- removed loading of unused ja2_logo.STI

- message "windowed mode requires a color depth of 16bpp" localized (need translation to Dutch & German)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3163 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
bugmonster
2009-08-30 10:11:36 +00:00
parent 30792631ce
commit 5b11e6790e
13 changed files with 61 additions and 25 deletions
+8
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@@ -1745,6 +1745,14 @@ enum
// OJW - MP
extern STR16 gszMPMapscreenText[];
//SB
enum
{
ADDTEXT_16BPP_REQUIRED,
};
extern STR16 Additional113Text[];
#endif
+5
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@@ -4862,4 +4862,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. 性格缺陷",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 窗口模式需要一个16bpp或更少的颜色深度。",
};
#endif //CHINESE
+5
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@@ -4839,4 +4839,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Disabilities",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",
};
#endif //DUTCH
+5
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@@ -4853,4 +4853,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Disabilities",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",
};
#endif //ENGLISH
+5
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@@ -4853,4 +4853,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Disabilities",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 mode fenêtré exige une profondeur de couleur de 16 bit ou moins.",
};
#endif //FRENCH
+5
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@@ -4647,4 +4647,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"Ihre größte Schwäche",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",
};
#endif //GERMAN
+5
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@@ -4837,4 +4837,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Disabilities",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 modalità finestra richiede una profondità di colore di 16bpp o meno.",
};
#endif //ITALIAN
+5
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@@ -4842,4 +4842,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Disabilities",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 trybie okienkowym wymaga głębi koloru 16-bitowego lub mniej.",
};
#endif //POLISH
+7 -2
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@@ -966,9 +966,9 @@ STR16 gpStrategicString[] =
//These are the labels for the different types of enemies we fight in autoresolve.
L"Îïîë÷åíåö", //STR_AR_MILITIA_NAME,
L"Ñïåöíàç", //STR_AR_ELITE_NAME,
L"Ýëèòà", //STR_AR_ELITE_NAME,
L"Ñîëäàò", //STR_AR_TROOP_NAME,
L"Ïîëèöàé", //STR_AR_ADMINISTRATOR_NAME,
L"Ïîëèöèÿ", //STR_AR_ADMINISTRATOR_NAME,
L"Ðåïòèîí", //STR_AR_CREATURE_NAME,
//Label for the length of time the battle took
@@ -4847,4 +4847,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities
};
STR16 Additional113Text[]=
{
L"Äëÿ çàïóñêà Jagged Alliance 2 v1.13 â îêîííîì ðåæèìå òðåáóåòñÿ óñòàíîâèòü 16-áèòíîå êà÷åñòâî öâåòîïåðåäà÷è ýêðàíà",//Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.
};
#endif //RUSSIAN
+5
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@@ -4850,4 +4850,9 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Disabilities",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",
};
#endif //TAIWANESE