mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Improved code for alternate mouse commands (option ALTERNATE_MOUSE_COMMANDS).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8778 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+119
-113
@@ -59,7 +59,8 @@
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#include "worlddat.h" //for gtileset
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#include "Debug Control.h" //for livelog
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#include "SkillMenu.h" // sevenfm: need this for TraitsMenu
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#include "SkillMenu.h" // sevenfm: need this for TraitsMenu
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#include "DisplayCover.h" // added by Sevenfm
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#include "Vehicles.h" // anv: for switching from soldier to vehicle
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#include "VehicleMenu.h"
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@@ -134,6 +135,10 @@ void HandleRTLocateSoldier( void );
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extern void SetScopeMode( INT32 usMapPos );
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extern void HandleTacticalReload(void);
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extern void HandleTacticalTransformItem(void);
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extern void HandleTBSelectAllMercs(void);
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extern void HandleStealthChangeFromUIKeys( );
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extern void HandleTBReloadAll( void );
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extern void HandleTBEnterTurnbased( void );
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@@ -1897,147 +1902,148 @@ void QueryRTX2Button( UINT32 *puiNewEvent )
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}
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// sevenfm: new mouse commands
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void HandleAltMouseRTWheel( void )
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void HandleAltMouseRTWheel(void)
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{
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if ( !( gTacticalStatus.uiFlags & ENGAGED_IN_CONV ) &&
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( ( gsCurInterfacePanel != SM_PANEL ) || ( ButtonList[ iSMPanelButtons[ NEXTMERC_BUTTON ] ]->uiFlags & BUTTON_ENABLED ) ) )
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if (!(gTacticalStatus.uiFlags & ENGAGED_IN_CONV) &&
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((gsCurInterfacePanel != SM_PANEL) || (ButtonList[iSMPanelButtons[NEXTMERC_BUTTON]]->uiFlags & BUTTON_ENABLED)))
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{
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if ( gViewportRegion.WheelState > 0 ) // wheel up
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if (gViewportRegion.WheelState > 0) // wheel up
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{
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleTBPickUpBackpacks();
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else // SHIFT+ALT
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CycleThroughKnownEnemies();
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBSwapGoogles();
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else // ALT
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HandleTBGotoHigherStance();
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else if( _KeyDown( CTRL ) )
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
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{
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
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HandleTBSwapGunsling();
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else // CTRL
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HandleTBSoldierRun();
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
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;
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else // SHIFT+ALT
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;
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
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HandleTBCycleThroughVisibleEnemies();
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else
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HandleTBLocatePrevMerc();
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else if (_KeyDown(CTRL)) // CTRL+ALT
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HandleTBPickUpBackpacks();
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else // ALT
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HandleTBGotoHigherStance();
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else if (_KeyDown(CTRL))
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{
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
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;
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else // CTRL
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HandleTBLocatePrevMerc();
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}
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleTBCycleThroughVisibleEnemiesBackward();
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else
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;
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}
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else // wheel down
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{
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleTBDropBackpacks();
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else // SHIFT+ALT
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CycleThroughKnownEnemies( TRUE );
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBSwapSidearm();
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else // ALT
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HandleTBGotoLowerStance();
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else if( _KeyDown( CTRL ) )
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
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{
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
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HandleTBSwapKnife();
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else // CTRL
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HandleTBSwapHands();
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
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;
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else // SHIFT+ALT
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;
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
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HandleTBCycleThroughVisibleEnemiesBackward();
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else
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HandleTBLocateNextMerc();
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else if (_KeyDown(CTRL)) // CTRL+ALT
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HandleTBDropBackpacks();
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else // ALT
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HandleTBGotoLowerStance();
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else if (_KeyDown(CTRL))
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{
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
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;
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else // CTRL
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HandleTBLocateNextMerc();
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}
