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changed a few hardcoded numbers to enums (better, but still ugly)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6029 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -29,6 +29,7 @@
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#include "lighting.h"
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#include "Buildings.h"
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#include "GameSettings.h"
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#include "Soldier Profile.h"
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#endif
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#include "PathAIDebug.h"
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@@ -703,7 +704,7 @@ INT32 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentB
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}
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// Special stuff for Carmen the bounty hunter
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if (pSoldier->aiData.bAttitude == ATTACKSLAYONLY && pOpponent->ubProfile != 64)
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if (pSoldier->aiData.bAttitude == ATTACKSLAYONLY && pOpponent->ubProfile != SLAY)
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{
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continue; // next opponent
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}
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@@ -1168,7 +1169,7 @@ INT32 FindSpotMaxDistFromOpponents(SOLDIERTYPE *pSoldier)
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}
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// Special stuff for Carmen the bounty hunter
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if (pSoldier->aiData.bAttitude == ATTACKSLAYONLY && pOpponent->ubProfile != 64)
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if (pSoldier->aiData.bAttitude == ATTACKSLAYONLY && pOpponent->ubProfile != SLAY)
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{
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continue; // next opponent
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}
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