mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- Bugfix ActionItems.xml (by Jazz)
o Fixed wrong item indexes for <BombItem> o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1406 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -318,64 +318,4 @@ if ActionID == 24 then
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end
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end
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-- UB Action
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-- BIGGENS BOMBS
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if ActionID == 25 then
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if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 17 ) == true ) then
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HavePersonAtGridnoStop( sGridNo )
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-- Make Biggens run for cover and then detonate the explosives
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TriggerNPCRecord( Profil.BIGGENS , 17 )
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end
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end
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-- BIGGENS WARNING
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if ActionID == 26 then
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if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 16 ) == true ) then
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HavePersonAtGridnoStop( sGridNo )
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-- Make Biggens run for cover and then detonate the explosives
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TriggerNPCRecord( Profil.BIGGENS , 16 )
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end
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end
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-- SEE FORTIFIED DOOR
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if ActionID == 27 then
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HandleSeeingFortifiedDoor( sGridNo )
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end
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-- OPEN FORTIFED DOOR
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if ActionID == 28 then
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HandleSwitchToOpenFortifiedDoor( sGridNo )
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end
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-- SEE POWER GEN FAN
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if ActionID == 29 then
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-- if the player is in the power plant
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if( gWorldSectorX == 13 and gWorldSectorY == 10 and gbWorldSectorZ == 0 ) then
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HandleSeeingPowerGenFan( sGridNo )
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elseif( gWorldSectorX == 15 and gWorldSectorY == 12 and gbWorldSectorZ == 3 ) then
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-- The player is hitting the switch to launch the missles
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HandlePlayerHittingSwitchToLaunchMissles()
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end
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end
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end
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@@ -44,36 +44,17 @@ ActionID:
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BombItem:
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Name uiIndex (items.xml)
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STUN_GRENADE - 241
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TEARGAS_GRENADE - 242
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MUSTARD_GRENADE - 243
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MINI_GRENADE - 244
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HAND_GRENADE - 245
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RDX - 246
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TNT - 247
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HMX - 248
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C1 - 249
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MORTAR_SHELL - 250
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MINE - 251
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C4 - 252
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STUN_GRENADE - 131
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TEARGAS_GRENADE - 132
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MUSTARD_GRENADE - 133
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MINI_GRENADE - 134
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HAND_GRENADE - 135
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TNT - 137
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MINE - 141
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C4 - 142
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TRIP_FLARE - 143
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TRIP_KLAXON - 144
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SHAPED_CHARGE - 255
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BREAK_LIGHT - 256
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GL_HE_GRENADE - 257
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GL_TEARGAS_GRENADE - 258
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GL_STUN_GRENADE - 259
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GL_SMOKE_GRENADE - 260
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SMOKE_GRENADE - 261
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TANK_SHELL - 262
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STRUCTURE_IGNITE - 263
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CREATURE_COCKTAIL - 264
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STRUCTURE_EXPLOSION - 265
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GREAT_BIG_EXPLOSION - 266
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BIG_TEAR_GAS - 267
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SMALL_CREATURE_GAS - 268
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LARGE_CREATURE_GAS - 269
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VERY_SMALL_CREATURE_GAS - 270
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SMOKE_GRENADE - 151
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Blow_up:
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Set to 1 if it should trigger an explosion, otherwise 0
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@@ -104,35 +85,35 @@ BombItem:
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<Name>Teargas Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>242</BombItem>
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<BombItem>132</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>3</uiIndex>
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<Name>Stun Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>241</BombItem>
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<BombItem>131</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>4</uiIndex>
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<Name>Smoke Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>261</BombItem>
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<BombItem>151</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>5</uiIndex>
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<Name>Mustard Gas</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>243</BombItem>
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<BombItem>133</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>6</uiIndex>
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<Name>Land Mine</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>251</BombItem>
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<BombItem>141</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>7</uiIndex>
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@@ -163,18 +144,21 @@ BombItem:
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<Name>Small Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>135</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>12</uiIndex>
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<Name>Medium Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>137</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>13</uiIndex>
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<Name>Large Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>142</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>14</uiIndex>
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@@ -297,38 +281,36 @@ BombItem:
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<Blow_up>1</Blow_up>
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<BombItem>267</BombItem>
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</ACTION_ITEM>
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<!-- UB -->
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<ACTION_ITEM>
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<uiIndex>34</uiIndex>
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<Name>BIGGENS BOMBS</Name>
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<ActionID>25</ActionID>
