mirror of
https://github.com/1dot13/source.git
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- Removed non backward compatible code due to violation of §20 of JA2 1.13 Development Rules
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1,358 +0,0 @@
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#ifndef BINARY_HEAP_HPP
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#define BINARY_HEAP_HPP
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template <typename KEY = int, class T = int>
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class HEAP
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{
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public:
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KEY key;
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T data;
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HEAP<KEY, T>(void){return;};
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HEAP<KEY, T>(T data, int key) {HEAP::data = data; HEAP::key = key; return;};
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bool operator==(HEAP<KEY, T> &compare) {
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if (this->key == compare.key && this->data == compare.data) return true;
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else return false;
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}
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};
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template <typename KEY = int, class T = int>
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class CBinaryHeap
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{
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/*
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CBinaryHeap ();
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CBinaryHeap (int size);
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~CBinaryHeap ();
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HEAP<KEY, T> popTopHeap ();
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HEAP<KEY, T> popTopHeap (int& returnSize);
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HEAP<KEY, T> peekTopHeap () const;
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HEAP<KEY, T> peekElement (int index) const;
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int size () const;
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int getMaxSize () const;
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int insertElement (const T data, const KEY key);
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HEAP<KEY, T> removeElement (const T data, const KEY key);
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HEAP<KEY, T> removeElement (const T data);
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bool editElement (const T oldData, const T newData,
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const KEY oldKey, const KEY newKey);
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bool editElement (const T data, const KEY key);
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int findData (const T data) const;
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int findData (const T data, const KEY key) const;
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void clear (){heapCount = 1; return;};
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private:
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int moveUp (int index, KEY newKey);
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int moveDown (int index, KEY newKey);
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int heapCount;
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int maxSize;
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HEAP<KEY, T>* BinaryHeap;
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*/
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public:
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void clear ()
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{
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heapCount = 1;
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return;
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}
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CBinaryHeap(int size)
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{
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if (size <= 0) {
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size = WORLD_MAX;
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}
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//size must be maxSize + 1, because 1 element is unused.
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BinaryHeap = new HEAP<KEY, T>[size+1];
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maxSize = size;
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heapCount = 1;
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return;
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}
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CBinaryHeap()
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{
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//size must be maxSize + 1, because 1 element is unused.
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BinaryHeap = new HEAP<KEY, T>[WORLD_MAX+1];
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maxSize = WORLD_MAX;
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heapCount = 1;
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return;
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}
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~CBinaryHeap()
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{
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delete BinaryHeap;
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}
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HEAP<KEY, T> removeElement(const T data)
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{
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HEAP<KEY, T> returnHeap;
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int index = findData(data);
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if (index) {
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returnHeap = BinaryHeap[index];
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--heapCount;
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BinaryHeap[moveDown(index, BinaryHeap[heapCount].key)] = BinaryHeap[heapCount];
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}
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return (returnHeap);
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}
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HEAP<KEY, T> removeElement(const T data, const KEY key)
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{
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HEAP<KEY, T> returnHeap;
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int index = findData(data, key);
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if (index) {
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returnHeap = BinaryHeap[index];
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--heapCount;
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BinaryHeap[moveDown(index, BinaryHeap[heapCount].key)] = BinaryHeap[heapCount];
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}
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return (returnHeap);
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}
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int moveUp(register int index, KEY newKey)
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{
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while (index > 1) {
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int current2 = index>>1;//divided by 2
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if (BinaryHeap[current2].key > newKey) {
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//move parent down
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BinaryHeap[index] = BinaryHeap[current2];
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index = current2;
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}
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else {
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break;
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}
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}
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return (index);
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}
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int moveDown(int index, KEY currentKey)
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{
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register int current2 = index+index;
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while (current2 < heapCount) {
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if (current2+1 < heapCount) {
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//choose child to possibly move
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current2 += (BinaryHeap[current2].key > BinaryHeap[current2+1].key);
