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Convert SOLDIERTYPE::ubTargetID to SoldierID
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@@ -1713,7 +1713,7 @@ SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam )
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// Set insertion gridNo
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pNewSoldier->sInsertionGridNo = sOldGridNo;
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pNewSoldier->sInsertionGridNo = sOldGridNo;
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if ( gfPotentialTeamChangeDuringDeath )
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{
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