Merged from revision: 7238

- Translated texts from _ChineseText.cpp (by John_5696)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-05-27 18:14:20 +00:00
parent 40e3e24a20
commit 6ea1d5dd8d
+99 -99
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@@ -1762,8 +1762,8 @@ CHAR16 Message[][STRING_LENGTH] =
L"%s不能被添加到任何附件槽。",
L"这个口袋装不下了", //L"There's not enough space for this pocket.",
L"%s has repaired the %s as much as possible.", // TODO.Translate
L"%s has repaired %s's %s as much as possible.",
L"%s竭尽可能地修理了%s。",
L"%s竭尽可能地修理了%s的%s。",
};
// the country and its noun in the game
@@ -1857,12 +1857,12 @@ STR16 pAssignmentStrings[] =
L"战俘", // Prisoner of war - captured
L"伤员", // patient in a hospital
L"空车", // Vehicle is empty
L"Snitch", // facility: undercover prisoner (snitch) // TODO.Translate
L"Propag.", // facility: spread propaganda
L"Propag.", // facility: spread propaganda (globally)
L"Rumours", // facility: gather information
L"Propag.", // spread propaganda
L"Rumours", // gather information
L"告发", // facility: undercover prisoner (snitch)
L"造谣", // facility: spread propaganda
L"造谣", // facility: spread propaganda (globally)
L"谣言", // facility: gather information
L"造谣", // spread propaganda
L"谣言", // gather information
L"Command", // militia movement orders
};
@@ -3344,17 +3344,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"危险",
L"非常危险!",
L"Mask", // TODO.Translate
L"NVG",
L"Item",
L"面具",
L"夜视仪",
L"物品",
L"This feature works only with New Inventory System",
L"No item in your main hand",
L"Nowhere to place item from main hand",
L"No defined item for this quick slot",
L"No free hand for new item",
L"Item not found",
L"Cannot take item to main hand",
L"这一功能只能通过新物品携带系统实现",
L"主手上没有物品",
L"主手上的物品无处可放",
L"便捷槽位无可放置物品",
L"没有空手来拿新物品",
L"未发现物品",
L"无法把物品转移到主手上",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -3533,7 +3533,7 @@ STR16 pwTownInfoStrings[] =
L"民兵训练度", // 10 // state of civilian training in town
L"民兵", // the state of the trained civilians in the town
L"巡逻民兵", // L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
L"囚犯", // Flugente: display number of prisoners
};
// Mine strings
@@ -6558,8 +6558,8 @@ STR16 gzTooltipStrings[] =
L"%s|作|战|裤: %s\n",
// Limited, Basic
L"|护|甲: ",
L"头盔",
L"防弹衣",
L"头盔 ",
L"防弹衣 ",
L"作战裤",
L"装备了",
L"无护甲",
@@ -6628,48 +6628,48 @@ STR16 New113Message[] =
L"发现敌人!", // this should be enough - SANDRO
//////////////////////////////////////////////////////////////////////////////////////
// These added by SANDRO
L"%s 偷窃成功!",// L"%s was successful on stealing!",
L"%s 没有足够的行动点来偷取所有所选物品。",// L"%s had not enough action points to steal all selected items.",
L"%s偷窃成功!",// L"%s was successful on stealing!",
L"%s没有足够的行动点来偷取所有所选物品。",// L"%s had not enough action points to steal all selected items.",
L"是否在包扎前对 %s 实施手术?(可回复 %i 生命。)",// L"Do you want to make surgery on %s before bandaging? (You can heal about %i Health.)",
L"是否对 %s 实施手术?(可回复 %i 生命。)",// L"Do you want to make surgery on %s? (You can heal about %i Health.)",
L"是否进行必要的手术?(%i 个伤者)",// L"Do you wish to make necessary surgeries first? (%i patient(s))",
L"是否在该伤者身上进行手术?",// L"Do you wish to make the surgery on this patient first?",
L"在包扎前是否进行手术?",// L"Apply first aid automatically with necessary surgeries or without them?",
L"%s 手术完毕。",// L"Surgery on %s finished.",
L"%s 胸部中弹,失去1点生命上限!",// L"%s is hit in the chest and loses a point of maximum health!",
L"%s 胸部中弹,失去 %d 点生命上限!",// L"%s is hit in the chest and loses %d points of maximum health!",
L"%s is blinded by the blast!", // TODO.Translate
