosion 10.wav</SOUND>
<SOUND>SOUNDS\explosion 12.wav</SOUND>
<SOUND>SOUNDS\drink from canteen male.WAV</SOUND>
<SOUND>SOUNDS\x ray activated.WAV</SOUND>
<SOUND>SOUNDS\catch object.wav</SOUND>
<SOUND>SOUNDS\fence open.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\50CAL.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\VALSILENT.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\five-seven.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\gurza.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 tokarev single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\12,7mm.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\benelly.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\colt.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\glock.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\high-power.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\m40.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\mp5-40 single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\sks.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\sp2340.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\spas-15.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\svu single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\usp.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\val single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\vss.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\9mmPM single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\lapua single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\shotgun semi.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62x54r single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 nato boltaction.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\45acp.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\44 caliber single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\msg.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\9mm Heavy Single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\psg.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\dragunov.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\m24.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\mini-14.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\molotov.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\molotov2.WAV</SOUND>
</SOUNDLIST>