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<Blow_up>0</Blow_up>
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<Name>Empty action</Name>
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<ActionID>0</ActionID>
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<Blow_Up>0</Blow_Up>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>35</uiIndex>
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<Name>BIGGENS WARNING</Name>
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<ActionID>26</ActionID>
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<Blow_up>0</Blow_up>
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<Name>Empty action</Name>
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<ActionID>0</ActionID>
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<Blow_Up>0</Blow_Up>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>36</uiIndex>
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<Name>SEE FORTIFIED DOOR</Name>
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<ActionID>27</ActionID>
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<Blow_up>0</Blow_up>
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<Name>Empty action</Name>
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<ActionID>0</ActionID>
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<Blow_Up>0</Blow_Up>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>37</uiIndex>
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<Name>OPEN FORTIFED DOOR</Name>
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<ActionID>28</ActionID>
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<Blow_up>0</Blow_up>
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<Name>Empty action</Name>
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<ActionID>0</ActionID>
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<Blow_Up>0</Blow_Up>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>38</uiIndex>
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<Name>SEE POWER GEN FAN</Name>
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<ActionID>29</ActionID>
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<Blow_up>0</Blow_up>
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<Name>Empty action</Name>
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<ActionID>0</ActionID>
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<Blow_Up>0</Blow_Up>
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</ACTION_ITEM>
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<!-- End UB -->
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<ACTION_ITEM>
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<uiIndex>38</uiIndex>
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<Name>Empty action</Name>
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@@ -2,48 +2,69 @@
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<!--
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BombItem :
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Name uiIndex (items.xml)
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STUN_GRENADE - 241
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TEARGAS_GRENADE - 242
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MUSTARD_GRENADE - 243
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MINI_GRENADE - 244
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HAND_GRENADE - 245
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RDX - 246
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TNT - 247
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HMX - 248
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C1 - 249
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MORTAR_SHELL - 250
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This file defines the different action items from JA2 and UB.
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The actions for those action items are triggered in the LUA script file "Scripts\ExplosionControl.lua"
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MINE - 251
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C4 - 252
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Name:
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The name of the action which is displayed in the Map Editor.
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Max. 29 characters.
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ActionID:
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*** JA2-Actions ***
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ACTION_ITEM_OPEN_DOOR - 1
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ACTION_ITEM_CLOSE_DOOR - 2
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ACTION_ITEM_BLOW_UP - 3
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ACTION_ITEM_SMALL_PIT - 4
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ACTION_ITEM_LARGE_PIT - 5
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ACTION_ITEM_TOGGLE_DOOR - 6
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ACTION_ITEM_TOGGLE_ACTION1 - 7
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ACTION_ITEM_TOGGLE_ACTION2 - 8
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ACTION_ITEM_TOGGLE_ACTION3 - 9
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ACTION_ITEM_TOGGLE_ACTION4 - 10
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ACTION_ITEM_ENTER_BROTHEL - 11
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ACTION_ITEM_EXIT_BROTHEL - 12
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ACTION_ITEM_KINGPIN_ALARM - 13
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ACTION_ITEM_SEX - 14
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ACTION_ITEM_REVEAL_ROOM - 15
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ACTION_ITEM_LOCAL_ALARM - 16
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ACTION_ITEM_GLOBAL_ALARM - 17
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ACTION_ITEM_KLAXON - 18
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ACTION_ITEM_UNLOCK_DOOR - 19
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ACTION_ITEM_TOGGLE_LOCK - 20
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ACTION_ITEM_UNTRAP_DOOR - 21
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ACTION_ITEM_TOGGLE_PRESSURE_ITEMS - 22
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ACTION_ITEM_MUSEUM_ALARM, - 23
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ACTION_ITEM_BLOODCAT_ALARM - 24
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*** UB-Actions ***
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ACTION_ITEM_BIGGENS_BOMBS - 25
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ACTION_ITEM_BIGGENS_WARNING - 26
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ACTION_ITEM_SEE_FORTIFIED_DOOR - 27
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ACTION_ITEM_OPEN_FORTIFED_DOOR - 28
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ACTION_ITEM_SEE_POWER_GEN_FAN - 29
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BombItem:
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Name uiIndex (items.xml)
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STUN_GRENADE - 131
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TEARGAS_GRENADE - 132
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MUSTARD_GRENADE - 133
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MINI_GRENADE - 134
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HAND_GRENADE - 135
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TNT - 137
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MINE - 141
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C4 - 142
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TRIP_FLARE - 143
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TRIP_KLAXON - 144
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SHAPED_CHARGE - 255
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BREAK_LIGHT - 256
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GL_HE_GRENADE - 257
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GL_TEARGAS_GRENADE - 258
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GL_STUN_GRENADE - 259
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GL_SMOKE_GRENADE - 260
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SMOKE_GRENADE - 151
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Blow_up:
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Set to 1 if it should trigger an explosion, otherwise 0
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SMOKE_GRENADE - 261
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TANK_SHELL - 262
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STRUCTURE_IGNITE - 263
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CREATURE_COCKTAIL - 264
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STRUCTURE_EXPLOSION - 265
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GREAT_BIG_EXPLOSION - 266
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BIG_TEAR_GAS - 267
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SMALL_CREATURE_GAS - 268
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LARGE_CREATURE_GAS - 269
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VERY_SMALL_CREATURE_GAS - 270
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BombItem używamy tylko w połączeniu z Blow_up = 1.
