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- Fix: wrong print format in militia battlereports
- Added flag for militia desertion git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -131,7 +131,7 @@ MilitiaPersonalDataTableFireConfirmationCallback( UINT8 val )
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MILITIA militia;
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if ( GetMilitia( gusCurrentMilitia, &militia ) )
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{
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if ( !(militia.flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) )
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if ( !(militia.flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) )
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{
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militia.Fire();
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@@ -154,7 +154,7 @@ void MilitiaPersonalDataTableFireCallback( GUI_BUTTON *btn, INT32 reason )
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MILITIA militia;
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if ( GetMilitia( gusCurrentMilitia, &militia ) )
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{
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if ( !(militia.flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) )
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if ( !(militia.flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) )
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{
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CHAR16 sString[256];
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swprintf( sString, szIdividualMilitiaWebsiteText[1], militia.GetName( ) );
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@@ -277,6 +277,12 @@ MilitiaPersonalDataTable::Display( )
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DrawTextToScreen( sText, usPosX, usPosY + 5, GetWidth( ), FONT12ARIAL, FONT_MCOLOR_DKGRAY, FONT_MCOLOR_BLACK, FALSE, 0 );
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usPosY += 20;
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}
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else if ( militia.flagmask & MILITIAFLAG_DESERTION )
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{
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swprintf( sText, szIdividualMilitiaWebsiteText[19] );
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DrawTextToScreen( sText, usPosX, usPosY + 5, GetWidth(), FONT12ARIAL, FONT_MCOLOR_DKGRAY, FONT_MCOLOR_BLACK, FALSE, 0 );
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usPosY += 20;
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}
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else
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{
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swprintf( sText, szIdividualMilitiaWebsiteText[7] );
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@@ -311,7 +317,7 @@ MilitiaPersonalDataTable::Display( )
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}
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// if we can still fire this guy, set up the button
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if ( !(militia.flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) )
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if ( !(militia.flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) )
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{
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// we can't fire someone if they are in combat
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if ( SectorOursAndPeaceful( SECTORX( militia.sector ), SECTORY( militia.sector ), 0 ) )
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@@ -946,7 +946,7 @@ BOOLEAN CanCharacterDoctorMilitia( SOLDIERTYPE *pSoldier )
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end();
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin(); it != itend; ++it )
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{
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED ) ) && ( *it ).sector == sector )
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION ) ) && ( *it ).sector == sector )
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{
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if ( ( *it ).healthratio < 100.0f )
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return TRUE;
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@@ -375,7 +375,7 @@ UINT32 MilitiaIndividual_Heal( UINT32 points, UINT8 aSector )
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end();
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin(); it != itend; ++it )
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{
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if ( !( ( *it ).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED ) ) && (*it).sector == aSector && ( *it ).healthratio < 100.0f )
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if ( !( ( *it ).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION ) ) && (*it).sector == aSector && ( *it ).healthratio < 100.0f )
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{
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totalhealthmissing += ( 100.0f - ( *it ).healthratio );
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}
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@@ -388,7 +388,7 @@ UINT32 MilitiaIndividual_Heal( UINT32 points, UINT8 aSector )
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin(); it != itend; ++it )
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{
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED ) ) && ( *it ).sector == aSector && ( *it ).healthratio < 100.0f )
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION ) ) && ( *it ).sector == aSector && ( *it ).healthratio < 100.0f )
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{
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( *it ).healthratio += ( 100.0f - ( *it ).healthratio ) * pointstouse / totalhealthmissing;
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}
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@@ -575,7 +575,7 @@ UINT32 GetIdOfUnusedIndividualMilitia( UINT8 aSoldierClass, UINT8 aSector )
