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Fix: possible access to invalid memory if waypoint is list was corrupted
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3203,8 +3203,10 @@ INT32 CalculateTravelTimeOfGroup( GROUP *pGroup )
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while ( i-- )
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{
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//Traverse through the waypoint list to the next waypoint ID
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if( pNode );
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pNode = pNode->next;
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if( !pNode )
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return uiEtaTime;
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pNode = pNode->next;
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}
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if ( !pNode )
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