Fix: possible access to invalid memory if waypoint is list was corrupted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-07 20:16:15 +00:00
parent 929d15ec8a
commit 5e8ab2af31
+4 -2
View File
@@ -3203,8 +3203,10 @@ INT32 CalculateTravelTimeOfGroup( GROUP *pGroup )
while ( i-- )
{
//Traverse through the waypoint list to the next waypoint ID
if( pNode );
pNode = pNode->next;
if( !pNode )
return uiEtaTime;
pNode = pNode->next;
}
if ( !pNode )