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Extended "Merc Random Stats Feature" (by Jenilee)
- Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4) o full randomization of mercs, including traits, gear kits and all statistics see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1887 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -366,7 +366,8 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
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; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
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; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
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; hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
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; 4 = full randomization of mercs, including traits, gear kits and all statistics
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;
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;
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; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution
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; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution
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;
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;
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@@ -364,7 +364,8 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
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; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
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; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
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; hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
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; 4 = full randomization of mercs, including traits, gear kits and all statistics
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;
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;
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; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution
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; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution
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;
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;
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@@ -383,6 +384,7 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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; Exp = 8 will random between 7-9 due to 9 maximum limit
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; Exp = 8 will random between 7-9 due to 9 maximum limit
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; Exp = 2 will random between 1-3 due to 1 minimum limit
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; Exp = 2 will random between 1-3 due to 1 minimum limit
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; Exp = 1/9 will not random
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; Exp = 1/9 will not random
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;
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = 0
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MERCS_RANDOM_STATS = 0
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