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Bugfix: negative APs didn't actually have any effect on the next turn because they were being reset to 0 before they could have any effect (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -602,11 +602,14 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost,BOOLEAN f
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fInterfacePanelDirty = TRUE;
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}
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// WANNE: negative APs didn't actually have any effect on the next turn because they were being reset to 0 before they could have any effect (by Headrock)
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// If we cannot deduct points, return FALSE
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/*
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if ( sNewAP < 0 )
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{
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sNewAP = 0;
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}
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*/
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pSoldier->bActionPoints = sNewAP;
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