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleTBCycleThroughVisibleEnemies();
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else
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;
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}
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}
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}
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void HandleAltMouseRTMButton( UINT32 *puiNewEvent )
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void HandleAltMouseRTMButton(UINT32 *puiNewEvent)
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{
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INT32 usMapPos;
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GetMouseMapPos( &usMapPos );
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GetMouseMapPos(&usMapPos);
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleRTJumpThroughWindow();
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else // SHIFT+ALT
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;// reserved
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBChangeLevel();
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else // ALT
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HandleRTToggleFireMode();
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else if( _KeyDown( CTRL ) )
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
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{
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
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HandleRTJump();
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
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;
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else // SHIFT+ALT
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;// reserved
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}
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else if (_KeyDown(CTRL)) // CTRL+ALT
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HandleTacticalReload();
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else // ALT
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HandleRTToggleFireMode();
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else if (_KeyDown(CTRL))
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{
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
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;
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else // CTRL
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SetScopeMode( usMapPos );
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SetScopeMode(usMapPos);
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
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HandleTBLocateSoldier();
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleTacticalTransformItem();
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else // Button
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HandleRTLook( puiNewEvent );
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HandleRTLook(puiNewEvent);
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}
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void HandleAltMouseRTX1Button( UINT32 *puiNewEvent )
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void HandleAltMouseRTX1Button(UINT32 *puiNewEvent)
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{
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleTBToggleSneak();
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else // SHIFT+ALT
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HandleTBToggleFormation();
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBSwapGoogles();
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else // ALT
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HandleTBSwapKnife();
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else if( _KeyDown( CTRL ) )
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
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{
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
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HandleTBEnterTurnbased();
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else // CTRL
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HandleTBSwapSidearm();
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
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;
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else // SHIFT+ALT
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;
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
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else if (_KeyDown(CTRL)) // CTRL+ALT
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ToggleTrapNetworkView();
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else // ALT
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HandleTBSwapGunsling();
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else // Button
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HandleTBSwapHands();
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}
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void HandleAltMouseRTX2Button( UINT32 *puiNewEvent )
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{
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleTBToggleTrapNetworkView();
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else // SHIFT+ALT
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HandleTBReloadAll();
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBShowMines();
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else // ALT
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HandleTBToggleStealthAll();
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else if( _KeyDown( CTRL ) )
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else if (_KeyDown(CTRL))
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{
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
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HandleTBShowLOS();
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
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;
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else // CTRL
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HandleTBShowCover();
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HandleTBSwapHands();
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
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HandleTBReload();
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleTBSelectAllMercs();
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else // Button
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HandleTBToggleStealth();
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HandleTBShowLOS();
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}
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void HandleAltMouseRTX2Button(UINT32 *puiNewEvent)
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{
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
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{
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
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;
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else // SHIFT+ALT
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;
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}
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else if (_KeyDown(CTRL)) // CTRL+ALT
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ToggleHostileTrapsView();
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else // ALT
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HandleTBToggleFormation();
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else if (_KeyDown(CTRL))