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Blow_up - 1/0. Jeżeli ustawimy Blow_up = 1 to parametr ActionID ustawiamy na 3.
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ActionID - 1 -255
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Name - Nazwa
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BombItem:
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If you set Blow_up to 1, you also have to set the bomb item type.
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If you set Blow_up to 0, you can delete the <BombItem> tag.
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!-->
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<ACTION_ITEM_LIST>
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<ACTION_ITEM>
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<uiIndex>0</uiIndex>
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@@ -64,35 +85,35 @@ BombItem :
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<Name>Teargas Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>242</BombItem>
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<BombItem>132</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>3</uiIndex>
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<Name>Stun Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>241</BombItem>
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<BombItem>131</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>4</uiIndex>
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<Name>Smoke Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>261</BombItem>
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<BombItem>151</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>5</uiIndex>
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<Name>Mustard Gas</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>243</BombItem>
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<BombItem>133</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>6</uiIndex>
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<Name>Land Mine</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>251</BombItem>
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<BombItem>141</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>7</uiIndex>
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@@ -123,18 +144,21 @@ BombItem :
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<Name>Small Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>135</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>12</uiIndex>
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<Name>Medium Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>137</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>13</uiIndex>
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<Name>Large Explosion</Name>
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<ActionID>3</ActionID>
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<Blow_up>1</Blow_up>
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<BombItem>142</BombItem>
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</ACTION_ITEM>
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<ACTION_ITEM>
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<uiIndex>14</uiIndex>
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@@ -318,64 +318,4 @@ if ActionID == 24 then
|
||||
end
|
||||
end
|
||||
|
||||
-- UB Action
|
||||
|
||||
-- BIGGENS BOMBS
|
||||
if ActionID == 25 then
|
||||
|
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if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 17 ) == true ) then
|
||||
|
||||
HavePersonAtGridnoStop( sGridNo )
|
||||
|
||||
-- Make Biggens run for cover and then detonate the explosives
|
||||
TriggerNPCRecord( Profil.BIGGENS , 17 )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- BIGGENS WARNING
|
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if ActionID == 26 then
|
||||
|
||||
if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 16 ) == true ) then
|
||||
|
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HavePersonAtGridnoStop( sGridNo )
|
||||
|
||||
-- Make Biggens run for cover and then detonate the explosives
|
||||
TriggerNPCRecord( Profil.BIGGENS , 16 )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
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-- SEE FORTIFIED DOOR
|
||||
if ActionID == 27 then
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||||
|
||||
HandleSeeingFortifiedDoor( sGridNo )
|
||||
|
||||
end
|
||||
|
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-- OPEN FORTIFED DOOR
|
||||
if ActionID == 28 then
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||||
|
||||
HandleSwitchToOpenFortifiedDoor( sGridNo )
|
||||
|
||||
end
|
||||
|
