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- externalized settings for mobile militia
- made default militia settings less aggressive - added a message for breaking locks/doors git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@147 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -179,7 +179,7 @@ BOOLEAN ARMoveBestMilitiaManFromAdjacentSector(INT16 sMapX, INT16 sMapY)
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if( !gGameExternalOptions.gfAllowReinforcements )
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return FALSE;
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if( CountAllMilitiaInSector( sMapX, sMapY ) >= MAXIMUM_MILITIA_SQUAD_SIZE ||
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if( CountAllMilitiaInSector( sMapX, sMapY ) >= gGameExternalOptions.guiMaxMilitiaSquadSize ||
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CountAllMilitiaInFiveSectors( sMapX, sMapY ) - CountAllMilitiaInSector( sMapX, sMapY ) == 0 )
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return FALSE;
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@@ -315,7 +315,7 @@ UINT8 NumFreeMilitiaSlots()
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if( !pSoldier->bActive )
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ubNumFreeSlots++;
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}
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return max( 0 , ubNumFreeSlots - ( 32 - MAXIMUM_MILITIA_SQUAD_SIZE ) );
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return max( 0 , ubNumFreeSlots - ( 32 - gGameExternalOptions.guiMaxMilitiaSquadSize ) );
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}
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UINT8 DoReinforcementAsPendingMilitia( INT16 sMapX, INT16 sMapY, UINT8 *pubRank )
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@@ -379,7 +379,7 @@ void AddPossiblePendingMilitiaToBattle()
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if( !PlayerMercsInSector( gWorldSectorX, gWorldSectorY, 0 ) || !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY )
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|| !NumEnemiesInSector( gWorldSectorX, gWorldSectorY ) ) return;
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//MAXIMUM_MILITIA_SQUAD_SIZE - CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY );
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//gGameExternalOptions.guiMaxMilitiaSquadSize - CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY );
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ubSlots = NumFreeMilitiaSlots();
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if( !ubSlots )
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{ //no available slots to add militia to. Try again later...
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