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{
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
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;
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else // CTRL
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HandleRTJump();
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}
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleRTJumpThroughWindow();
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else // Button
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HandleTBShowCover();
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}
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// sevenfm: original mouse commands functionality
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+142
-112
@@ -336,6 +336,7 @@ void HandleTBDropBackpacks( void );
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void HandleTBPickUpBackpacks( void );
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void HandleTBSoldierRun( void );
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void HandleTacticalReload(void);
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void HandleTacticalTakeItem( void );
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void HandleTacticalDropItem( UINT8 ubSlot );
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void HandleTacticalTakeInvItem( INT32 iType );
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@@ -7065,146 +7066,148 @@ void SwapMercPortraits ( SOLDIERTYPE *pSoldier, INT8 bDirection )
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// sevenfm: new mouse commands
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void HandleAltMouseTBWheel( void )
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{
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if ( !( gTacticalStatus.uiFlags & ENGAGED_IN_CONV ) &&
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( ( gsCurInterfacePanel != SM_PANEL ) || ( ButtonList[ iSMPanelButtons[ NEXTMERC_BUTTON ] ]->uiFlags & BUTTON_ENABLED ) ) )
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{
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if ( gViewportRegion.WheelState > 0 ) // wheel up
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{
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleTBPickUpBackpacks();
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else // SHIFT+ALT
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HandleTBCycleThroughKnownEnemies();
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBSwapGoogles();
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else // ALT
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HandleTBGotoHigherStance();
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else if( _KeyDown( CTRL ) )
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if (!(gTacticalStatus.uiFlags & ENGAGED_IN_CONV) &&
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((gsCurInterfacePanel != SM_PANEL) || (ButtonList[iSMPanelButtons[NEXTMERC_BUTTON]]->uiFlags & BUTTON_ENABLED)))
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{
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if (gViewportRegion.WheelState > 0) // wheel up
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{
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
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{
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
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HandleTBSwapGunsling();
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else // CTRL
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HandleTBSoldierRun();
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
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;
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else // SHIFT+ALT
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;
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
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HandleTBCycleThroughVisibleEnemies();
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else
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HandleTBLocatePrevMerc();
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else if (_KeyDown(CTRL)) // CTRL+ALT
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HandleTBPickUpBackpacks();
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else // ALT
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HandleTBGotoHigherStance();
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else if (_KeyDown(CTRL))
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{
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
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;
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else // CTRL
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HandleTBLocatePrevMerc();
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}
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleTBCycleThroughVisibleEnemiesBackward();
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else
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;
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}
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else // wheel down
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{
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleTBDropBackpacks();
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else // SHIFT+ALT
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HandleTBCycleThroughKnownEnemiesBackward();
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBSwapSidearm();
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else // ALT
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HandleTBGotoLowerStance();
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else if( _KeyDown( CTRL ) )
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
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{
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
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HandleTBSwapKnife();
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else // CTRL
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HandleTBSwapHands();
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
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;
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else // SHIFT+ALT
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;
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
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HandleTBCycleThroughVisibleEnemiesBackward();
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else
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HandleTBLocateNextMerc();
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else if (_KeyDown(CTRL)) // CTRL+ALT
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HandleTBDropBackpacks();
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else // ALT
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HandleTBGotoLowerStance();
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else if (_KeyDown(CTRL))
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{
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
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;
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else // CTRL
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HandleTBLocateNextMerc();
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}
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleTBCycleThroughVisibleEnemies();
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else
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;
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}
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}
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}
