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Convert SOLDIERTYPE::ubTargetID to SoldierID
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@@ -9676,7 +9676,7 @@ SOLDIERTYPE *InternalReduceAttackBusyCount( )
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pTarget = NULL;
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if (pSoldier->ubTargetID != NOBODY)
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{
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pTarget = MercPtrs[ pSoldier->ubTargetID ];
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pTarget = pSoldier->ubTargetID;
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}
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// Flugente 18-07-22: commenting this out - it doesn't do harm in realtime, and is more realistic
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