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- Fixed a few Visual Studio compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3129 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-3
@@ -214,8 +214,8 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "SciFi") == 0 ||
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strcmp(name, "NewInv") == 0 ||
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//zilpin: pellet spread patterns externalized in XML
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stricmp(name, "spreadPattern") == 0 ||
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strcmp(name, "fFlags") == 0 ))
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strcmp(name, "spreadPattern") == 0 ||
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strcmp(name, "fFlags") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
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@@ -1028,7 +1028,7 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curItem.bestlaserrange = (INT16) atol(pData->szCharData);
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}
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//zilpin: pellet spread patterns externalized in XML
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else if(stricmp(name, "spreadPattern") == 0)
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else if(strcmp(name, "spreadPattern") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curItem.spreadPattern = FindSpreadPatternIndex( pData->szCharData );
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