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Added a nullpointer check to a DDraw call, gets rid of one FIXME. (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8884 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -487,7 +487,7 @@ HRESULT BltDDSurfaceUsingSoftware( LPDIRECTDRAWSURFACE2 pDestSurface, LPRECT pDe
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return( DD_OK );
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}
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else if ( uiFlags == DDBLT_WAIT )
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else if ( (pSrcRect != nullptr) && (uiFlags == DDBLT_WAIT) )
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{
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// Lock surfaces
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DDLockSurface( (LPDIRECTDRAWSURFACE2)pSrcSurface, NULL, &SurfaceDescription, 0, NULL);
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@@ -501,12 +501,12 @@ HRESULT BltDDSurfaceUsingSoftware( LPDIRECTDRAWSURFACE2 pDestSurface, LPRECT pDe
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( pSrcRect->right - pSrcRect->left ),
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( pSrcRect->bottom - pSrcRect->top ) );
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}
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else if ( uiFlags & DDBLT_KEYSRC )
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else if ((pSrcSurface != nullptr) && (pSrcRect != nullptr) && (uiFlags & DDBLT_KEYSRC ))
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{
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// Get 16 bpp color key.....
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ReturnCode = IDirectDrawSurface2_GetColorKey( pSrcSurface, DDCKEY_SRCBLT, &ColorKey); // FIXME: pSrcSurface might be NULL
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ReturnCode = IDirectDrawSurface2_GetColorKey( pSrcSurface, DDCKEY_SRCBLT, &ColorKey);
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if (ReturnCode == DD_OK)
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if (ReturnCode == DD_OK)
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{
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us16BPPColorKey = (UINT16)ColorKey.dwColorSpaceLowValue;
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