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void HandleAltMouseTBMButton( UINT32 *puiNewEvent )
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void HandleAltMouseTBMButton(UINT32 *puiNewEvent)
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{
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INT32 usMapPos;
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GetMouseMapPos( &usMapPos );
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GetMouseMapPos(&usMapPos);
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if ( _KeyDown( ALT ) )
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if( _KeyDown( SHIFT ) )
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{
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if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
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HandleTBJumpThroughWindow();
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else // SHIFT+ALT
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;// reserved
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}
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
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HandleTBChangeLevel();
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else // ALT
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HandleTBToggleFireMode();
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else if( _KeyDown( CTRL ) )
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if (_KeyDown(ALT))
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if (_KeyDown(SHIFT))
|
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{
|
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if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
|
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HandleTBJump();
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if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
|
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;
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else // SHIFT+ALT
|
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;// reserved
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}
|
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else if (_KeyDown(CTRL)) // CTRL+ALT
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HandleTacticalReload();
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else // ALT
|
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HandleTBToggleFireMode();
|
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else if (_KeyDown(CTRL))
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{
|
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if (_KeyDown(SHIFT)) // SHIFT+CTRL
|
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;
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else // CTRL
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SetScopeMode( usMapPos );
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SetScopeMode(usMapPos);
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}
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else if( _KeyDown( SHIFT ) ) // SHIFT
|
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HandleTBLocateSoldier();
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else if (_KeyDown(SHIFT)) // SHIFT
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HandleTacticalTransformItem();
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else // Button
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HandleTBLook( puiNewEvent );
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HandleTBLook(puiNewEvent);
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}
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void HandleAltMouseTBX1Button( UINT32 *puiNewEvent )
|
||||
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void HandleAltMouseTBX1Button(UINT32 *puiNewEvent)
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{
|
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if ( _KeyDown( ALT ) )
|
||||
if( _KeyDown( SHIFT ) )
|
||||
{
|
||||
if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
|
||||
HandleTBToggleSneak();
|
||||
else // SHIFT+ALT
|
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HandleTBToggleFormation();
|
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}
|
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else if ( _KeyDown( CTRL ) ) // CTRL+ALT
|
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HandleTBSwapGoogles();
|
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else // ALT
|
||||
HandleTBSwapKnife();
|
||||
else if( _KeyDown( CTRL ) )
|
||||
if (_KeyDown(ALT))
|
||||
if (_KeyDown(SHIFT))
|
||||
{
|
||||
if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
|
||||
HandleTBEnterTurnbased();
|
||||
else // CTRL
|
||||
HandleTBSwapSidearm();
|
||||
if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
|
||||
;
|
||||
else // SHIFT+ALT
|
||||
;
|
||||
}
|
||||
else if( _KeyDown( SHIFT ) ) // SHIFT
|
||||
else if (_KeyDown(CTRL)) // CTRL+ALT
|
||||
ToggleTrapNetworkView();
|
||||
else // ALT
|
||||
HandleTBSwapGunsling();
|
||||
else // Button
|
||||
HandleTBSwapHands();
|
||||
}
|
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void HandleAltMouseTBX2Button( UINT32 *puiNewEvent )
|
||||
{
|
||||
if ( _KeyDown( ALT ) )
|
||||
if( _KeyDown( SHIFT ) )
|
||||
{
|
||||
if( _KeyDown( CTRL ) ) // SHIFT+CTRL+ALT
|
||||
HandleTBToggleTrapNetworkView();
|
||||
else // SHIFT+ALT
|
||||
HandleTBReloadAll();
|
||||
}
|
||||
else if ( _KeyDown( CTRL ) ) // CTRL+ALT
|
||||
HandleTBShowMines();
|
||||
else // ALT
|
||||
HandleTBToggleStealthAll();
|
||||
else if( _KeyDown( CTRL ) )
|
||||
else if (_KeyDown(CTRL))
|
||||
{
|
||||
if( _KeyDown( SHIFT ) ) // SHIFT+CTRL
|
||||
HandleTBShowLOS();
|
||||
if (_KeyDown(SHIFT)) // SHIFT+CTRL
|
||||
;
|
||||
else // CTRL
|
||||
HandleTBShowCover();
|
||||
HandleTBSwapHands();
|
||||
}
|
||||
else if( _KeyDown( SHIFT ) ) // SHIFT
|
||||
HandleTBReload();
|
||||
else if (_KeyDown(SHIFT)) // SHIFT
|
||||
;
|
||||
else // Button
|
||||
HandleTBToggleStealth();
|
||||
HandleTBShowLOS();
|
||||
}
|
||||
|
||||
void HandleAltMouseTBX2Button(UINT32 *puiNewEvent)
|
||||
{
|
||||
if (_KeyDown(ALT))
|
||||
if (_KeyDown(SHIFT))
|
||||
{
|
||||
if (_KeyDown(CTRL)) // SHIFT+CTRL+ALT
|
||||
;
|
||||
else // SHIFT+ALT
|
||||
;
|
||||
}
|
||||
else if (_KeyDown(CTRL)) // CTRL+ALT
|
||||
ToggleHostileTrapsView();
|
||||
else // ALT
|
||||
HandleTBToggleFormation();
|
||||
else if (_KeyDown(CTRL))
|
||||
{
|
||||
if (_KeyDown(SHIFT)) // SHIFT+CTRL
|
||||
;
|
||||
else // CTRL
|
||||
HandleTBJump();
|
||||
}
|
||||
else if (_KeyDown(SHIFT)) // SHIFT
|
||||
HandleTBJumpThroughWindow();
|
||||
else // Button
|
||||
HandleTBShowCover();
|
||||
}
|
||||
|
||||
// sevenfm: these functions keep original mouse code functionality
|
||||
void HandleMouseTBWheel( void )
|
||||
{
|
||||
@@ -8804,4 +8807,31 @@ void HandleTacticalTakeItem( void )
|
||||
}
|
||||
}
|
||||
|
||||
void HandleTacticalReload()
|
||||
{
|
||||
SOLDIERTYPE *pSoldier;
|
||||
INT16 bAPs = 0;
|
||||
|
||||
if (gusSelectedSoldier != NOBODY)
|
||||
pSoldier = MercPtrs[gusSelectedSoldier];
|
||||
else
|
||||
return;
|
||||
|
||||
// Do we have the ammo to reload?
|
||||
// Check APs to reload...
|
||||
bAPs = GetAPsToAutoReload(pSoldier);
|
||||
|
||||
if (EnoughPoints(pSoldier, bAPs, 0, TRUE))
|
||||
{
|
||||
// OK, we have some ammo we can reload.... reload now!
|
||||
if (!AutoReload(pSoldier))
|
||||
{
|
||||
// Do we say we could not reload gun...?
|
||||
pSoldier->DoMercBattleSound(BATTLE_SOUND_CURSE1);
|
||||
//TacticalCharacterDialogue( pSoldier, QUOTE_OUT_OF_AMMO );
|
||||
}
|
||||
|
||||
// ATE: Re-examine cursor info!
|
||||
gfUIForceReExamineCursorData = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user