mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Fix possible integer overflow
This commit is contained in:
@@ -1043,7 +1043,7 @@ void UpdateJerryMiloInInitialSector()
|
|||||||
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
|
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
|
||||||
SectorInfo[(UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fSurfaceWasEverPlayerControlled = TRUE;
|
SectorInfo[(UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fSurfaceWasEverPlayerControlled = TRUE;
|
||||||
//SectorInfo[ SEC_H7 ].ubNumAdmins = 2;
|
//SectorInfo[ SEC_H7 ].ubNumAdmins = 2;
|
||||||
StrategicMap[(UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fEnemyControlled = FALSE;
|
StrategicMap[CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fEnemyControlled = FALSE;
|
||||||
|
|
||||||
if ( gGameUBOptions.InGameHeli == TRUE )
|
if ( gGameUBOptions.InGameHeli == TRUE )
|
||||||
return; //AA
|
return; //AA
|
||||||
@@ -1071,7 +1071,7 @@ void UpdateJerryMiloInInitialSector()
|
|||||||
//Record the initial sector as ours
|
//Record the initial sector as ours
|
||||||
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
|
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
|
||||||
SectorInfo[(UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fSurfaceWasEverPlayerControlled = TRUE;
|
SectorInfo[(UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fSurfaceWasEverPlayerControlled = TRUE;
|
||||||
StrategicMap[(UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fEnemyControlled = FALSE;
|
StrategicMap[CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fEnemyControlled = FALSE;
|
||||||
|
|
||||||
if ( gGameUBOptions.InJerry == TRUE )
|
if ( gGameUBOptions.InJerry == TRUE )
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user