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Merged from revision: 7238
- Translated texts from _ChineseText.cpp (by John_5696) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+99
-99
@@ -1762,8 +1762,8 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s不能被添加到任何附件槽。",
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L"这个口袋装不下了", //L"There's not enough space for this pocket.",
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L"%s has repaired the %s as much as possible.", // TODO.Translate
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L"%s has repaired %s's %s as much as possible.",
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L"%s竭尽可能地修理了%s。",
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L"%s竭尽可能地修理了%s的%s。",
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};
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// the country and its noun in the game
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@@ -1857,12 +1857,12 @@ STR16 pAssignmentStrings[] =
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L"战俘", // Prisoner of war - captured
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L"伤员", // patient in a hospital
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L"空车", // Vehicle is empty
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L"Snitch", // facility: undercover prisoner (snitch) // TODO.Translate
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L"Propag.", // facility: spread propaganda
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L"Propag.", // facility: spread propaganda (globally)
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L"Rumours", // facility: gather information
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L"Propag.", // spread propaganda
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L"Rumours", // gather information
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L"告发", // facility: undercover prisoner (snitch)
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L"造谣", // facility: spread propaganda
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L"造谣", // facility: spread propaganda (globally)
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L"谣言", // facility: gather information
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L"造谣", // spread propaganda
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L"谣言", // gather information
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L"Command", // militia movement orders
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};
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@@ -3344,17 +3344,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"危险",
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L"非常危险!",
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L"Mask", // TODO.Translate
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L"NVG",
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L"Item",
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L"面具",
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L"夜视仪",
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L"物品",
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L"This feature works only with New Inventory System",
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L"No item in your main hand",
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L"Nowhere to place item from main hand",
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L"No defined item for this quick slot",
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L"No free hand for new item",
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L"Item not found",
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L"Cannot take item to main hand",
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L"这一功能只能通过新物品携带系统实现",
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L"主手上没有物品",
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L"主手上的物品无处可放",
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L"便捷槽位无可放置物品",
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L"没有空手来拿新物品",
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L"未发现物品",
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L"无法把物品转移到主手上",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3533,7 +3533,7 @@ STR16 pwTownInfoStrings[] =
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L"民兵训练度", // 10 // state of civilian training in town
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L"民兵", // the state of the trained civilians in the town
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L"巡逻民兵", // L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
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L"囚犯", // Flugente: display number of prisoners
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};
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// Mine strings
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@@ -6558,8 +6558,8 @@ STR16 gzTooltipStrings[] =
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L"%s|作|战|裤: %s\n",
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// Limited, Basic
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L"|护|甲: ",
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L"头盔",
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L"防弹衣",
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L"头盔 ",
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L"防弹衣 ",
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L"作战裤",
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L"装备了",
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L"无护甲",
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@@ -6628,48 +6628,48 @@ STR16 New113Message[] =
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L"发现敌人!", // this should be enough - SANDRO
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//////////////////////////////////////////////////////////////////////////////////////
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// These added by SANDRO
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L"%s 偷窃成功!",// L"%s was successful on stealing!",
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L"%s 没有足够的行动点来偷取所有所选物品。",// L"%s had not enough action points to steal all selected items.",
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L"%s偷窃成功!",// L"%s was successful on stealing!",
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L"%s没有足够的行动点来偷取所有所选物品。",// L"%s had not enough action points to steal all selected items.",
