Merged from revision: 1922

- Updated Ja2_Options.INI and INIEditorJA2Options.xml comments (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1923 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-01-22 08:05:51 +00:00
parent b63b43f648
commit 581c1cc3c5
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -934,7 +934,7 @@ ALT_AIMING_ENABLED = TRUE
; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel. ; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel.
; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. ; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option.
; ;
; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim; [ALT + ,] to decrease aim. ; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
USE_AIMED_BURST = TRUE USE_AIMED_BURST = TRUE
@@ -36,9 +36,9 @@ Composition
NOTE: NOTE:
Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR
CREPITUS_FEEDING_SECTOR in Mod_Settings.ini CREPITUS_FEEDING_SECTOR in Creatures_Settings.ini
Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua. Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua.
All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'. All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script.
Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start. Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start.
Creatures will obediently stay in sector like the underground enemies. Creatures will obediently stay in sector like the underground enemies.
--> -->
+1 -1
View File
@@ -933,7 +933,7 @@ ALT_AIMING_ENABLED = FALSE
; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel. ; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel.
; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. ; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option.
; ;
; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim; [ALT + ,] to decrease aim. ; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
USE_AIMED_BURST = FALSE USE_AIMED_BURST = FALSE
@@ -36,9 +36,9 @@ Composition
NOTE: NOTE:
Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR
CREPITUS_FEEDING_SECTOR in Mod_Settings.ini CREPITUS_FEEDING_SECTOR in Creatures_Settings.ini
Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua. Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua.
All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'. All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script.
Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start. Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start.
Creatures will obediently stay in sector like the underground enemies. Creatures will obediently stay in sector like the underground enemies.
--> -->