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Disabled Spread button in Tactical Placement GUI when hotdropping as the group always appeared together anyway.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -363,6 +363,7 @@ void InitTacticalPlacementGUI()
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if ( MercPtrs[ i ]->bTeam == gbPlayerNum && (gGameExternalOptions.ubSkyriderHotLZ == 1 || gGameExternalOptions.ubSkyriderHotLZ == 3) && MercPtrs[ i ]->usSoldierFlagMask & SOLDIER_AIRDROP )
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{
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AddMercToHeli( MercPtrs[ i ]->ubID );
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DisableButton(iTPButtons[SPREAD_BUTTON]);
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gMercPlacement[ giPlacements ].ubStrategicInsertionCode = INSERTION_CODE_CHOPPER;
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MercPtrs[ i ]->ubStrategicInsertionCode = INSERTION_CODE_CHOPPER;
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@@ -1207,7 +1208,7 @@ void TacticalPlacementHandle()
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if(islocked!=1)GroupPlacementsCallback( ButtonList[ iTPButtons[ GROUP_BUTTON ] ], MSYS_CALLBACK_REASON_LBUTTON_UP );
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break;
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case 's':
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if(islocked!=1)SpreadPlacementsCallback( ButtonList[ iTPButtons[ SPREAD_BUTTON ] ], MSYS_CALLBACK_REASON_LBUTTON_UP );
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if(islocked!=1 && ButtonList[iTPButtons[SPREAD_BUTTON]]->uiFlags & BUTTON_ENABLED) SpreadPlacementsCallback( ButtonList[ iTPButtons[ SPREAD_BUTTON ] ], MSYS_CALLBACK_REASON_LBUTTON_UP );
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break;
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case 'x':
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if( InputEvent.usKeyState & ALT_DOWN )
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