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L"是否在包扎前对 %s 实施手术?(可回复 %i 生命。)",// L"Do you want to make surgery on %s before bandaging? (You can heal about %i Health.)",
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L"是否对 %s 实施手术?(可回复 %i 生命。)",// L"Do you want to make surgery on %s? (You can heal about %i Health.)",
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L"是否进行必要的手术?(%i 个伤者)",// L"Do you wish to make necessary surgeries first? (%i patient(s))",
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L"是否在该伤者身上进行手术?",// L"Do you wish to make the surgery on this patient first?",
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L"在包扎前是否进行手术?",// L"Apply first aid automatically with necessary surgeries or without them?",
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L"%s 手术完毕。",// L"Surgery on %s finished.",
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L"%s 胸部中弹,失去1点生命上限!",// L"%s is hit in the chest and loses a point of maximum health!",
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L"%s 胸部中弹,失去 %d 点生命上限!",// L"%s is hit in the chest and loses %d points of maximum health!",
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L"%s is blinded by the blast!", // TODO.Translate
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L"%s 重获1点失去的 %s",// L"%s has regained one point of lost %s",
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L"%s 重获 %d 点失去的 %s",// L"%s has regained %d points of lost %s",
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L"%s手术完毕。",// L"Surgery on %s finished.",
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L"%s胸部中弹,失去1点生命上限!",// L"%s is hit in the chest and loses a point of maximum health!",
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L"%s胸部中弹,失去 %d 点生命上限!",// L"%s is hit in the chest and loses %d points of maximum health!",
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L"爆炸让%s失明了!",
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L"%s重获1点失去的 %s",// L"%s has regained one point of lost %s",
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L"%s重获%d点失去的 %s",// L"%s has regained %d points of lost %s",
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L"你的侦察能力避免了敌人的偷袭!",// L"Your scouting skills prevented you to be ambushed by the enemy!",
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L"多亏了你的侦查技能,你成功的避开了大群血猫!",// L"Thanks to your scouting skills you have successfuly avoided a pack of bloodcats!",
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L"%s 命根子中弹,痛苦的倒下了!",// L"%s is hit to groin and falls down in pain!",
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L"%s命根子中弹,痛苦的倒下了!",// L"%s is hit to groin and falls down in pain!",
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//////////////////////////////////////////////////////////////////////////////////////
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L"注意: 敌人尸体被发现!!!",
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L"%s [%d rnds]\n%s %1.1f %s",
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L"AP不够!需要%d,你只有%d。", //L"Insufficient AP Points! Cost %d, you have %d.",
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L"提示: %s",
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L"Player strength: %d - Enemy strength: %6.0f", // TODO.Translate Surrender values to be printed, if DISPLAY_SURRENDER_VALUES = TRUE
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L"玩家力量: %d - 敌人力量: %6.0f", //Surrender values to be printed, if DISPLAY_SURRENDER_VALUES = TRUE
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L"Cannot use skill!", // TODO.Translate
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L"Cannot build while enemies are in this sector!",
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L"Cannot spot that location!",
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L"Incorrect GridNo for firing artillery!",
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L"Radio frequencies are jammed. No communication possible!",
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L"Radio action failed!",
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L"Not enough mortar shells in sector to start a barrage!",
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L"No signal shell item found in Items.xml!",
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L"No mortars found, cannot commence barrage!",
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L"Already jamming signal, no need to do so again!",
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L"Already listening for nearby sounds, no need to do so again!",
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L"Already trying to spot, no need to do so again!",
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L"Already scanning for jam signals, no need to do so again!",
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L"%s could not apply %s to %s.",
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L"%s orders reinforcements from %s.",
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L"%s radio set is out of energy.",
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L"a working radio set",
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L"a binocular",
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L"patience",
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L"无法使用技能!",
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L"敌人在该分区时无法建造!",
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L"看不到那个地方!",
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L"无法发射炮弹,不是合理的区域定位!",
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L"无线电波段遭到干扰。无法通讯!",
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L"无线电操作失败!",
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L"迫击炮弹不足,无法在分区发动密集轰炸!",
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L"Items.xml里没有定义信号弹物品!",
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L"未发现迫击炮,无法执行密集轰炸!",
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L"干扰信号成功,不需要重复操作!",
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L"正在监听周围声音,无需重复操作!",
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L"正在观察,无需重复操作!",
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L"正在扫描干扰信号,无需重复操作!",
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L"%s没办法把%s用在%s上。",
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L"%s指示%s前来支援。",
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L"%s无线电设备没电了。",
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L"正在工作的无线电设备。",
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L"望远镜",
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L"病人",