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if (currentKey > BinaryHeap[current2].key) {
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//move child up
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BinaryHeap[index] = BinaryHeap[current2];
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index = current2;
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current2 += current2;//times 2
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}
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else {
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return index;
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}
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}
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else {
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if (currentKey > BinaryHeap[current2].key) {
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BinaryHeap[index] = BinaryHeap[current2];
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index = current2;
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}
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return index;
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}
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}
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return index;
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}
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bool editElement(const T oldData, const T newData, const KEY oldKey, const KEY newKey)
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{
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int index = findData(oldData, oldKey);
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if (index) {
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if (oldKey < newKey) {
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index = moveDown(index, newKey);
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BinaryHeap[index].key = newKey;
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}
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else if (oldKey > newKey) {
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index = moveUp(index, newKey);
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BinaryHeap[index].key = newKey;
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}
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BinaryHeap[index].data = newData;
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return true;
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}
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return false;
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}
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bool editElement(const T data, const KEY key)
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{
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int index = findData(data);
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if (index) {
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int oldKey = BinaryHeap[index].key;
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if (oldKey < key) {
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index = moveDown(index, key);
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BinaryHeap[index].data = data;
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BinaryHeap[index].key = key;
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}
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else if (oldKey > key) {
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index = moveUp(index, key);
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BinaryHeap[index].data = data;
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BinaryHeap[index].key = key;
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}
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return true;
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}
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return false;
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}
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int insertElement(const T data, const KEY key)
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{
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if (heapCount > maxSize) {
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return 0;
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}
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int index = heapCount;
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while (index > 1) {
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int current2 = index>>1;//divided by 2
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if (BinaryHeap[current2].key > key) {
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//move parent down
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BinaryHeap[index] = BinaryHeap[current2];
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index = current2;
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}
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else {
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break;
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}
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}
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BinaryHeap[index].data = data;
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BinaryHeap[index].key = key;
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return (heapCount++);
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/*
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if (heapCount > maxSize) {
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return 0;
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}
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__asm {
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mov ecx, [this]
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mov eax, [ecx]CBinaryHeap.heapCount
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mov ecx, [ecx]CBinaryHeap.BinaryHeap
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mov edx, key
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cmp eax, 1
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jle short insert
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moveParentDown:
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mov esi, eax
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sar esi, 1
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cmp [ecx+esi*8], edx
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jle short insert//if parent key is higher, insert at current index
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cmp esi, 1
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mov ebx, [ecx+esi*8]
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mov [ecx+eax*8], ebx
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mov ebx, [ecx+esi*8+4]
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mov [ecx+eax*8+4], ebx
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mov eax, esi
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jg short moveParentDown
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insert:
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mov esi, data
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mov [ecx+eax*8+4], esi
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mov [ecx+eax*8], edx
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mov ecx, [this]
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mov eax, [ecx]CBinaryHeap.heapCount//++heapCount
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mov edx, eax
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inc edx
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mov [ecx]CBinaryHeap.heapCount, edx//BinaryHeap.heapCount = heapCount
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}*/
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}
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HEAP<KEY, T> popTopHeap(int& returnSize)
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{
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returnSize = heapCount-1;
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if (heapCount != 1) {
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return (popTopHeap());
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}
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return (BinaryHeap[0]);
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}
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HEAP<KEY, T> popTopHeap()
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{
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HEAP<KEY, T> returnHeap;
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if (heapCount != 1) {
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returnHeap = BinaryHeap[1];
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--heapCount;
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KEY currentKey = BinaryHeap[heapCount].key;
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int current2 = 2;
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int index = 1;
