adjusted background min/max values

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1886 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-11-29 18:24:49 +00:00
parent b3d808f205
commit 880cc19a8e
+30 -33
View File
@@ -16,7 +16,7 @@
<ap_tropical>0</ap_tropical>
<ap_mountain>0</ap_mountain>
<!-- stat effectiveness modifiers, values from -10 to 10 -->
<!-- % stat effectiveness modifiers, values from -10 to 10 -->
<agility>0</agility>
<strength>0</strength>
<dexterity>0</dexterity>
@@ -33,7 +33,7 @@
<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
<ap_airdrop>0</ap_airdrop> <!-- look into other direction after airdrop + +-AP in first turn after airdrop, -10 to 10 -->
<ap_airdrop>0</ap_airdrop> <!-- +-AP in first turn after airdrop, -40 to 40 + no interrupt penalty if > 0-->
<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
<!-- +-% travel speed modifiers, -20 to 20-->
@@ -46,38 +46,38 @@
<resistance_poison>0</resistance_poison>
<resistance_fear>0</resistance_fear>
<resistance_suppression>0</resistance_suppression>
<resistance_physical>0</resistance_physical>
<resistance_physical>0</resistance_physical> <!-- -10 to 10 -->
<resistance_alcohol>0</resistance_alcohol>
<!--various boni-->
<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -20 to 20 -->
<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
<interrogation>0</interrogation> <!-- +- % prisoner interrogation strength, -50 to 300 -->
<prisonguard>0</prisonguard> <!-- +- % prison guard strength, -50 to 300 -->
<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -10 to 10 -->
<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -10 to 10 -->
<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
<speed_run>0</speed_run> <!-- +- % running speed, -30 to 30 -->
<speed_bandaging>0</speed_bandaging> <!-- +- % bandaging speed, -50 to 50 -->
<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -50 to 50 -->
<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -20 to 20 -->
<food>0</food> <!-- +- % need for food, -50 to 100 -->
<water>0</water> <!-- +- % need for water, -50 to 100 -->
<sleep>0</sleep> <!-- +- need for sleep, -2 to 2 -->
<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
<sleep>0</sleep> <!-- +- need for sleep, -1 to 1 -->
<meleedamage>0</meleedamage> <!-- +- % damage with melee attacks, -10 to 10 -->
<cth_blades>0</cth_blades> <!-- +- % cth with blade weapons, -10 to 10 -->
<camo>0</camo> <!-- +- % effectiveness, -20 to 10 -->
<stealth>0</stealth> <!-- +- % effectiveness, -20 to 10 -->
<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
<hearing_night>0</hearing_night> <!-- +- hearing range, -10 to 10 -->
<hearing_day>0</hearing_day> <!-- +- hearing range, -10 to 10 -->
<hearing_night>0</hearing_night> <!-- +- hearing range, -5 to 2 -->
<hearing_day>0</hearing_day> <!-- +- hearing range, -5 to 2 -->
<!-- +- % approach effectiveness, -50 to 50 -->
<!-- +- % approach effectiveness, -50 to 20 -->
<approach_friendly>0</approach_friendly>
<approach_direct>0</approach_direct>
<approach_threaten>0</approach_threaten>
<approach_recruit>0</approach_recruit>
<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -20 to 20 -->
<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -10 to 10 -->
<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
<!-- on/off properties: 1 for on, 0 for off -->
@@ -127,7 +127,7 @@
<szShortName>Convict</szShortName>
<szDescription>Anyone surviving in a merciless prison is bound to be more&#10; dangerous on release - if he survives that long.</szDescription>
<resistance_poison>5</resistance_poison>
<resistance_physical>2</resistance_physical>
<resistance_physical>5</resistance_physical>
<meleedamage>2</meleedamage>
</BACKGROUND>
<BACKGROUND>
@@ -512,12 +512,10 @@
<resistance_poison>-20</resistance_poison>
<resistance_fear>-20</resistance_fear>
<resistance_suppression>-20</resistance_suppression>
<resistance_physical>-20</resistance_physical>
<resistance_physical>-10</resistance_physical>
<resistance_alcohol>-20</resistance_alcohol>
<speed_run>-20</speed_run>
<carrystrength>-50</carrystrength>
<capitulation>-50</capitulation>
<sleep>2</sleep>
<speed_run>-10</speed_run>
<sleep>1</sleep>
</BACKGROUND>
<BACKGROUND>
<uiIndex>46</uiIndex>
@@ -599,7 +597,7 @@
<approach_direct>-15</approach_direct>
<approach_recruit>-15</approach_recruit>
<interrogation>-15</interrogation>
<camo>10</camo><!-- only urban camo? -->
<camo>8</camo><!-- only urban camo? -->
</BACKGROUND>
<BACKGROUND>
<uiIndex>54</uiIndex>
@@ -607,7 +605,7 @@
<szShortName>B-Movie Star</szShortName>
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics &#10;yet adored by loyal fans.</szDescription>
<approach_friendly>20</approach_friendly>
<camo>10</camo>
<camo>4</camo>
<capitulation>5</capitulation>
<!-- easier to recognise in disguise? -->
</BACKGROUND>
@@ -647,7 +645,7 @@
<wisdom>-7</wisdom>
<ap_urban>-5</ap_urban>
<approach_recruit>-5</approach_recruit>
<carrystrength>10</carrystrength>
<carrystrength>6</carrystrength>
<resistance_alcohol>10</resistance_alcohol>
<druguse>1</druguse>
</BACKGROUND>
@@ -688,8 +686,8 @@
<szName>Wrestler</szName>
<szShortName>Wrestler</szShortName>
<szDescription>It might be more of a spectacle than actual fight, but getting thrown &#10;around a ring without breaking a neck still takes a lot of skill.</szDescription>
<resistance_physical>10</resistance_physical>
<carrystrength>25</carrystrength>
<resistance_physical>7</resistance_physical>
<carrystrength>15</carrystrength>
<speed_run>5</speed_run>
</BACKGROUND>
<BACKGROUND>
@@ -770,7 +768,7 @@
<food>-10</food>
<water>-10</water>
<sleep>-1</sleep>
<hearing_night>3</hearing_night>
<hearing_night>2</hearing_night>
<level_underground>1</level_underground>
<no_male>1</no_male>
<no_female>1</no_female>
@@ -780,7 +778,6 @@
<szName>Butt Monkey</szName>
<szShortName>Butt Monkey</szShortName>
<szDescription>One would expect a constant abuse and ridicule you withstand to finally &#10;lead you to reconsidering your life choices. Nope.</szDescription>
<resistance_physical>20</resistance_physical>
<resistance_fear>10</resistance_fear>
<leadership>-10</leadership>
<approach_threaten>-50</approach_threaten>
@@ -800,7 +797,7 @@
<travel_foot>3</travel_foot>
<carrystrength>4</carrystrength>
<stealth>6</stealth>
<cth_vs_creatures>15</cth_vs_creatures>
<cth_vs_creatures>10</cth_vs_creatures>
</BACKGROUND>
<BACKGROUND>
<uiIndex>72</uiIndex>