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};
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STR16 New113HAMMessage[] =
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@@ -6823,8 +6823,8 @@ STR16 NewInvMessage[] =
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L"你确定要变卖该地区所有物品吗?",
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L"你确定要销毁该地区所有物品吗?",
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L"装备大背包后无法爬上房顶",
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L"All backpacks dropped", // TODO.Translate
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L"All owned backpacks picked up",
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L"所有人的背包已放下",
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L"所有人已背起所属的背包",
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};
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// WANNE - MP: Multiplayer messages
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@@ -7239,12 +7239,12 @@ STR16 gzFacilityAssignmentStrings[]=
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L"训练领导",
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L"训练爆破",
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L"审讯俘虏", //L"Interrogate Prisoners",
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L"Undercover Snitch", // TODO.Translate
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L"便衣揭发",
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// 36-40
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L"Spread Propaganda",
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L"Spread Propaganda", // spread propaganda (globally)
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L"Gather Rumours",
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L"Command Militia", // militia movement orders
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L"传播谣言",
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L"传播谣言", // spread propaganda (globally)
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L"搜集谣言",
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L"Command Militia", // militia movement orders
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};
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STR16 Additional113Text[]=
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{
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@@ -8065,10 +8065,10 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"%d officers, %d elites, %d regulars and %d admins were interrogated.", // TODO.Translate
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L"审讯了%d军官,%d精英士兵,%d普通士兵和%d巡逻官。",
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L"%d 名俘虏已支付赎金", //L"%d prisoners paid ransom money.",
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L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
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L"%d officers, %d elites, %d regulars and %d admins joined our cause.", // TODO.Translate
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L"%d军官,%d精英士兵,%d普通士兵和%d巡逻官加入了我方。",
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L"俘虏掀起大规模暴动!在 %s 监狱!", //L"Prisoners start a massive riot in %s!",
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L"俘虏被押送前往 %s 监狱", //L"The army now occupies the prison in %s, the prisoners were freed!",
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L"俘虏已被释放!", //L"Prisoners have been released!",
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@@ -8087,7 +8087,7 @@ STR16 szMTATextStr[]=
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L"拆除掩体", //L"removing a fortification",
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L"填满沙包", //L"filling sandbags",
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L"%s必须停止%s", //L"%s had to stop %s.",
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L"The selected barricade cannot be built in this sector", // TODO.Translate
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L"所选的路障无法再该分区建造",
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};
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STR16 szInventoryArmTextStr[]=
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@@ -8174,7 +8174,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%%最大准确度(CTH)\n", //L" %s%d%% max CTH\n",
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L" %s%d夜晚听力范围\n", //L" %s%d hearing range during the night\n",
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L" %s%d白天听力范围\n", //L" %s%d hearing range during the day\n",
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L" %s%d effectivity at disarming traps\n", // TODO.Translate
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L" %s%d解除陷阱效率\n",
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L" %s%d%%友好对话效果\n", //L" %s%d%% effectiveness to friendly approach\n",
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L" %s%d%%直接对话效果\n", //L" %s%d%% effectiveness to direct approach\n",
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@@ -8406,9 +8406,9 @@ STR16 szCampaignHistoryDetail[]=
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L"南方",
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L"西方",
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L"和",
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L"an unknown location", // TODO.Translate
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L"未知地区",
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L"Buildings in the sector were damaged.", // TODO.Translate
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L"该分区的建筑遭到了破坏。",
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L"In the fighting, buildings in the sector were damaged, and %d civilians were killed and %d wounded.",
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L"在战斗中,%s和%s呼叫了支援。",
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L"在战斗中,%s呼叫了支援。",
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@@ -8418,9 +8418,9 @@ STR16 szCampaignHistoryDetail[]=
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L"%s部署了%d辆坦克,%d辆坦克在激烈的交火中被摧毁。",
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L"据称双方都部署了狙击手。",
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L"未经证实的消息称有%s名狙击手参与了交火。",
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L"This sector is of huge strategic importance, as it houses one of the handful of anti-air missile batteries the %s army posesses. Aerial photographs show extensive damage to the command center. This will leave the airspace above %s undefended for the time being.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaed in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with amry personnel opening fire on each other.",
