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Fix: civilians could openly wield covert guns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -14668,11 +14668,17 @@ BOOLEAN SOLDIERTYPE::LooksLikeACivilian( void )
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}
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BOOLEAN checkfurther = FALSE;
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BOOLEAN checkfurther = FALSE;
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// further checks it item is not covert. This means that a gun that has that tag will not be detected if its inside a pocket!
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if ( !HasItemFlag(this->inv[bLoop].usItem, COVERT) && (bLoop == HANDPOS || bLoop == SECONDHANDPOS || bLoop == GUNSLINGPOCKPOS || bLoop == HELMETPOS || bLoop == VESTPOS || bLoop == LEGPOS || bLoop == HEAD1POS || bLoop == HEAD2POS) )
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// guns/launchers in our hands will always be noticed, even if covert
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if ( (Item[this->inv[bLoop].usItem].usItemClass & (IC_GUN|IC_LAUNCHER)) && (bLoop == HANDPOS || bLoop == SECONDHANDPOS ) )
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checkfurther = TRUE;
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checkfurther = TRUE;
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// visible slots are always checked if not covert
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else if ( !HasItemFlag(this->inv[bLoop].usItem, COVERT) && (bLoop == HANDPOS || bLoop == SECONDHANDPOS || bLoop == GUNSLINGPOCKPOS || bLoop == HELMETPOS || bLoop == VESTPOS || bLoop == LEGPOS || bLoop == HEAD1POS || bLoop == HEAD2POS) )
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checkfurther = TRUE;
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// knife slot is checked if the knife is not covert
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else if ( bLoop == KNIFEPOCKPOS && !HasItemFlag(this->inv[bLoop].usItem, COVERT) )
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else if ( bLoop == KNIFEPOCKPOS && !HasItemFlag(this->inv[bLoop].usItem, COVERT) )
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checkfurther = TRUE;
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checkfurther = TRUE;
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// further checks it item is not covert. This means that a gun that has that tag will not be detected if its inside a pocket!
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else if ( !HasItemFlag(this->inv[bLoop].usItem, COVERT) )
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else if ( !HasItemFlag(this->inv[bLoop].usItem, COVERT) )
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{
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{
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checkfurther = TRUE;
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checkfurther = TRUE;
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