captured prisoners can now be bandaged even if life >= OKLIFE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6028 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-27 15:57:11 +00:00
parent c4aa1da949
commit 130acec2e8
+2 -1
View File
@@ -12251,7 +12251,8 @@ void SOLDIERTYPE::EVENT_SoldierBeginFirstAid( INT32 sGridNo, UINT8 ubDirection )
}
else if ( !pTSoldier->aiData.bNeutral && pTSoldier->stats.bLife >= OKLIFE && pTSoldier->bSide != this->bSide )
*/
if ( !pTSoldier->aiData.bNeutral && pTSoldier->stats.bLife >= OKLIFE && pTSoldier->bSide != this->bSide )
// Flugente: people we captured don't refuse to be bandaged
if ( !pTSoldier->aiData.bNeutral && pTSoldier->stats.bLife >= OKLIFE && pTSoldier->bSide != this->bSide && !(pTSoldier->bSoldierFlagMask & SOLDIER_POW) )
{
fRefused = TRUE;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, Message[ STR_REFUSE_FIRSTAID ] );