- turned off compiler warning in VS2010

- fixed compiler error in VS2010

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8317 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-10-15 18:18:10 +00:00
parent 68294910b8
commit 5f4a7e2331
3 changed files with 15 additions and 11 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8317 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8317 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8317 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8317 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8317 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8317 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8317 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8297 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8317 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 16.09.12" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 16.10.15" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there
+2 -2
View File
@@ -5344,7 +5344,7 @@ FLOAT GetSAMMaxDistanceToCoveredSector( UINT8 usSam )
{
if ( ubSAMControlledSectors[y][x] & (1 << usSam) )
{
FLOAT dist = std::sqrt( (sam_x - x)*(sam_x - x) + (sam_y - y)*(sam_y - y) );
FLOAT dist = std::sqrt( FLOAT((sam_x - x)*(sam_x - x) + (sam_y - y)*(sam_y - y)) );
if ( maxdist < dist )
maxdist = dist;
@@ -5375,7 +5375,7 @@ BOOLEAN DoesSamCoverSector( UINT8 usSam, UINT8 usSector, BOOLEAN* apSamIsWorking
*apSamIsWorking = TRUE;
}
FLOAT dist = std::sqrt( (SECTORX( samsector ) - SECTORX( usSector ))*(SECTORX( samsector ) - SECTORX( usSector )) + (SECTORY( samsector ) - SECTORY( usSector ))*(SECTORY( samsector ) - SECTORY( usSector )) );
FLOAT dist = std::sqrt( FLOAT((SECTORX( samsector ) - SECTORX( usSector ))*(SECTORX( samsector ) - SECTORX( usSector )) + (SECTORY( samsector ) - SECTORY( usSector ))*(SECTORY( samsector ) - SECTORY( usSector ))) );
// determine max distance SAM has to cover
FLOAT sammaxdistance = GetSAMMaxDistanceToCoveredSector( usSam );
+4
View File
@@ -79,6 +79,10 @@ typedef struct
} ITEM_POOL_LOCATOR;
// silversurfer: added this to prevent tons of compiler warnings in VS2010 because of new behaviour for array initialization used in below structs
// see https://msdn.microsoft.com/en-us/library/1ywe7hcy.aspx
#pragma warning( disable : 4351 )
// Flugente: we can construct and deconstruct map structures via items.
typedef struct STRUCTURE_DECONSTRUCT {
STRUCTURE_DECONSTRUCT()