L"%s 重获1点失去的 %s",// L"%s has regained one point of lost %s",
L"%s 重获 %d 点失去的 %s",// L"%s has regained %d points of lost %s",
L"%s手术完毕。",// L"Surgery on %s finished.",
L"%s胸部中弹,失去1点生命上限!",// L"%s is hit in the chest and loses a point of maximum health!",
L"%s胸部中弹,失去 %d 点生命上限!",// L"%s is hit in the chest and loses %d points of maximum health!",
L"爆炸让%s失明了!",
L"%s重获1点失去的 %s",// L"%s has regained one point of lost %s",
L"%s重获%d点失去的 %s",// L"%s has regained %d points of lost %s",
L"你的侦察能力避免了敌人的偷袭!",// L"Your scouting skills prevented you to be ambushed by the enemy!",
L"多亏了你的侦查技能,你成功的避开了大群血猫!",// L"Thanks to your scouting skills you have successfuly avoided a pack of bloodcats!",
L"%s 命根子中弹,痛苦的倒下了!",// L"%s is hit to groin and falls down in pain!",
L"%s命根子中弹,痛苦的倒下了!",// L"%s is hit to groin and falls down in pain!",
//////////////////////////////////////////////////////////////////////////////////////
L"注意: 敌人尸体被发现!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"AP不够!需要%d,你只有%d。", //L"Insufficient AP Points! Cost %d, you have %d.",
L"提示: %s",
L"Player strength: %d - Enemy strength: %6.0f", // TODO.Translate Surrender values to be printed, if DISPLAY_SURRENDER_VALUES = TRUE
L"玩家力量: %d - 敌人力量: %6.0f", //Surrender values to be printed, if DISPLAY_SURRENDER_VALUES = TRUE
L"Cannot use skill!", // TODO.Translate
L"Cannot build while enemies are in this sector!",
L"Cannot spot that location!",
L"Incorrect GridNo for firing artillery!",
L"Radio frequencies are jammed. No communication possible!",
L"Radio action failed!",
L"Not enough mortar shells in sector to start a barrage!",
L"No signal shell item found in Items.xml!",
L"No mortars found, cannot commence barrage!",
L"Already jamming signal, no need to do so again!",
L"Already listening for nearby sounds, no need to do so again!",
L"Already trying to spot, no need to do so again!",
L"Already scanning for jam signals, no need to do so again!",
L"%s could not apply %s to %s.",
L"%s orders reinforcements from %s.",
L"%s radio set is out of energy.",
L"a working radio set",
L"a binocular",
L"patience",
L"无法使用技能!",
L"敌人在该分区时无法建造!",
L"看不到那个地方!",
L"无法发射炮弹,不是合理的区域定位!",
L"无线电波段遭到干扰。无法通讯!",
L"无线电操作失败!",
L"迫击炮弹不足,无法在分区发动密集轰炸!",
L"Items.xml里没有定义信号弹物品!",
L"未发现迫击炮,无法执行密集轰炸!",
L"干扰信号成功,不需要重复操作!",
L"正在监听周围声音,无需重复操作!",
L"正在观察,无需重复操作!",
L"正在扫描干扰信号,无需重复操作!",
L"%s没办法把%s用在%s上。",
L"%s指示%s前来支援。",
L"%s无线电设备没电了。",
L"正在工作的无线电设备。",
L"望远镜",
L"病人",
};
STR16 New113HAMMessage[] =
@@ -6823,8 +6823,8 @@ STR16 NewInvMessage[] =
L"你确定要变卖该地区所有物品吗?",
L"你确定要销毁该地区所有物品吗?",
L"装备大背包后无法爬上房顶",
L"All backpacks dropped", // TODO.Translate
L"All owned backpacks picked up",
L"所有人的背包已放下",
L"所有人已背起所属的背包",
};
// WANNE - MP: Multiplayer messages
@@ -7239,12 +7239,12 @@ STR16 gzFacilityAssignmentStrings[]=
L"训练领导",
L"训练爆破",
L"审讯俘虏", //L"Interrogate Prisoners",
L"Undercover Snitch", // TODO.Translate
L"便衣揭发",
// 36-40
L"Spread Propaganda",
L"Spread Propaganda", // spread propaganda (globally)
L"Gather Rumours",
L"Command Militia", // militia movement orders
L"传播谣言",
L"传播谣言", // spread propaganda (globally)
L"搜集谣言",
L"Command Militia", // militia movement orders
};
STR16 Additional113Text[]=
{
@@ -8065,10 +8065,10 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d officers, %d elites, %d regulars and %d admins were interrogated.", // TODO.Translate
L"审讯了%d军官,%d精英士兵,%d普通士兵和%d巡逻官。",
L"%d 名俘虏已支付赎金", //L"%d prisoners paid ransom money.",
L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
L"%d officers, %d elites, %d regulars and %d admins joined our cause.", // TODO.Translate
