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Externalized UB bloodcat quest sector
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@@ -357,6 +357,11 @@ void LoadGameUBOptions()
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gGameUBOptions.H10SectorPlayerQuoteZ = iniReader.ReadInteger("Unfinished Business Settings","H10_SECTOR_PLAYER_QUOTE_Z", 0);
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gGameUBOptions.BettyBloodCatSectorX = iniReader.ReadInteger( "Unfinished Business Settings", "BETTY_BLOODCAT_SECTOR_X", 10 );
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gGameUBOptions.BettyBloodCatSectorY = iniReader.ReadInteger( "Unfinished Business Settings", "BETTY_BLOODCAT_SECTOR_Y", 9 );
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gGameUBOptions.BettyBloodCatSectorZ = iniReader.ReadInteger( "Unfinished Business Settings", "BETTY_BLOODCAT_SECTOR_Z", 0 );
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if ( gGameUBOptions.InGameHeli == TRUE )
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gGameUBOptions.InGameHeliCrash = FALSE;
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+4
-1
@@ -220,7 +220,10 @@ typedef struct
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UINT32 SectorDoorInTunnelGridNo;
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UINT8 MaxNumberOfMercs;
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INT16 BettyBloodCatSectorX;
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INT16 BettyBloodCatSectorY;
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INT8 BettyBloodCatSectorZ;
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} GAME_UB_OPTIONS;
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extern GAME_UB_OPTIONS gGameUBOptions;
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