Fix powergen fan stopping in UB

Sector Y & Z coordinates were mixed up in code, which would then always fail the check for correct sector.
This commit is contained in:
Asdow
2025-06-24 22:54:44 +03:00
parent 2ae110971b
commit 4d948fda06
+4 -4
View File
@@ -305,8 +305,8 @@ UINT32 SECTOR_LAUNCH_MISSLES_Y = 12;
UINT32 SECTOR_LAUNCH_MISSLES_Z = 3;
//J13-0
UINT32 SECTOR_FAN_X = 13;
UINT32 SECTOR_FAN_Z = 10;
UINT32 SECTOR_FAN_Y = 0;
UINT32 SECTOR_FAN_Y = 10;
UINT32 SECTOR_FAN_Z = 0;
//K14-1
UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_X = 14;
UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11;
@@ -342,8 +342,8 @@ void InitGridNoUB()
SECTOR_LAUNCH_MISSLES_Z = gGameUBOptions.SectorLaunchMisslesZ; //3;
//J13-0
SECTOR_FAN_X = gGameUBOptions.SectorFanX; //13;
SECTOR_FAN_Z = gGameUBOptions.SectorFanY; //10;
SECTOR_FAN_Y = gGameUBOptions.SectorFanZ; //0;
SECTOR_FAN_Y = gGameUBOptions.SectorFanY; //10;
SECTOR_FAN_Z = gGameUBOptions.SectorFanZ; //0;
//K14-1
SECTOR_OPEN_GATE_IN_TUNNEL_X = gGameUBOptions.SectorOpenGateInTunnelX; //14;
SECTOR_OPEN_GATE_IN_TUNNEL_Y = gGameUBOptions.SectorOpenGateInTunnelY; //11;