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- New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- Requires GameDir r2050. - new background property: <dislikebackground> allows mercs to dislike specific backgrounds - Fix: snitches did not correctly prevent misbehaviour - Fix: morale event was not handled - Fix: DropDowns did not refresh when using the arrow buttons git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2917,7 +2917,7 @@ UINT32 CalculateSnitchGuardValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
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return 0;
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// only undercover snitches count
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if ( !pSoldier->bAssignment == FACILITY_PRISON_SNITCH )
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if ( pSoldier->bAssignment != FACILITY_PRISON_SNITCH )
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return 0;
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usValue = 15 * EffectiveExpLevel( pSoldier ) + EffectiveLeadership( pSoldier ) / 2 + 2 * EffectiveWisdom( pSoldier );
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@@ -5178,6 +5178,9 @@ void FatigueCharacter( SOLDIERTYPE *pSoldier )
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{
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iBreathLoss = (INT32)(bMaxBreathLoss * iPercentEncumbrance / 100);
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bMaxBreathLoss = (float)min( 127, iBreathLoss );
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// Flugente: dynamic opinions: other mercs might get annoyed, because we are slowing down the team
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HandleDynamicOpinionSlowdown( pSoldier );
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}
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}
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