L"%d军官,%d精英士兵,%d普通士兵和%d巡逻官加入了我方。",
L"俘虏掀起大规模暴动!在 %s 监狱!", //L"Prisoners start a massive riot in %s!",
L"俘虏被押送前往 %s 监狱", //L"The army now occupies the prison in %s, the prisoners were freed!",
L"俘虏已被释放!", //L"Prisoners have been released!",
@@ -8087,7 +8087,7 @@ STR16 szMTATextStr[]=
L"拆除掩体", //L"removing a fortification",
L"填满沙包", //L"filling sandbags",
L"%s必须停止%s", //L"%s had to stop %s.",
L"The selected barricade cannot be built in this sector", // TODO.Translate
L"所选的路障无法再该分区建造",
};
STR16 szInventoryArmTextStr[]=
@@ -8174,7 +8174,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%%最大准确度(CTH)\n", //L" %s%d%% max CTH\n",
L" %s%d夜晚听力范围\n", //L" %s%d hearing range during the night\n",
L" %s%d白天听力范围\n", //L" %s%d hearing range during the day\n",
L" %s%d effectivity at disarming traps\n", // TODO.Translate
L" %s%d解除陷阱效率\n",
L" %s%d%%友好对话效果\n", //L" %s%d%% effectiveness to friendly approach\n",
L" %s%d%%直接对话效果\n", //L" %s%d%% effectiveness to direct approach\n",
@@ -8406,9 +8406,9 @@ STR16 szCampaignHistoryDetail[]=
L"南方",
L"西方",
L"",
L"an unknown location", // TODO.Translate
L"未知地区",
L"Buildings in the sector were damaged.", // TODO.Translate
L"该分区的建筑遭到了破坏。",
L"In the fighting, buildings in the sector were damaged, and %d civilians were killed and %d wounded.",
L"在战斗中,%s和%s呼叫了支援。",
L"在战斗中,%s呼叫了支援。",
@@ -8418,9 +8418,9 @@ STR16 szCampaignHistoryDetail[]=
L"%s部署了%d辆坦克,%d辆坦克在激烈的交火中被摧毁。",
L"据称双方都部署了狙击手。",
L"未经证实的消息称有%s名狙击手参与了交火。",
L"This sector is of huge strategic importance, as it houses one of the handful of anti-air missile batteries the %s army posesses. Aerial photographs show extensive damage to the command center. This will leave the airspace above %s undefended for the time being.",
L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaed in active combat with foreign mercenaries.",
L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with amry personnel opening fire on each other.",
L"这一分区战略意义十分重大,它拥有%s军队的大量地对空导弹设备。空中侦察摄影给指挥中心带来严重的伤害。这将导致从此途径%s的航班无法受到保护。",
L"地面情况更加不明朗,看起来反抗军混战达到了新的高度。我们已经确认了反抗军民兵部队同国外佣兵一起组织了主动进攻。",
L"保皇党在当地的地位比之前预期的更加糟糕。报告显示出现了内部分歧,军方人员互相火并。",
};
STR16 szCampaignHistoryTimeString[]=
@@ -8515,22 +8515,22 @@ STR16 szCampaignHistoryWebpageString[]=
STR16 szTacticalInventoryDialogString[]=
{
L"Inventory Manipulations",
L"操作背包",
L"NVG",
L"Reload All",
L"Move", // TODO.Translate
L"夜视仪",
L"全部装弹",
L"移动",
L"",
L"Sort",
L"Merge",
L"Separate",
L"Organize",
L"分类",
L"合并",
L"分离",
L"整理",
L"Crates",
L"Boxes",
L"Drop B/P",
L"Pickup B/P",
L"",
L"",
L"放下B/P",
L"捡起B/P",
L"",
L"",
@@ -8540,11 +8540,11 @@ STR16 szTacticalInventoryDialogString[]=
STR16 szTacticalCoverDialogString[]=
{
L"Cover Display Mode",
L"显示掩护模式",
L"Off",
L"Enemy",
L"Merc",
L"关闭",
L"敌人",
L"佣兵",
L"",
L"Roles", // TODO.Translate
@@ -8552,23 +8552,23 @@ STR16 szTacticalCoverDialogString[]=
L"",
L"",
L"Traps",
L"Network",
L"Detector",
L"陷阱",
L"绊线网",
L"检测器",
L"",
L"Net A",
L"Net B",
L"Net C",
L"Net D",
L"A",
L"B",
L"C",
L"D",
};
STR16 szTacticalCoverDialogPrintString[]=
{
L"Turning off cover/traps display",
L"Showing danger zones",
L"Showing merc view",
L"关闭掩护/陷阱显示模式",
L"显示危险区域",
L"显示佣兵视野",
L"",
L"",
@@ -8576,15 +8576,15 @@ STR16 szTacticalCoverDialogPrintString[]=
L"",
L"",
L"Display trap network",
L"Display trap network colouring",
L"Display nearby traps",
L"显示绊线网络",
L"显示绊线网络颜色",
L"显示附近的陷阱",
L"",
L"Display trap network A",
L"Display trap network B",
L"Display trap network C",
L"Display trap network D",
L"显示绊线网络A",
L"显示绊线网络B",
L"显示绊线网络C",
L"显示绊线网络D",
};
// WANNE: Some Chinese specific strings that needs to be in unicode!