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L"这一分区战略意义十分重大,它拥有%s军队的大量地对空导弹设备。空中侦察摄影给指挥中心带来严重的伤害。这将导致从此途径%s的航班无法受到保护。",
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L"地面情况更加不明朗,看起来反抗军混战达到了新的高度。我们已经确认了反抗军民兵部队同国外佣兵一起组织了主动进攻。",
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L"保皇党在当地的地位比之前预期的更加糟糕。报告显示出现了内部分歧,军方人员互相火并。",
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};
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STR16 szCampaignHistoryTimeString[]=
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@@ -8515,22 +8515,22 @@ STR16 szCampaignHistoryWebpageString[]=
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STR16 szTacticalInventoryDialogString[]=
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{
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L"Inventory Manipulations",
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L"操作背包",
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L"NVG",
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L"Reload All",
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L"Move", // TODO.Translate
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L"夜视仪",
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L"全部装弹",
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L"移动",
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L"",
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||||
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||||
L"Sort",
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||||
L"Merge",
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||||
L"Separate",
|
||||
L"Organize",
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||||
L"分类",
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L"合并",
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L"分离",
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L"整理",
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||||
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L"Crates",
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L"Boxes",
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L"Drop B/P",
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L"Pickup B/P",
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L"箱",
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L"盒",
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L"放下B/P",
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||||
L"捡起B/P",
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||||
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||||
L"",
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||||
L"",
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||||
@@ -8540,11 +8540,11 @@ STR16 szTacticalInventoryDialogString[]=
|
||||
|
||||
STR16 szTacticalCoverDialogString[]=
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||||
{
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L"Cover Display Mode",
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L"显示掩护模式",
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||||
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||||
L"Off",
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L"Enemy",
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L"Merc",
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L"关闭",
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||||
L"敌人",
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||||
L"佣兵",
|
||||
L"",
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||||
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||||
L"Roles", // TODO.Translate
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||||
@@ -8552,23 +8552,23 @@ STR16 szTacticalCoverDialogString[]=
|
||||
L"",
|
||||
L"",
|
||||
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||||
L"Traps",
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||||
L"Network",
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L"Detector",
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||||
L"陷阱",
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||||
L"绊线网",
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||||
L"检测器",
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L"",
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||||
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||||
L"Net A",
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||||
L"Net B",
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||||
L"Net C",
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||||
L"Net D",
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L"A网",
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||||
L"B网",
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||||
L"C网",
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||||
L"D网",
|
||||
};
|
||||
|
||||
STR16 szTacticalCoverDialogPrintString[]=
|
||||
{
|
||||
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||||
L"Turning off cover/traps display",
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||||
L"Showing danger zones",
|
||||
L"Showing merc view",
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||||
L"关闭掩护/陷阱显示模式",
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L"显示危险区域",
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||||
L"显示佣兵视野",
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||||
L"",
|
||||
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||||
L"",
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||||
@@ -8576,15 +8576,15 @@ STR16 szTacticalCoverDialogPrintString[]=
|
||||
L"",
|
||||
L"",
|
||||
|
||||
L"Display trap network",
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||||
L"Display trap network colouring",
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||||
L"Display nearby traps",
|
||||
L"显示绊线网络",
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||||
L"显示绊线网络颜色",
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||||
L"显示附近的陷阱",
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||||
L"",
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||||
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||||
L"Display trap network A",
|
||||
L"Display trap network B",
|
||||
L"Display trap network C",
|
||||
L"Display trap network D",
|
||||
L"显示绊线网络A",
|
||||
L"显示绊线网络B",
|
||||
L"显示绊线网络C",
|
||||
L"显示绊线网络D",
|
||||
};
|
||||
|
||||
// WANNE: Some Chinese specific strings that needs to be in unicode!
|
||||
|
||||
Reference in New Issue
Block a user