||||
-- SEE POWER GEN FAN
|
||||
if ActionID == 29 then
|
||||
|
||||
-- if the player is in the power plant
|
||||
if( gWorldSectorX == 13 and gWorldSectorY == 10 and gbWorldSectorZ == 0 ) then
|
||||
|
||||
HandleSeeingPowerGenFan( sGridNo )
|
||||
|
||||
elseif( gWorldSectorX == 15 and gWorldSectorY == 12 and gbWorldSectorZ == 3 ) then
|
||||
|
||||
-- The player is hitting the switch to launch the missles
|
||||
HandlePlayerHittingSwitchToLaunchMissles()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
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@@ -44,36 +44,17 @@ ActionID:
|
||||
|
||||
BombItem:
|
||||
Name uiIndex (items.xml)
|
||||
STUN_GRENADE - 241
|
||||
TEARGAS_GRENADE - 242
|
||||
MUSTARD_GRENADE - 243
|
||||
MINI_GRENADE - 244
|
||||
HAND_GRENADE - 245
|
||||
RDX - 246
|
||||
TNT - 247
|
||||
HMX - 248
|
||||
C1 - 249
|
||||
MORTAR_SHELL - 250
|
||||
MINE - 251
|
||||
C4 - 252
|
||||
STUN_GRENADE - 131
|
||||
TEARGAS_GRENADE - 132
|
||||
MUSTARD_GRENADE - 133
|
||||
MINI_GRENADE - 134
|
||||
HAND_GRENADE - 135
|
||||
TNT - 137
|
||||
MINE - 141
|
||||
C4 - 142
|
||||
TRIP_FLARE - 143
|
||||
TRIP_KLAXON - 144
|
||||
SHAPED_CHARGE - 255
|
||||
BREAK_LIGHT - 256
|
||||
GL_HE_GRENADE - 257
|
||||
GL_TEARGAS_GRENADE - 258
|
||||
GL_STUN_GRENADE - 259
|
||||
GL_SMOKE_GRENADE - 260
|
||||
SMOKE_GRENADE - 261
|
||||
TANK_SHELL - 262
|
||||
STRUCTURE_IGNITE - 263
|
||||
CREATURE_COCKTAIL - 264
|
||||
STRUCTURE_EXPLOSION - 265
|
||||
GREAT_BIG_EXPLOSION - 266
|
||||
BIG_TEAR_GAS - 267
|
||||
SMALL_CREATURE_GAS - 268
|
||||
LARGE_CREATURE_GAS - 269
|
||||
VERY_SMALL_CREATURE_GAS - 270
|
||||
SMOKE_GRENADE - 151
|
||||
|
||||
Blow_up:
|
||||
Set to 1 if it should trigger an explosion, otherwise 0
|
||||
@@ -104,35 +85,35 @@ BombItem:
|
||||
<Name>Teargas Explosion</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>242</BombItem>
|
||||
<BombItem>132</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<Name>Stun Explosion</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>241</BombItem>
|
||||
<BombItem>131</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<Name>Smoke Explosion</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>261</BombItem>
|
||||
<BombItem>151</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<Name>Mustard Gas</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>243</BombItem>
|
||||
<BombItem>133</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<Name>Land Mine</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>251</BombItem>
|
||||
<BombItem>141</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
@@ -163,18 +144,21 @@ BombItem:
|
||||
<Name>Small Explosion</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>135</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>12</uiIndex>
|
||||
<Name>Medium Explosion</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>137</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>13</uiIndex>
|
||||
<Name>Large Explosion</Name>
|
||||
<ActionID>3</ActionID>
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>142</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>14</uiIndex>
|
||||
@@ -297,38 +281,36 @@ BombItem:
|
||||
<Blow_up>1</Blow_up>
|
||||
<BombItem>267</BombItem>
|
||||
</ACTION_ITEM>
|
||||
<!-- UB -->
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>34</uiIndex>
|
||||
<Name>BIGGENS BOMBS</Name>
|
||||
<ActionID>25</ActionID>
|
||||
<Blow_up>0</Blow_up>
|
||||
<Name>Empty action</Name>
|
||||
<ActionID>0</ActionID>
|
||||
<Blow_Up>0</Blow_Up>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>35</uiIndex>
|
||||
<Name>BIGGENS WARNING</Name>
|
||||
<ActionID>26</ActionID>
|
||||
<Blow_up>0</Blow_up>
|
||||
<Name>Empty action</Name>
|
||||
<ActionID>0</ActionID>
|
||||
<Blow_Up>0</Blow_Up>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>36</uiIndex>
|
||||
<Name>SEE FORTIFIED DOOR</Name>
|
||||
<ActionID>27</ActionID>
|
||||
<Blow_up>0</Blow_up>
|
||||
<Name>Empty action</Name>
|
||||
<ActionID>0</ActionID>
|
||||
<Blow_Up>0</Blow_Up>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>37</uiIndex>
|
||||
<Name>OPEN FORTIFED DOOR</Name>
|
||||
<ActionID>28</ActionID>
|
||||
<Blow_up>0</Blow_up>
|
||||
<Name>Empty action</Name>
|
||||
<ActionID>0</ActionID>
|
||||
<Blow_Up>0</Blow_Up>
|
||||
</ACTION_ITEM>
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>38</uiIndex>
|
||||
<Name>SEE POWER GEN FAN</Name>
|
||||
<ActionID>29</ActionID>
|
||||
<Blow_up>0</Blow_up>
|
||||
<Name>Empty action</Name>
|
||||
<ActionID>0</ActionID>
|
||||
<Blow_Up>0</Blow_Up>
|
||||
</ACTION_ITEM>
|
||||
<!-- End UB -->
|
||||
<ACTION_ITEM>
|
||||
<uiIndex>38</uiIndex>
|
||||
<Name>Empty action</Name>
|
||||
|
||||
Reference in New Issue
Block a user