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- New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- Requires GameDir r2050. - new background property: <dislikebackground> allows mercs to dislike specific backgrounds - Fix: snitches did not correctly prevent misbehaviour - Fix: morale event was not handled - Fix: DropDowns did not refresh when using the arrow buttons git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -768,18 +768,22 @@ void RenderCampaignHistory_MostImportant()
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if ( picend < usPosY ) usPosX = LAPTOP_SCREEN_UL_X;
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}
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if ( incident.usIncidentFlags & INCIDENT_SPYACTION_ENEMY )
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// only report on spies if they were uncovered
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if ( incident.usIncidentFlags & INCIDENT_SPYACTION_UNCOVERED )
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{
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swprintf(sText, szCampaignHistoryDetail[TEXT_CAMPAIGNHISTORY_DETAIL_SPY_ENEMY] );
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usPosY += DisplayWrappedString( usPosX, usPosY, LAPTOP_SCREEN_LR_X - usPosX, 2, CAMPHIS_FONT_SMALL, CAMPAIGN_HISTORY_FONT_COLOR_REGULAR,sText, FONT_MCOLOR_BLACK, FALSE, 0);
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if ( picend < usPosY ) usPosX = LAPTOP_SCREEN_UL_X;
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}
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if ( incident.usIncidentFlags & INCIDENT_SPYACTION_ENEMY )
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{
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swprintf(sText, szCampaignHistoryDetail[TEXT_CAMPAIGNHISTORY_DETAIL_SPY_ENEMY] );
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usPosY += DisplayWrappedString( usPosX, usPosY, LAPTOP_SCREEN_LR_X - usPosX, 2, CAMPHIS_FONT_SMALL, CAMPAIGN_HISTORY_FONT_COLOR_REGULAR,sText, FONT_MCOLOR_BLACK, FALSE, 0);
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if ( picend < usPosY ) usPosX = LAPTOP_SCREEN_UL_X;
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}
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if ( incident.usIncidentFlags & INCIDENT_SPYACTION_PLAYERSIDE )
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{
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swprintf(sText, szCampaignHistoryDetail[TEXT_CAMPAIGNHISTORY_DETAIL_SPY_PLAYER] );
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usPosY += DisplayWrappedString( usPosX, usPosY, LAPTOP_SCREEN_LR_X - usPosX, 2, CAMPHIS_FONT_SMALL, CAMPAIGN_HISTORY_FONT_COLOR_REGULAR,sText, FONT_MCOLOR_BLACK, FALSE, 0);
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if ( picend < usPosY ) usPosX = LAPTOP_SCREEN_UL_X;
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if ( incident.usIncidentFlags & INCIDENT_SPYACTION_PLAYERSIDE )
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{
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swprintf(sText, szCampaignHistoryDetail[TEXT_CAMPAIGNHISTORY_DETAIL_SPY_PLAYER] );
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usPosY += DisplayWrappedString( usPosX, usPosY, LAPTOP_SCREEN_LR_X - usPosX, 2, CAMPHIS_FONT_SMALL, CAMPAIGN_HISTORY_FONT_COLOR_REGULAR,sText, FONT_MCOLOR_BLACK, FALSE, 0);
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if ( picend < usPosY ) usPosX = LAPTOP_SCREEN_UL_X;
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}
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}
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{
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