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Use a modifiable user-preset sample for VS 2022/2019 (#97)
* Use a modifiable user-preset sample for VS 2022/2019 Customizing a repo-tracked preset file doesn't work: Type in your gamedir for debugging, or toggle verbose mode for the build, or configure Chinese UB MapEditor: you now have an unstaged `CMakePresets.json` change in your working directory. very annoying. Also, Visual Studio 2022's preset support has a bug: if you have a `CMakePresets.json` file, no matter in which file (user or repo) the preset you have selected is defined, if you click "Manage Configurations..." it will always open `CMakePresets.json` for editing, setting the user up for failure and editing the commited-to-repository file. Having just the `CMakeUserPresets.json` file also sidesteps another poor Visual Studio 2022 decision: hiding in Folder View files that are .gitignore'd (like `CMakeUserPresets.json`). In the absence of a `CMakePresets.json` file, selecting "Manage Configurations..." will open the right file for editing. The workflow is then: Copy `CMakeUserPresets.json.sample` into `CMakeUserPresets.json` _once_, then customize that to your heart's content without git bothering you and accidentally adding an unwanted change to a patch. Or make your own. * Added auto-copy of profile template. * declutter things a bit move function out of root cmakelists.txt file move user preset template to a presets directory this is horrible and I hate it Co-authored-by: CptMoore <39010654+CptMoore@users.noreply.github.com>
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@@ -0,0 +1,11 @@
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function(CopyUserPresetTemplate)
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if(
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NOT DEFINED Languages AND
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NOT DEFINED Applications AND
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NOT EXISTS "${CMAKE_SOURCE_DIR}/CMakePresets.json" AND
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NOT EXISTS "${CMAKE_SOURCE_DIR}/CMakeUserPresets.json"
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)
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file(COPY "${CMAKE_SOURCE_DIR}/cmake/presets/CMakeUserPresets.json" DESTINATION "${CMAKE_SOURCE_DIR}")
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message(FATAL_ERROR "No existing preset was found, copied a preset template to ${CMAKE_SOURCE_DIR}/CMakeUserPresets.json.")
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endif()
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endfunction()
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@@ -0,0 +1,44 @@
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{
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"version": 3,
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"configurePresets": [
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{
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"name": "__userBase",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build/${presetName}",
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"cacheVariables": {
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// Valid choices: ENGLISH;GERMAN;FRENCH;ITALIAN;POLISH;DUTCH;RUSSIAN;CHINESE. If empty (""), will configure all.
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"Languages": "ENGLISH",
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// Valid choices: JA2;JA2MAPEDITOR;JA2UB;JA2UBMAPEDITOR. If empty (""), will configure all.
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"Applications": "JA2",
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// For debugging: enter your desired gamedir. e.g. C:/Games/JA2
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"CMAKE_RUNTIME_OUTPUT_DIRECTORY": "."
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},
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"architecture": {
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"value": "x86",
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"strategy": "external"
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}
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},
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{
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"name": "1dot13 RelWithDebInfo",
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"inherits": "__userBase",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "RelWithDebInfo"
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}
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},
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{
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"name": "1dot13 Release",
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"inherits": "__userBase",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "1dot13 Debug",
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"inherits": "__userBase",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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}
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]
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}
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