disabled mp reading of ja2_options.ini to take default values only.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2200 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-26 10:56:45 +00:00
parent b701a71e23
commit 5957abba5b
4 changed files with 12 additions and 4 deletions
+6 -1
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@@ -44,6 +44,7 @@
#define GAME_EXTERNAL_OPTIONS_FILE "Ja2_Options.ini"
#define CD_ROOT_DIR "DATA\\"
GAME_SETTINGS gGameSettings;
@@ -368,9 +369,14 @@ extern INT32 CountEmptyIMPSlots( INT8 iSex );
// Snap: Read options from an INI file in the default of custom Data directory
void LoadGameExternalOptions()
{
//Kaiden: Setting Ja2_Options.ini file to be read
CIniReader iniReader(GAME_EXTERNAL_OPTIONS_FILE);
if(is_networked) memset(&iniReader, 0, sizeof (CIniReader) );//disable ini in mp (taking default values)
//################# Laptop Settings #################
@@ -699,7 +705,6 @@ void LoadGameExternalOptions()
gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",FALSE);
gGameExternalOptions.gfmusttrainroaming = iniReader.ReadBoolean("JA2 Gameplay Settings","MUST_TRAIN_MOBILE_MILITIA",FALSE);
gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",FALSE);
if(is_networked)gGameExternalOptions.gfAllowReinforcements = FALSE;//hayden
gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",FALSE);
gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60);
+2 -2
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@@ -20,8 +20,8 @@
#if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(TAIWANESE)
/* please set one manually here (by uncommenting) if not willingly to set Workspace wide */
//#define ENGLISH
#define GERMAN
#define ENGLISH
//#define GERMAN
//#define RUSSIAN
//#define DUTCH
//#define POLISH
+1 -1
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@@ -1218,7 +1218,7 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
CHAR16 gzItemName[ SIZE_ITEM_NAME ];
UINT8 ubItemCount=0;
// UINT16 gzTempItemName[ SIZE_ITEM_INFO ];
HVOBJECT hWeaponBoxHandle;
//if the mercs inventory has already been purchased, dont display the inventory
if( gMercProfiles[ ubMercID ].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS )
+3
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@@ -46,6 +46,8 @@
#include "Campaign.h"
#endif
#include "connect.h"
#ifdef JA2BETAVERSION
extern BOOLEAN gfMercsNeverQuit;
#endif
@@ -86,6 +88,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
// Kaiden: Opening the INI File
CIniReader iniReader("..\\Ja2_Options.ini");
if(is_networked) memset(&iniReader, 0, sizeof (CIniReader) );//disable ini in mp (taking default values)
//Kaiden: Getting Value for MERC Available on Day one?
// for some reason, this can't be in gamesettings.cpp