- Bugfix: DG Mercs (fixed missing approaches values) (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1687 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-06-27 11:12:36 +00:00
parent 781239df5b
commit 57ab1e2378
+96 -96
View File
@@ -15108,10 +15108,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>50</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>60</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>200</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>60</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15192,10 +15192,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>90</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>100</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>90</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15276,10 +15276,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>120</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>70</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>110</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>70</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15360,10 +15360,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>90</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>110</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>110</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>100</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15444,10 +15444,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>120</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>120</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>120</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>150</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15528,10 +15528,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>1</fGoodGuy> <fGoodGuy>1</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>120</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>120</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>80</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>70</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15613,10 +15613,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>130</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>80</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>100</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15697,10 +15697,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>1</fGoodGuy> <fGoodGuy>1</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>120</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>120</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>90</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15781,10 +15781,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>1</fGoodGuy> <fGoodGuy>1</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>100</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>100</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>120</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15865,10 +15865,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>90</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>30</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>30</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -15949,10 +15949,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>130</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>70</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>90</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>80</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -16033,10 +16033,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>1</fGoodGuy> <fGoodGuy>1</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>110</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>100</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -19141,10 +19141,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>100</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>80</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>80</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -19225,10 +19225,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>90</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>140</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>90</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>100</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -20569,10 +20569,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>110</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>100</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -20655,10 +20655,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>120</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>100</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>80</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>100</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -20739,10 +20739,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>90</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>110</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>100</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -20823,10 +20823,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>120</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>80</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>120</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>120</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -20908,10 +20908,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>90</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>120</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>110</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>100</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -20992,10 +20992,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>90</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>120</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>90</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>100</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -21076,10 +21076,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>120</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>100</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -21160,10 +21160,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>80</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>90</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -21244,10 +21244,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>160</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>90</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>60</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>
@@ -21328,10 +21328,10 @@
<bArmourAttractiveness>-1</bArmourAttractiveness> <bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness> <bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy> <fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly> <usApproachFactorFriendly>100</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect> <usApproachFactorDirect>110</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten> <usApproachFactorThreaten>80</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit> <usApproachFactorRecruit>90</usApproachFactorRecruit>
<sSectorX>0</sSectorX> <sSectorX>0</sSectorX>
<sSectorY>0</sSectorY> <sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ> <sSectorZ>0</sSectorZ>