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while (current2 < heapCount) {
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if (current2+1 < heapCount) {
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current2 += (BinaryHeap[current2].key > BinaryHeap[current2+1].key);
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//choose child to possibly move
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if (currentKey > BinaryHeap[current2].key) {
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//move child up
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BinaryHeap[index] = BinaryHeap[current2];
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index = current2;
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current2 += current2;//times 2
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}
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else {
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break;
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}
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}
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else {
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if (currentKey > BinaryHeap[current2].key) {
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BinaryHeap[index] = BinaryHeap[current2];
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index = current2;
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}
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break;
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}
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}
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BinaryHeap[index] = BinaryHeap[heapCount];
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}
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return (returnHeap);
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}
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HEAP<KEY, T> peekTopHeap() const
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{
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return (BinaryHeap[(heapCount != 1)]);
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}
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HEAP<KEY, T> peekElement(int index) const
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{
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if (index < heapCount) {
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return (BinaryHeap[index]);
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}
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else {
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return (BinaryHeap[0]);
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}
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}
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int size() const
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{
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return (heapCount-1);
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}
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int getMaxSize() const
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{
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return (maxSize);
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}
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int findData(const T data) const
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{
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register int current;
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for (current = heapCount-1; current > 0; --current) {
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if (BinaryHeap[current].data == data) {
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break;
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}
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}
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return current;
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}
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int findData(const T data, const KEY key) const
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{
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register int current;
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if ((BinaryHeap[1].key + BinaryHeap[heapCount-1].key)>>1 > key) {
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for (current = 1; current <= heapCount-1; ++current) {
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if (BinaryHeap[current].data == data && BinaryHeap[current].key == key) {
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return current;
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}
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}
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}
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for (current = heapCount-1; current > 0; --current) {
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if (BinaryHeap[current].data == data && BinaryHeap[current].key == key) {
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break;
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}
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}
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return current;
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}
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private:
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int heapCount;
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int maxSize;
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HEAP<KEY, T>* BinaryHeap;
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};
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#endif
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@@ -10,176 +10,6 @@
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#define _PATHAI_H
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#include "isometric utils.h"
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#define USE_ASTAR_PATHS
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#ifdef USE_ASTAR_PATHS
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namespace ASTAR {
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#include "BinaryHeap.hpp"
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#include <vector>
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enum eAStar
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{
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AStar_Init,
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AStar_Open,
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AStar_Closed
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};
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class AStar_Data
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{
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public:
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AStar_Data()
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{
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cost = f = APCost = direction = prevCost = 0;
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extraGCoverCost = -1;//-1 means we have not stopped at this node
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wasBackwards = false;
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status = AStar_Init;
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parent = GridNode(-1,-1);
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};
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//no H
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int cost;//G
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int f;//F
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int APCost;//the APs spent to get here
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int extraGCoverCost;//an extra cost that makes stopping in midpath at a node with little cover worse
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GridNode parent;
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eAStar status;
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int prevCost;
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bool wasBackwards;
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int direction;
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};
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typedef HEAP<int, GridNode> AStarHeap;
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class AStarPathfinder
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{
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public:
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AStarPathfinder ();
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static AStarPathfinder& GetInstance();
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int GetPath (SOLDIERTYPE *s ,
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INT16 dest,
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INT8 ubLevel,
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INT16 usMovementMode,
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INT8 bCopy,