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end();
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin( ); it != itend; ++it )
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{
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) && (*it).sector == aSector && (*it).militiarank == militialevel )
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) && (*it).sector == aSector && (*it).militiarank == militialevel )
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{
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// fitting data found - now we have to make sure this one isn't already in use
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BOOLEAN found = FALSE;
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@@ -625,7 +625,7 @@ BOOLEAN GetIdOfIndividualMilitiaWithClassSector( UINT8 aSoldierClass, UINT8 aSec
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end();
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin(); it != itend; ++it )
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{
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED ) ) && ( *it ).sector == aSector && ( *it ).militiarank == militialevel )
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION ) ) && ( *it ).sector == aSector && ( *it ).militiarank == militialevel )
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{
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arId = ( *it ).id;
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@@ -648,7 +648,7 @@ FLOAT PromoteIndividualMilitiaInSector( UINT8 aSector, FLOAT aPointsToAdd )
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end();
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin(); it != itend; ++it )
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{
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED ) ) && ( *it ).sector == aSector && ( *it ).militiarank == GREEN_MILITIA )
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION ) ) && ( *it ).sector == aSector && ( *it ).militiarank == GREEN_MILITIA )
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{
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MILITIA militia = ( *it );
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@@ -691,7 +691,7 @@ FLOAT PromoteIndividualMilitiaInSector( UINT8 aSector, FLOAT aPointsToAdd )
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end();
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin(); it != itend; ++it )
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{
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED ) ) && ( *it ).sector == aSector && ( *it ).militiarank == REGULAR_MILITIA )
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if ( !( ( *it ).flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION ) ) && ( *it ).sector == aSector && ( *it ).militiarank == REGULAR_MILITIA )
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{
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MILITIA militia = ( *it );
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@@ -885,7 +885,7 @@ void MoveIndividualMilitiaProfiles( UINT8 aSourceSector, UINT8 aTargetSector, UI
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if ( !usGreens && !usRegulars && !usElites )
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return;
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) && (*it).sector == aSourceSector )
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) && (*it).sector == aSourceSector )
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{
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if ( usGreens && ( *it ).militiarank == GREEN_MILITIA)
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{
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@@ -920,7 +920,7 @@ void DisbandIndividualMilitia( UINT8 aSector, UINT8 usGreens, UINT8 usRegulars,
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if ( !usGreens && !usRegulars && !usElites )
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return;
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) && (*it).sector == aSector )
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) && (*it).sector == aSector )
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{
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if ( usGreens && (*it).militiarank == GREEN_MILITIA)
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{
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@@ -951,7 +951,7 @@ void PromoteIndividualMilitia( UINT8 aSector, UINT8 aSoldierClass )
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end( );
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin( ); it != itend; ++it )
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{
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) && (*it).sector == aSector && (*it).militiarank == militiarank )
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) && (*it).sector == aSector && (*it).militiarank == militiarank )
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{
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(*it).militiarank++;
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@@ -969,7 +969,7 @@ void PromoteIndividualMilitia( UINT8 aSector, UINT8 aSoldierClass )
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void PossiblyPromoteIndividualMilitia( MILITIA& aMilitia )
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{
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if ( !( aMilitia.flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED ) ) )
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if ( !( aMilitia.flagmask & ( MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION ) ) )
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{
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// Flugente: check whether we have the resources to promote militia
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BOOLEAN fCanPromoteToRegular = TRUE;
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@@ -1029,7 +1029,7 @@ UINT32 GetDailyUpkeep_IndividualMilitia( UINT32& arNumGreen, UINT32& arNumRegula
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std::vector<MILITIA>::iterator itend = gIndividualMilitiaVector.end( );
