- Fixed a few Visual Studio compiler warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3129 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-07-22 21:35:50 +00:00
parent 3a2db52065
commit 5c9f9e71f9
9 changed files with 51 additions and 47 deletions
+2 -2
View File
@@ -68,7 +68,7 @@ ammotypeStartElementHandle(void *userData, const XML_Char *name, const XML_Char
strcmp(name, "standardIssue") == 0 ||
strcmp(name, "numberOfBullets") == 0 ||
//zilpin: pellet spread patterns externalized in XML
stricmp(name, "spreadPattern") == 0 ||
strcmp(name, "spreadPattern") == 0 ||
strcmp(name, "highExplosive") == 0 ||
strcmp(name, "explosionSize") == 0 ||
strcmp(name, "antiTank") == 0 ||
@@ -226,7 +226,7 @@ ammotypeEndElementHandle(void *userData, const XML_Char *name)
pData->curAmmoType.numberOfBullets = (UINT8) atol(pData->szCharData);
}
//zilpin: pellet spread patterns externalized in XML
else if(stricmp(name, "spreadPattern") == 0)
else if(strcmp(name, "spreadPattern") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.spreadPattern = FindSpreadPatternIndex( pData->szCharData );