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UINT8 fFlags );
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private:
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static AStarPathfinder* pThis;
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std::vector<GridNode> ClosedList;
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CBinaryHeap<int, GridNode> OpenHeap;
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int direction;//current direction
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int startDir;
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int endDir;
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int lastDir;
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bool startingLoop;
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SOLDIERTYPE* pSoldier;
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INT8 onRooftop;//aka ubLevel, not sure if this bool is logically reversed yet
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bool fNonFenceJumper;
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bool fNonSwimmer;
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bool fPathingForPlayer;
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bool fPathAroundPeople;
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bool fGoingThroughDoor;
|
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int bOKToAddStructID;
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int bLoopState;
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bool bWaterToWater;
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bool fVisitSpotsOnlyOnce;
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bool fCheckedBehind;
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bool fTurnBased;
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bool fCloseGoodEnough;
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bool fContinuousTurnNeeded;
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bool fConsiderPersonAtDestAsObstacle;
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bool fCopyReachable;
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bool fCopyPathCosts;
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int maxAPBudget;//the gubNPCAPBudget
|
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int mercsMaxAPs;//the merc only has so many points to move with
|
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int movementMode;
|
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int sClosePathLimit;
|
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|
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int PATHAI_VISIBLE_DEBUG_Counter;
|
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|
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//vehicle defined in cpp
|
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//#ifdef VEHICLE
|
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BOOLEAN fMultiTile;
|
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STRUCTURE_FILE_REF * pStructureFileRef;
|
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//#endif
|
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|
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// member variables to prevent passing them around
|
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GridNode StartNode;
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GridNode DestNode;
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||||
GridNode CurrentNode;
|
||||
GridNode ParentNode;
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INT16 ParentNodeIndex;
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||||
INT16 CurrentNodeIndex;
|
||||
|
||||
AStar_Data AStarData[WORLD_COLS][WORLD_ROWS];
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AStarHeap AStar ();
|
||||
|
||||
void ExecuteAStarLogic();
|
||||
|
||||
void ResetAStarList ();
|
||||
|
||||
int TerrainCostToAStarG(int const terrainCost);
|
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int CalcG (int* pPrevCost);
|
||||
int CalcAP (int const terrainCost);
|
||||
int CalcH ();
|
||||
int CalcGCover (int const NodeIndex,
|
||||
int const APCost);
|
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int CalcStartingAP ();
|
||||
|
||||
//including THREATTYPE was a pain, so pass by value
|
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int CalcCoverValue (INT16 sMyGridNo, INT32 iMyThreat, INT32 iMyAPsLeft,
|
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INT32 myThreatsiOrigRange, INT16 myThreatssGridNo, SOLDIERTYPE* myThreatspOpponent,
|
||||
INT32 myThreatsiValue, INT32 myThreatsiAPs, INT32 myThreatsiCertainty);
|
||||
|
||||
eAStar GetAStarStatus (const GridNode node) const {return AStarData[node.x][node.y].status;};
|
||||
GridNode GetAStarParent (const GridNode node) const {return AStarData[node.x][node.y].parent;};
|
||||
int GetAStarG (const GridNode node) const {return AStarData[node.x][node.y].cost;};
|
||||
int GetExtraGCover (const GridNode node) const {return AStarData[node.x][node.y].extraGCoverCost;};
|
||||
int GetAStarF (const GridNode node) const {return AStarData[node.x][node.y].f;};
|
||||
int GetActionPoints (const GridNode node) const {return AStarData[node.x][node.y].APCost;};
|
||||
bool GetLoopState (const GridNode node) const {return AStarData[node.x][node.y].wasBackwards;};
|
||||
int GetPrevCost (const GridNode node) const {return AStarData[node.x][node.y].prevCost;};
|
||||
int GetDirection (const GridNode node) const {return AStarData[node.x][node.y].direction;};
|
||||
|
||||
void SetAStarStatus (const GridNode node, const eAStar status) {AStarData[node.x][node.y].status = status;};
|
||||
void SetAStarParent (const GridNode node, const GridNode parent) {AStarData[node.x][node.y].parent = parent;};
|
||||
void SetAStarG (const GridNode node, const int cost) {AStarData[node.x][node.y].cost = cost;};
|
||||
void SetExtraGCover (const GridNode node, const int extraGCoverCost) {AStarData[node.x][node.y].extraGCoverCost = extraGCoverCost;};
|
||||
void SetAStarF (const GridNode node, const int f) {AStarData[node.x][node.y].f = f;};
|
||||
void SetActionPoints (const GridNode node, const int APCost) {AStarData[node.x][node.y].APCost = APCost;};
|
||||
void SetLoopState (const GridNode node, const int loopState);
|
||||
void SetPrevCost (const GridNode node, const int prevCost) {AStarData[node.x][node.y].prevCost = prevCost;};
|
||||
void SetDirection (const GridNode node, const int direction) {AStarData[node.x][node.y].direction = direction;};
|
||||
|
||||
INT16 PythSpacesAway (GridNode const node1,
|
||||
GridNode const node2);
|
||||
INT16 SpacesAway (GridNode const node1,
|
||||
GridNode const node2);
|
||||
//bool IsDiagonal (GridNode const node1,
|
||||
// GridNode const node2) {return (abs(node1.x - node2.x) && abs(node1.y - node2.y));};
|
||||
bool IsDiagonal (int const direction) {return (direction & 1);};
|
||||
void InitVehicle ();
|
||||
int VehicleObstacleCheck();
|
||||
bool CanTraverse ();
|
||||
bool IsSomeoneInTheWay();
|
||||
void IncrementLoop ();
|
||||
void InitLoop ();
|
||||
bool ContinueLoop ();
|
||||
};
|
||||
|
||||
};//end namespace ASTAR
|
||||
|
||||
#endif//end #ifdef USE_ASTAR_PATHS
|
||||
|
||||
|
||||
BOOLEAN InitPathAI( void );
|
||||
void ShutDownPathAI( void );
|
||||
INT16 PlotPath( SOLDIERTYPE *pSold, INT16 sDestGridno, INT8 bCopyRoute, INT8 bPlot, INT8 bStayOn, UINT16 usMovementMode, INT8 bStealth, INT8 bReverse , INT16 sAPBudget);
|
||||
|
||||
-1505
File diff suppressed because it is too large
Load Diff
+1
-24
@@ -19,30 +19,7 @@
|
||||
|
||||
#define WORLD_BASE_HEIGHT 0
|
||||
#define WORLD_CLIFF_HEIGHT 80
|
||||
|
||||
|
||||
//ADB I'm tired of seeing a 5 digit number when looking at something's gridno.
|
||||
//I need to see an x and y. I created this class for the AStar,
|
||||
//but moved it here as you can convert a regular INT16 gridno to a GridNode then print it out for debugging.
|
||||
//Don't switch between the 2 types too often, IntToGridNode is especially slow
|
||||
class GridNode
|
||||
{
|
||||
public:
|
||||
GridNode () {x = -1; y = -1;};
|
||||
GridNode (INT16 const loc) {this->x = loc % WORLD_COLS; this->y = loc / WORLD_COLS;};
|
||||
GridNode (int x, int y) {GridNode::x = x; GridNode::y = y;};
|
||||
GridNode operator + (const GridNode& point) const {return GridNode(this->x + point.x, this->y + point.y);};
|
||||
bool operator == (const GridNode& point) const {return this->x == point.x && this->y == point.y;};
|
||||
bool operator != (const GridNode& point) const {return !(*this == point);};
|
||||
INT16 GridNodeToInt() {return (this->x + this->y * WORLD_COLS);};
|
||||
void IntToGridNode(INT16 const loc) {this->x = loc % WORLD_COLS; this->y = loc / WORLD_COLS;};
|
||||
bool isInWorld() {return (this->x < WORLD_COLS && this->x >= 0 &&
|
||||
this->y < WORLD_ROWS && this->y >= 0);};
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//A macro that actually memcpy's over data and increments the pointer automatically
|
||||
//based on the size. Works like a FileRead except with a buffer instead of a file pointer.
|
||||
//Used by LoadWorld() and child functions.
|
||||
|
||||
Reference in New Issue
Block a user