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- New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- Requires GameDir r2050. - new background property: <dislikebackground> allows mercs to dislike specific backgrounds - Fix: snitches did not correctly prevent misbehaviour - Fix: morale event was not handled - Fix: DropDowns did not refresh when using the arrow buttons git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2488,6 +2488,9 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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fDontContinue = TRUE;
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UnSetUIBusy( pSoldier->ubID );
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// Flugente: dynamic opinions
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HandleDynamicOpinionDisability( pSoldier );
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}
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}
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@@ -3227,6 +3230,9 @@ void InternalSelectSoldier( UINT16 usSoldierID, BOOLEAN fAcknowledge, BOOLEAN fF
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_PERSONALITY_TRAIT );
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pSoldier->usQuoteSaidFlags |= SOLDIER_QUOTE_SAID_PERSONALITY;
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// Flugente: dynamic opinions
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HandleDynamicOpinionDisability( pSoldier );
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}
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break;
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default:
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@@ -3237,6 +3243,9 @@ void InternalSelectSoldier( UINT16 usSoldierID, BOOLEAN fAcknowledge, BOOLEAN fF
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_PERSONALITY_TRAIT );
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pSoldier->usQuoteSaidFlags |= SOLDIER_QUOTE_SAID_PERSONALITY;
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// Flugente: dynamic opinions
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HandleDynamicOpinionDisability( pSoldier );
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}
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}
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break;
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