- Placement cursor was shown valid (should not be valid), when it was inside the shade area near to the valid area.
- Removed the "flicker" that sometimes appeared on the Tactical Placement screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-06-30 21:25:37 +00:00
parent 7bfdcedf5d
commit 5ad73ef703
3 changed files with 9 additions and 7 deletions
+4 -2
View File
@@ -172,8 +172,10 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
SECTORINFO *pSector;
GROUP *pGroup;
UINT8 ubNumTroops;
Assert( sSectorX >= 1 && sSectorX <= 16 );
Assert( sSectorY >= 1 && sSectorY <= 16 );
//Assert( sSectorX >= 1 && sSectorX <= 16 );
//Assert( sSectorY >= 1 && sSectorY <= 16 );
pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites);