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Fix mapeditor compilation in French language config (#107)
Wrong array had been commented out in _FrenchText.cpp
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@@ -1778,7 +1778,7 @@ STR16 pShowHighGroundText[] =
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};
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//Item Statistics.cpp
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CHAR16 gszActionItemDesc[ 34 ][ 30 ] = // NUM_ACTIONITEMS = 34
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/*CHAR16 gszActionItemDesc[34][30] = // NUM_ACTIONITEMS = 34
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{
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L"Mine klaxon",
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L"Mine Flash",
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@@ -1815,9 +1815,9 @@ CHAR16 gszActionItemDesc[ 34 ][ 30 ] = // NUM_ACTIONITEMS = 34
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L"Alarme chtsvg",
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L"Grd lacrymo",
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};
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*/
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//Item Statistics.cpp
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/*
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STR16 pUpdateItemStatsPanelText[] =
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{
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L"Drapeaux M./A.", //0
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@@ -1849,7 +1849,7 @@ STR16 pUpdateItemStatsPanelText[] =
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L"R",
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L"S",
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};
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*/
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STR16 pSetupGameTypeFlagsText[] =
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{
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