- Fixed a few Visual Studio compiler warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3129 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-07-22 21:35:50 +00:00
parent 3a2db52065
commit 5c9f9e71f9
9 changed files with 51 additions and 47 deletions
+3 -3
View File
@@ -214,8 +214,8 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
strcmp(name, "SciFi") == 0 ||
strcmp(name, "NewInv") == 0 ||
//zilpin: pellet spread patterns externalized in XML
stricmp(name, "spreadPattern") == 0 ||
strcmp(name, "fFlags") == 0 ))
strcmp(name, "spreadPattern") == 0 ||
strcmp(name, "fFlags") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
@@ -1028,7 +1028,7 @@ itemEndElementHandle(void *userData, const XML_Char *name)
pData->curItem.bestlaserrange = (INT16) atol(pData->szCharData);
}
//zilpin: pellet spread patterns externalized in XML
else if(stricmp(name, "spreadPattern") == 0)
else if(strcmp(name, "spreadPattern") == 0)
{
pData->curElement = ELEMENT;
pData->curItem.spreadPattern = FindSpreadPatternIndex( pData->szCharData );