- moving militia bug fix: militia was not in sector at battle start

- changed militia orders to ONGUARD when entering the sector








git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@146 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-31 17:43:34 +00:00
parent a7d456ad6b
commit 6b89c64a4d
5 changed files with 18 additions and 11 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.144" };
INT16 zVersionLabel[256] = { L"Release v1.13.146" };
#endif
+2 -2
View File
@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.136_2006_05_30.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.146_2006_05_30.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.136_2006_05_30.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.146_2006_05_30.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+1 -1
View File
@@ -584,7 +584,7 @@ void DoMilitiaHelpFromAdjacentSectors( INT16 sMapX, INT16 sMapY )
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
BOOLEAN fMoreTroopsLeft[4] = {FALSE,FALSE,FALSE,FALSE};
BOOLEAN fFirstLoop = TRUE;
BOOLEAN fMilitiaAlreadyBeen = CountMilitia(pSectorInfo )>0 ? TRUE : FALSE;
BOOLEAN fMilitiaAlreadyBeen = CountMilitia(pSectorInfo )>0 && gWorldSectorX == sMapX && gWorldSectorX == sMapY && gbWorldSectorZ == 0;
guiDirNumber = 0;
+11 -4
View File
@@ -159,10 +159,17 @@ void PrepareMilitiaForTactical()
for( x = 0 ; x < guiDirNumber ; ++x )
{
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld,%ld,%ld", gpAttackDirs[ x ][ 0 ], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2], gpAttackDirs[ x ][3] );
if( gpAttackDirs[ x ][ 3 ] != INSERTION_CODE_CENTER )
AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
// AddSoldierInitListMilitia( gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
// else
if( gfMSResetMilitia )
{
if( gpAttackDirs[ x ][ 3 ] != INSERTION_CODE_CENTER )
AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
}
else
if( gpAttackDirs[ x ][ 3 ] == INSERTION_CODE_CENTER )
AddSoldierInitListMilitia( gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
else
AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
}
else AddSoldierInitListMilitia( ubGreen, ubRegs, ubElites );
+3 -3
View File
@@ -2367,7 +2367,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
ubTotalSoldiers--;
pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_ELITE_MILITIA);
pSoldier->bOrders = SEEKENEMY;
pSoldier->bOrders = ONGUARD;
pSoldier->ubInsertionDirection = bDesiredDirection;
pSoldier->bAlertStatus = STATUS_YELLOW;
@@ -2392,7 +2392,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
ubTotalSoldiers--;
pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_REG_MILITIA);
pSoldier->bOrders = SEEKENEMY;
pSoldier->bOrders = ONGUARD;
pSoldier->ubInsertionDirection = bDesiredDirection;
pSoldier->bAlertStatus = STATUS_YELLOW;
@@ -2417,7 +2417,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
ubTotalSoldiers--;
pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_GREEN_MILITIA);
pSoldier->bOrders = SEEKENEMY;
pSoldier->bOrders = ONGUARD;
pSoldier->ubInsertionDirection = bDesiredDirection;
pSoldier->bAlertStatus = STATUS_YELLOW;