Fix formatting

This commit is contained in:
Asdow
2025-04-16 01:28:07 +03:00
parent 8f98a9b985
commit 92103e36a6
+62 -62
View File
@@ -1036,78 +1036,78 @@ if ( gGameUBOptions.InGameHeliCrash == TRUE )
void UpdateJerryMiloInInitialSector()
{
SOLDIERTYPE *pSoldier = NULL;
SOLDIERTYPE *pJerrySoldier=NULL;
SOLDIERTYPE *pSoldier = NULL;
SOLDIERTYPE *pJerrySoldier = NULL;
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
SectorInfo[ (UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fSurfaceWasEverPlayerControlled = TRUE;
//SectorInfo[ SEC_H7 ].ubNumAdmins = 2;
StrategicMap[ (UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fEnemyControlled = FALSE;
if ( gGameUBOptions.InGameHeli == TRUE )
return; //AA
if ( gGameUBOptions.InGameHeliCrash == TRUE )
{
//if it is the first sector we are loading up, place Jerry in the map
if( !gfFirstTimeInGameHeliCrash )
return;
if ( gGameUBOptions.InJerry == TRUE )
{
pSoldier = FindSoldierByProfileID( JERRY_MILO_UB, FALSE ); //JERRY
if( pSoldier == NULL )
{
Assert( 0 );
}
}
//the internet part of the laptop isnt working. It gets broken in the heli crash.
if ( gGameUBOptions.LaptopQuestEnabled == TRUE )
StartQuest( QUEST_FIX_LAPTOP, -1, -1 );
//Record the initial sector as ours
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
SectorInfo[ (UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fSurfaceWasEverPlayerControlled = TRUE;
StrategicMap[ (UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fEnemyControlled = FALSE;
if ( gGameUBOptions.InJerry == TRUE )
SectorInfo[(UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fSurfaceWasEverPlayerControlled = TRUE;
//SectorInfo[ SEC_H7 ].ubNumAdmins = 2;
StrategicMap[(UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fEnemyControlled = FALSE;
if ( gGameUBOptions.InGameHeli == TRUE )
return; //AA
if ( gGameUBOptions.InGameHeliCrash == TRUE )
{
//Set some variable so Jerry will be on the ground
pSoldier->fWaitingToGetupFromJA25Start = TRUE;
pSoldier->fIgnoreGetupFromCollapseCheck = TRUE;
//if it is the first sector we are loading up, place Jerry in the map
if ( !gfFirstTimeInGameHeliCrash )
return;
//pSoldier->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO; //to by³o wy³¹czone
//pSoldier->usStrategicInsertionData = GetInitialHeliGridNo( ); //to by³o wy³¹czone
if ( gGameUBOptions.InJerry == TRUE )
{
pSoldier = FindSoldierByProfileID( JERRY_MILO_UB, FALSE ); //JERRY
if ( pSoldier == NULL )
{
Assert( 0 );
}
RESETTIMECOUNTER( pSoldier->GetupFromJA25StartCounter, gsInitialHeliRandomTimes[ 6 ] + 800 + Random( 400 ) );
}
//should we be on our back or tummy
if( Random( 100 ) < 50 )
pSoldier->EVENT_InitNewSoldierAnim( STAND_FALLFORWARD_STOP, 1, TRUE );
else
pSoldier->EVENT_InitNewSoldierAnim( FALLBACKHIT_STOP, 1, TRUE );
}
//the internet part of the laptop isnt working. It gets broken in the heli crash.
if ( gGameUBOptions.LaptopQuestEnabled == TRUE )
StartQuest( QUEST_FIX_LAPTOP, -1, -1 );
//Wont work cause it gets reset every frame
//make sure we can see Jerry
if ( gGameUBOptions.InJerry == TRUE )
{
pJerrySoldier = FindSoldierByProfileID(JERRY_MILO_UB, FALSE );//JERRY
if( pJerrySoldier != NULL )
{
//Make sure we can see the pilot
gbPublicOpplist[OUR_TEAM][ pJerrySoldier->ubID ] = SEEN_CURRENTLY;
pJerrySoldier->bVisible = TRUE;
}
//Record the initial sector as ours
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
SectorInfo[(UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fSurfaceWasEverPlayerControlled = TRUE;
StrategicMap[(UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY )].fEnemyControlled = FALSE;
}
if ( gGameUBOptions.InJerry == TRUE )
{
//Set some variable so Jerry will be on the ground
pSoldier->fWaitingToGetupFromJA25Start = TRUE;
pSoldier->fIgnoreGetupFromCollapseCheck = TRUE;
//Lock the interface
guiPendingOverrideEvent = LU_BEGINUILOCK;
//pSoldier->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO; //to by³o wy³¹czone
//pSoldier->usStrategicInsertionData = GetInitialHeliGridNo( ); //to by³o wy³¹czone
RESETTIMECOUNTER( pSoldier->GetupFromJA25StartCounter, gsInitialHeliRandomTimes[6] + 800 + Random( 400 ) );
//should we be on our back or tummy
if ( Random( 100 ) < 50 )
pSoldier->EVENT_InitNewSoldierAnim( STAND_FALLFORWARD_STOP, 1, TRUE );
else
pSoldier->EVENT_InitNewSoldierAnim( FALLBACKHIT_STOP, 1, TRUE );
}
//Wont work cause it gets reset every frame
//make sure we can see Jerry
if ( gGameUBOptions.InJerry == TRUE )
{
pJerrySoldier = FindSoldierByProfileID( JERRY_MILO_UB, FALSE );//JERRY
if ( pJerrySoldier != NULL )
{
//Make sure we can see the pilot
gbPublicOpplist[OUR_TEAM][pJerrySoldier->ubID] = SEEN_CURRENTLY;
pJerrySoldier->bVisible = TRUE;
}
}
//Lock the interface
guiPendingOverrideEvent = LU_BEGINUILOCK;
}
}