- New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259

- Requires GameDir r2050.
- new background property: <dislikebackground> allows mercs to dislike specific backgrounds
- Fix: snitches did not correctly prevent misbehaviour
- Fix: morale event was not handled
- Fix: DropDowns did not refresh when using the arrow buttons

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-28 22:10:42 +00:00
parent 6ea1d5dd8d
commit 5e9289b450
56 changed files with 3988 additions and 138 deletions
+6
View File
@@ -125,6 +125,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "cth_vs_creatures") == 0 ||
strcmp(name, "insurance") == 0 ||
strcmp(name, "spotter") == 0 ||
strcmp(name, "dislikebackground" ) == 0 ||
strcmp(name, "druguse") == 0 ||
strcmp(name, "xenophobic") == 0 ||
strcmp(name, "corruptionspread") == 0 ||
@@ -519,6 +520,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_PERC_SPOTTER] = min(30, max(-30, (INT16) atol(pData->szCharData) ));
}
else if ( strcmp( name, "dislikebackground" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_DISLIKEBG] = (INT16)atol( pData->szCharData );
}
else if(strcmp(name, "druguse") == 0)
{
pData->curElement = ELEMENT;