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for ( std::vector<MILITIA>::iterator it = gIndividualMilitiaVector.begin( ); it != itend; ++it )
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{
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) )
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) )
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{
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if ( (*it).militiarank == REGULAR_MILITIA )
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{
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@@ -1060,7 +1060,7 @@ void PickIndividualMilitia( UINT8 aSector, UINT8 ubType, UINT16 aNumber )
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if ( !aNumber )
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return;
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_NEEDS_SECTOR)) && (*it).sector == aSector )
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION | MILITIAFLAG_NEEDS_SECTOR)) && (*it).sector == aSector )
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{
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if ( ubType == (*it).militiarank )
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{
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@@ -1084,7 +1084,7 @@ void DropIndividualMilitia( UINT8 aSector, UINT8 ubType, UINT16 aNumber )
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if ( !aNumber )
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return;
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED)) && ((*it).flagmask & MILITIAFLAG_NEEDS_SECTOR) )
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if ( !((*it).flagmask & (MILITIAFLAG_DEAD | MILITIAFLAG_FIRED | MILITIAFLAG_DESERTION )) && ((*it).flagmask & MILITIAFLAG_NEEDS_SECTOR) )
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{
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if ( ubType == (*it).militiarank )
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{
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@@ -78,6 +78,7 @@ extern MilitiaOriginData gMilitiaOriginData[MO_MAX];
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#define MILITIAFLAG_DEAD 0x00000001 // this guy is dead
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#define MILITIAFLAG_FIRED 0x00000002 // this guy no longer works for us - we fired him, or didn't have the money to keep them
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#define MILITIAFLAG_NEEDS_SECTOR 0x00000004 // as the player currently resets militia in a town's sector in the map, this militia's sector is not clear
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#define MILITIAFLAG_DESERTION 0x00000008 // this guy deserted
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class MILITIA
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{
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@@ -11127,8 +11127,8 @@ STR16 szMilitiaWebSite[] =
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STR16 szIndividualMilitiaBattleReportText[] =
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{
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L"参与行动 %s",//L"Took part in Operation %s",
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L"招募日期 %d, %d:%2d in %s",//L"Recruited on Day %d, %d:%2d in %s",
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L"加薪日期 %d, %d:%2d",//L"Promoted on Day %d, %d:%2d",
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L"招募日期 %d, %d:%02d in %s",//L"Recruited on Day %d, %d:%02d in %s",
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L"加薪日期 %d, %d:%02d",//L"Promoted on Day %d, %d:%02d",
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L"KIA,行动 %s",//L"KIA, Operation %s",
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L"在行动中受了轻伤 %s",//L"Lightly wounded during Operation %s",
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@@ -11136,9 +11136,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
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L"在行动中受了致命伤 %s",//L"Critically wounded during Operation %s",
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L"在行动中勇敢地战斗 %s",//L"Valiantly fought in Operation %s",
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L"从Kerberus安保公司雇佣的时间:%d, %d:%2d 在 %s",//L"Hired from Kerberus on Day %d, %d:%2d in %s",
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L"反叛的时间:%d, %d:%2d 在 %s",//L"Defected to us on Day %d, %d:%2d in %s",
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L"合同终止的时间:%d, %d:%2d",//L"Contract terminated on Day %d, %d:%2d",
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L"从Kerberus安保公司雇佣的时间:%d, %d:%02d 在 %s",//L"Hired from Kerberus on Day %d, %d:%02d in %s",
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L"反叛的时间:%d, %d:%02d 在 %s",//L"Defected to us on Day %d, %d:%02d in %s",
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L"合同终止的时间:%d, %d:%02d",//L"Contract terminated on Day %d, %d:%02d",
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};
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STR16 szIndividualMilitiaTraitRequirements[] =
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@@ -11191,6 +11191,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
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L"%s 在现在载入的区域尚未激活.",//L"%s is not active in the currently loaded sector.",
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L"%s 已经被提升为熟练民兵",//L"%s has been promoted to regular militia",
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L"%s 已经被提升为精英民兵",//L"%s has been promoted to elite militia",
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L"Status: Deserted", // TODO:Translate
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};
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STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
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@@ -11145,8 +11145,8 @@ STR16 szMilitiaWebSite[] =
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STR16 szIndividualMilitiaBattleReportText[] =
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{
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L"Took part in Operation %s",
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L"Recruited on Day %d, %d:%2d in %s",
