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ATTENTION! This requires at least GameDir 1782!
More secondary attributes are now shown on general page of UDB. The following item tags were added: <Damageable>0 <Metal>1 <Sinks>1 <TwoHanded>1 <BlockIronSight>1 The new icons were added to ItemInfoSecondaryIcons.sti. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2300,7 +2300,7 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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iFirstDataRegion = iRegionsCreated;
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CHAR16 pStr[1000];
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for (cnt = 0; cnt < 26; cnt++)
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for (cnt = 0; cnt < 36; cnt++)
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{
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MSYS_DefineRegion( &gUDBFasthelpRegions[ iRegionsCreated ],
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(INT16)(gItemDescGenSecondaryRegions[cnt].sLeft),
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@@ -2621,6 +2621,51 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
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cnt++;
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}
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//////////////////// NOT DAMAGEABLE
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if ( Item[gpItemDescObject->usItem].damageable == 0 )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[ 32 ], szUDBGenSecondaryStatsExplanationsTooltipText[ 32 ]);
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + cnt ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
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cnt++;
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}
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//////////////////// METAL
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if ( Item[gpItemDescObject->usItem].metal > 0 )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[ 33 ], szUDBGenSecondaryStatsExplanationsTooltipText[ 33 ]);
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + cnt ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
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cnt++;
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}
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//////////////////// SINKS
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if ( Item[gpItemDescObject->usItem].sinks > 0 )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[ 34 ], szUDBGenSecondaryStatsExplanationsTooltipText[ 34 ]);
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + cnt ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
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cnt++;
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}
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//////////////////// TWO HANDED
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if ( Item[gpItemDescObject->usItem].twohanded > 0 )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[ 35 ], szUDBGenSecondaryStatsExplanationsTooltipText[ 35 ]);
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + cnt ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
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cnt++;
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}
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//////////////////// BLOCKS IRON SIGHTS
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if ( Item[gpItemDescObject->usItem].blockironsight > 0 )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[ 36 ], szUDBGenSecondaryStatsExplanationsTooltipText[ 36 ]);
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + cnt ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
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cnt++;
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}
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}
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//////////////////////////////////////////////////////
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@@ -5832,6 +5877,41 @@ void DrawSecondaryStats( OBJECTTYPE * gpItemDescObject )
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 30, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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cnt++;
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}
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//////////////////// NOT DAMAGEABLE
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if ( Item[gpItemDescObject->usItem].damageable == 0 )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 31, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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cnt++;
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}
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//////////////////// METAL
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if ( Item[gpItemDescObject->usItem].metal > 0 )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 32, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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cnt++;
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}
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//////////////////// SINKS
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if ( Item[gpItemDescObject->usItem].sinks > 0 )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 33, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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cnt++;
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}
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//////////////////// TWO HANDED
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if ( Item[gpItemDescObject->usItem].twohanded > 0 )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 34, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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cnt++;
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}
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//////////////////// BLOCKS IRON SIGHTS
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if ( Item[gpItemDescObject->usItem].blockironsight > 0 )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 35, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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cnt++;
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}
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}
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void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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+2
-2
@@ -649,8 +649,8 @@ extern STR16 szUDBGenExplosiveStatsTooltipText[ 23 ]; // silversurfer Repair
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extern STR16 szUDBGenExplosiveStatsExplanationsTooltipText[ 23 ]; // silversurfer Repair Ease: 22->23
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extern STR16 szUDBGenCommonStatsTooltipText[ 1 ]; // silversurfer new for items that don't fit the other categories
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extern STR16 szUDBGenCommonStatsExplanationsTooltipText[ 1 ]; // silversurfer new for items that don't fit the other categories
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extern STR16 szUDBGenSecondaryStatsTooltipText[ 32 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit - covert item: 31->32
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extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 32 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit - covert item: 31->32
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extern STR16 szUDBGenSecondaryStatsTooltipText[ 37 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit - covert item: 31->32 silversurfer more tags: 32->37
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extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 37 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit - covert item: 31->32 silversurfer more tags: 32->37
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extern STR16 szUDBAdvStatsTooltipText[ 65 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57 dirt: 57->58 food:58->64 silversurfer Best Laser Range:64->65
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extern STR16 szUDBAdvStatsExplanationsTooltipText[ 64 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57 dirt: 57->58 food:58->64
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extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 52 ]; // Flugente Overheating Weapons: 48->52
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@@ -7178,6 +7178,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|机|枪|手|背|包", //L"|A|m|m|o |V|e|s|t",
