- Placement cursor was shown valid (should not be valid), when it was inside the shade area near to the valid area.
- Removed the "flicker" that sometimes appeared on the Tactical Placement screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-06-30 21:25:37 +00:00
parent 7bfdcedf5d
commit 5ad73ef703
3 changed files with 9 additions and 7 deletions
+5 -5
View File
@@ -566,7 +566,7 @@ void RenderTacticalPlacementGUI()
gTPClipRect.iTop = iOffsetVertical;
// WANNE 2
//gTPClipRect.iRight = iOffsetHorizontal + 640;
gTPClipRect.iRight = iOffsetHorizontal + 635;
gTPClipRect.iRight = iOffsetHorizontal + 634; // 635
gTPClipRect.iBottom = iOffsetVertical + 320;
switch( gMercPlacement[ gbCursorMercID ].ubStrategicInsertionCode )
{
@@ -719,19 +719,19 @@ void TacticalPlacementHandle()
switch( gMercPlacement[ gbCursorMercID ].ubStrategicInsertionCode )
{
case INSERTION_CODE_NORTH:
if( gusMouseYPos <= (iOffsetVertical + 40) )
if( gusMouseYPos <= (iOffsetVertical + 30) ) // 40
gfValidCursor = TRUE;
break;
case INSERTION_CODE_EAST:
if( gusMouseXPos >= (iOffsetHorizontal + 600) )
if( gusMouseXPos >= (iOffsetHorizontal + 610) ) // 600
gfValidCursor = TRUE;
break;
case INSERTION_CODE_SOUTH:
if( gusMouseYPos >= (iOffsetVertical + 280) )
if( gusMouseYPos >= (iOffsetVertical + 290) ) // 280
gfValidCursor = TRUE;
break;
case INSERTION_CODE_WEST:
if( gusMouseXPos <= (iOffsetHorizontal + 40) )
if( gusMouseXPos <= (iOffsetHorizontal + 30) ) // 40
gfValidCursor = TRUE;
break;
}