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L"Promoted on Day %d, %d:%2d",
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L"Recruited on Day %d, %d:%02d in %s",
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L"Promoted on Day %d, %d:%02d",
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L"KIA, Operation %s",
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L"Lightly wounded during Operation %s",
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@@ -11154,9 +11154,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
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L"Critically wounded during Operation %s",
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L"Valiantly fought in Operation %s",
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L"Hired from Kerberus on Day %d, %d:%2d in %s",
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L"Defected to us on Day %d, %d:%2d in %s",
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L"Contract terminated on Day %d, %d:%2d",
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L"Hired from Kerberus on Day %d, %d:%02d in %s",
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L"Defected to us on Day %d, %d:%02d in %s",
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L"Contract terminated on Day %d, %d:%02d",
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};
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STR16 szIndividualMilitiaTraitRequirements[] =
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@@ -11209,6 +11209,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
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L"%s is not active in the currently loaded sector.",
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L"%s has been promoted to regular militia",
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L"%s has been promoted to elite militia",
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L"Status: Deserted", // TODO:Translate
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};
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STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
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@@ -11129,8 +11129,8 @@ STR16 szMilitiaWebSite[] =
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STR16 szIndividualMilitiaBattleReportText[] =
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{
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L"Took part in Operation %s",
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L"Recruited on Day %d, %d:%2d in %s",
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L"Promoted on Day %d, %d:%2d",
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L"Recruited on Day %d, %d:%02d in %s",
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L"Promoted on Day %d, %d:%02d",
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L"KIA, Operation %s",
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L"Lightly wounded during Operation %s",
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@@ -11138,9 +11138,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
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L"Critically wounded during Operation %s",
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L"Valiantly fought in Operation %s",
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L"Hired from Kerberus on Day %d, %d:%2d in %s",
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L"Defected to us on Day %d, %d:%2d in %s",
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L"Contract terminated on Day %d, %d:%2d",
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L"Hired from Kerberus on Day %d, %d:%02d in %s",
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L"Defected to us on Day %d, %d:%02d in %s",
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L"Contract terminated on Day %d, %d:%02d",
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};
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STR16 szIndividualMilitiaTraitRequirements[] =
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@@ -11193,6 +11193,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
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L"%s is not active in the currently loaded sector.",
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L"%s has been promoted to regular militia",
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L"%s has been promoted to elite militia",
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L"Status: Deserted",
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};
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STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
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@@ -11127,8 +11127,8 @@ STR16 szMilitiaWebSite[] =
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STR16 szIndividualMilitiaBattleReportText[] =
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{
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L"Took part in Operation %s",
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L"Recruited on Day %d, %d:%2d in %s",
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L"Promoted on Day %d, %d:%2d",
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L"Recruited on Day %d, %d:%02d in %s",
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L"Promoted on Day %d, %d:%02d",
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L"KIA, Operation %s",
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L"Lightly wounded during Operation %s",
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@@ -11136,9 +11136,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
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L"Critically wounded during Operation %s",
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L"Valiantly fought in Operation %s",
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L"Hired from Kerberus on Day %d, %d:%2d in %s",
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L"Defected to us on Day %d, %d:%2d in %s",
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L"Contract terminated on Day %d, %d:%2d",
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L"Hired from Kerberus on Day %d, %d:%02d in %s",
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L"Defected to us on Day %d, %d:%02d in %s",
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L"Contract terminated on Day %d, %d:%02d",
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};
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STR16 szIndividualMilitiaTraitRequirements[] =
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@@ -11191,6 +11191,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
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L"%s is not active in the currently loaded sector.",
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L"%s has been promoted to regular militia",
|
||||
L"%s has been promoted to elite militia",
|
||||
L"Status: Deserted", // TODO:Translate
|
||||
};
|
||||
|
||||
STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
|
||||
|
||||
@@ -10957,8 +10957,8 @@ STR16 szMilitiaWebSite[] =
|
||||
STR16 szIndividualMilitiaBattleReportText[] =
|
||||
{
|
||||
L"Took part in Operation %s",
|
||||
L"Recruited on Day %d, %d:%2d in %s",
|
||||
L"Promoted on Day %d, %d:%2d",
|
||||
L"Recruited on Day %d, %d:%02d in %s",
|
||||
L"Promoted on Day %d, %d:%02d",
|
||||
L"KIA, Operation %s",
|
||||
|
||||
L"Lightly wounded during Operation %s",
|
||||
@@ -10966,9 +10966,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
|
||||
L"Critically wounded during Operation %s",
|
||||
L"Valiantly fought in Operation %s",
|
||||
|
||||
L"Hired from Kerberus on Day %d, %d:%2d in %s",
|
||||
L"Defected to us on Day %d, %d:%2d in %s",
|
||||
L"Contract terminated on Day %d, %d:%2d",
|
||||
L"Hired from Kerberus on Day %d, %d:%02d in %s",
|
||||
L"Defected to us on Day %d, %d:%02d in %s",
|
||||
L"Contract terminated on Day %d, %d:%02d",
|
||||
};
|
||||
|
||||
STR16 szIndividualMilitiaTraitRequirements[] =
|
||||
@@ -11021,6 +11021,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
|
||||
L"%s is not active in the currently loaded sector.",
|
||||
L"%s has been promoted to regular militia",
|
||||
L"%s has been promoted to elite militia",
|
||||
L"Status: Deserted", // TODO:Translate
|
||||
};
|
||||
|
||||
STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
|
||||
|
||||
@@ -11136,8 +11136,8 @@ STR16 szMilitiaWebSite[] =
|
||||
STR16 szIndividualMilitiaBattleReportText[] =
|
||||
{
|
||||
L"Took part in Operation %s",
|
||||
L"Recruited on Day %d, %d:%2d in %s",
|
||||
L"Promoted on Day %d, %d:%2d",
|
||||
L"Recruited on Day %d, %d:%02d in %s",
|
||||
L"Promoted on Day %d, %d:%02d",
|
||||
L"KIA, Operation %s",
|
||||
|
||||
L"Lightly wounded during Operation %s",
|
||||
@@ -11145,9 +11145,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
|
||||
L"Critically wounded during Operation %s",
|
||||
L"Valiantly fought in Operation %s",
|
||||
|
||||
L"Hired from Kerberus on Day %d, %d:%2d in %s",
|
||||
L"Defected to us on Day %d, %d:%2d in %s",
|
||||
L"Contract terminated on Day %d, %d:%2d",
|
||||
L"Hired from Kerberus on Day %d, %d:%02d in %s",
|
||||
L"Defected to us on Day %d, %d:%02d in %s",
|
||||
L"Contract terminated on Day %d, %d:%02d",
|
||||
};
|
||||
|
||||
STR16 szIndividualMilitiaTraitRequirements[] =
|
||||
@@ -11200,6 +11200,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
|
||||
L"%s is not active in the currently loaded sector.",
|
||||
L"%s has been promoted to regular militia",
|
||||
L"%s has been promoted to elite militia",
|
||||
L"Status: Deserted", // TODO:Translate
|
||||
};
|
||||
|
||||
STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
|
||||
|
||||
@@ -11149,8 +11149,8 @@ STR16 szMilitiaWebSite[] =
|
||||
STR16 szIndividualMilitiaBattleReportText[] =
|
||||
{
|
||||
L"Took part in Operation %s",
|
||||
L"Recruited on Day %d, %d:%2d in %s",
|
||||
L"Promoted on Day %d, %d:%2d",
|
||||
L"Recruited on Day %d, %d:%02d in %s",
|
||||
L"Promoted on Day %d, %d:%02d",
|
||||
L"KIA, Operation %s",
|
||||
|
||||
L"Lightly wounded during Operation %s",
|
||||
@@ -11158,9 +11158,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
|
||||
L"Critically wounded during Operation %s",
|
||||
L"Valiantly fought in Operation %s",
|
||||
|
||||
L"Hired from Kerberus on Day %d, %d:%2d in %s",
|
||||
L"Defected to us on Day %d, %d:%2d in %s",
|
||||
L"Contract terminated on Day %d, %d:%2d",
|
||||
L"Hired from Kerberus on Day %d, %d:%02d in %s",
|
||||
L"Defected to us on Day %d, %d:%02d in %s",
|
||||
L"Contract terminated on Day %d, %d:%02d",
|
||||
};
|
||||
|
||||
STR16 szIndividualMilitiaTraitRequirements[] =
|
||||
@@ -11213,6 +11213,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
|
||||
L"%s is not active in the currently loaded sector.",
|
||||
L"%s has been promoted to regular militia",
|
||||
L"%s has been promoted to elite militia",
|
||||
L"Status: Deserted", // TODO:Translate
|
||||
};
|
||||
|
||||
STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
|
||||
|
||||
@@ -11129,8 +11129,8 @@ STR16 szMilitiaWebSite[] =
|
||||
STR16 szIndividualMilitiaBattleReportText[] =
|
||||
{
|
||||
L"Участи в Операции %s",
|
||||
L"Пришел в день %d, %d:%2d in %s",
|
||||
L"Повышен в день %d, %d:%2d",
|
||||
L"Пришел в день %d, %d:%02d in %s",
|
||||
L"Повышен в день %d, %d:%02d",
|
||||
L"KIA, Operation %s",
|
||||
|
||||
L"Мелкое ранение в операции %s",
|
||||
@@ -11138,9 +11138,9 @@ STR16 szIndividualMilitiaBattleReportText[] =
|
||||
L"Критическое ранение в операции %s",
|
||||
L"Проявил(а) доблесть в операции %s",
|
||||
|
||||
L"Нанят из Цербера в день %d, %d:%2d in %s",
|
||||
L"Defected to us on Day %d, %d:%2d in %s",
|
||||
L"Contract terminated on Day %d, %d:%2d",
|
||||
L"Нанят из Цербера в день %d, %d:%02d in %s",
|
||||
L"Defected to us on Day %d, %d:%02d in %s",
|
||||
L"Contract terminated on Day %d, %d:%02d",
|
||||
};
|
||||
|
||||
STR16 szIndividualMilitiaTraitRequirements[] =
|
||||
@@ -11193,6 +11193,7 @@ STR16 szIdividualMilitiaWebsiteText[] =
|
||||
L"%s is not active in the currently loaded sector.",
|
||||
L"%s has been promoted to regular militia",
|
||||
L"%s has been promoted to elite militia",
|
||||
L"Status: Deserted", // TODO:Translate
|
||||
};
|
||||
|
||||
STR16 szIdividualMilitiaWebsiteFilterText_Dead[] =
|
||||
|
||||
Reference in New Issue
Block a user