-Fixed some mistakes in Russian.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3159 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2009-08-27 10:02:56 +00:00
parent da7e88e759
commit 30792631ce
+3 -3
View File
@@ -966,9 +966,9 @@ STR16 gpStrategicString[] =
//These are the labels for the different types of enemies we fight in autoresolve.
L"Îïîë÷åíåö", //STR_AR_MILITIA_NAME,
L"Ýëèòà", //STR_AR_ELITE_NAME,
L"Ñïåöíàç", //STR_AR_ELITE_NAME,
L"Ñîëäàò", //STR_AR_TROOP_NAME,
L"Ñìîòðèòåëü", //STR_AR_ADMINISTRATOR_NAME,
L"Ïîëèöàé", //STR_AR_ADMINISTRATOR_NAME,
L"Ðåïòèîí", //STR_AR_CREATURE_NAME,
//Label for the length of time the battle took
@@ -4082,7 +4082,7 @@ STR16 pMessageStrings[] =
// forced turn mode strings
L"Òîëüêî ïîøàãîâûé ðåæèì",
L"Ðåæèì ðåàëüíîãî âðåìåíè", //Normal turn mode
L"Âûõîä èç ïîøàãàâîãî ðåæèìà", //Exit combat mode
L"Âûõîä èç ïîøàãîâîãî ðåæèìà", //Exit combat mode
L"Âêëþ÷åí òîëüêî ïîøàãîâûé ðåæèì. Âñòóïàåì â áîé!", //Forced Turn Mode Active, Entering Combat
#ifdef JA2BETAVERSION
L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.",