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L"|拆|弹|工|具", //L"|D|e|f|u|s|a|l |K|i|t",
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L"|间|谍|器|材", //L"|C|o|v|e|r|t |I|t|e|m",
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L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7214,6 +7219,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \n使用该机枪手背包中的供弹带,你可以为他人的机关枪供弹。", //L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \n该物品提升你的陷阱解除几率 ", //L"\n \nThis item improves your trap disarm chance by ",
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L"\n \n该物品及附着其上的所有物品均让怀疑者无从觉察。", //L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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L"\n \nThis item cannot be damaged.",
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L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
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L"\n \nThis item sinks when put in water.",
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L"\n \nThis item requires both hands to be used.",
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L"\n \nThis item will block your iron sights\nso you cannot use them.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7175,6 +7175,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
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L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7211,6 +7216,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
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L"\n \nThis item cannot be damaged.",
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L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
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L"\n \nThis item sinks when put in water.",
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L"\n \nThis item requires both hands to be used.",
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L"\n \nThis item will block your iron sights\nso you cannot use them.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7163,6 +7163,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t",
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L"|C|o|v|e|r|t |I|t|e|m",
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L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7199,6 +7204,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ",
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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L"\n \nThis item cannot be damaged.",
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L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
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L"\n \nThis item sinks when put in water.",
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L"\n \nThis item requires both hands to be used.",
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L"\n \nThis item will block your iron sights\nso you cannot use them.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7159,6 +7159,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
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L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7195,6 +7200,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
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L"\n \nThis item cannot be damaged.",
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L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
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L"\n \nThis item sinks when put in water.",
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L"\n \nThis item requires both hands to be used.",
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L"\n \nThis item will block your iron sights\nso you cannot use them.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -6988,6 +6988,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|M|u|n|i|t|i|o|n|s|w|e|s|t|e",
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L"|E|n|t|s|c|h|ä|r|f|u|n|g|s|a|u|s|r|ü|s|t|u|n|g",
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L"|V|e|r|d|e|c|k|t|e |G|e|g|e|n|s|t|a|n|d",
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L"|K|a|n|n |n|i|c|h|t |b|e|s|c|h|ä|d|i|g|t |w|e|r|d|e|n",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7024,6 +7029,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nIn diese Weste passen auch Munitionsgurte.",
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L"\n \nDieser Gegenstand verbessert die Chance Fallen zu entschärfen um ",
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L"\n \nDieser Gegenstand und alles was daran angebracht/enthalten ist\nwird von neugierigen Augen verborgen bleiben.",
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L"\n \nDieser Gegenstand kann nicht beschädigt werden.",
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L"\n \nDieser Gegenstand ist aus Metall.\nEr nimmt weniger Schaden als andere Gegenstände.",
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L"\n \nDieser Gegenstand versinkt in Wasser.",
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L"\n \nDieser Gegenstand muß mit beiden Händen benutzt werden.",
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L"\n \nDieser Gegenstand verhindert die Verwendung von Kimme und Korn.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7161,6 +7161,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
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L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7197,6 +7202,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
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L"\n \nThis item cannot be damaged.",
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L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
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L"\n \nThis item sinks when put in water.",
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L"\n \nThis item requires both hands to be used.",
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L"\n \nThis item will block your iron sights\nso you cannot use them.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7179,6 +7179,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
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||||
L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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||||
};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7215,6 +7220,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||
L"\n \nThis item cannot be damaged.",
|
||||
L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
|
||||
L"\n \nThis item sinks when put in water.",
|
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L"\n \nThis item requires both hands to be used.",
|
||||
L"\n \nThis item will block your iron sights\nso you cannot use them.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7163,6 +7163,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||
L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
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L"|M|a|d|e |o|f |M|e|t|a|l",
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||||
L"|S|i|n|k|s",
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L"|T|w|o|-|H|a|n|d|e|d",
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||||
L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
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||||
};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -7199,6 +7204,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||
L"\n \nThis item cannot be damaged.",
|
||||
L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
|
||||
L"\n \nThis item sinks when put in water.",
|
||||
L"\n \nThis item requires both hands to be used.",
|
||||
L"\n \nThis item will block your iron sights\nso you cannot use them.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
|
||||
@@ -7179,6 +7179,11 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|A|m|m|o |V|e|s|t",
|
||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||
L"|C|a|n|n|o|t |b|e |d|a|m|a|g|e|d",
|
||||
L"|M|a|d|e |o|f |M|e|t|a|l",
|
||||
L"|S|i|n|k|s",
|
||||
L"|T|w|o|-|H|a|n|d|e|d",
|
||||
L"|B|l|o|c|k|s |I|r|o|n |S|i|g|h|t|s",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -7215,6 +7220,11 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||
L"\n \nThis item cannot be damaged.",
|
||||
L"\n \nThis item is made of metal.\nIt takes less damage than other items.",
|
||||
L"\n \nThis item sinks when put in water.",
|
||||
L"\n \nThis item requires both hands to be used.",
|
||||
L"\n \nThis item will block your iron sights\nso you cannot use them.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
|
||||
Reference in New Issue
Block a user