mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
IniOption ALWAYS_FOOD and some default changes
- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD - set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default - climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg - with current items, that's only the Tactical Sling (0.2 kg)
This commit is contained in:
@@ -1143,15 +1143,15 @@ ALLOW_LAZY_CIVILIANS = TRUE
|
||||
CIVILIANS_AVOID_PLAYER_MINES = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Default: FALSE
|
||||
; Default: TRUE
|
||||
; Additional civilians can be placed in maps via Lua scripts, see Scripts/strategicmap.lua: HandleSectorTacticalEntry()
|
||||
; It is also possible to place new merchants (that don't require a NPC profile) this way, see the same file
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
ALLOW_EXTRA_CIVILIANS = FALSE
|
||||
ALLOW_EXTRA_CIVILIANS = TRUE
|
||||
|
||||
; Allow placing of new merchants
|
||||
; Allow placing of new merchants (including the blackmarket dealer)
|
||||
; Note: this requires ALLOW_EXTRA_CIVILIANS to be TRUE
|
||||
ALLOW_EXTRA_MERCHANTS = FALSE
|
||||
ALLOW_EXTRA_MERCHANTS = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Default: FALSE
|
||||
@@ -2110,24 +2110,38 @@ CAN_CLIMB_ON_WALLS = TRUE
|
||||
; Tl;dr:
|
||||
; ------
|
||||
;
|
||||
; - no climbing with backpacks at all: MAX_BACKPACK_WEIGHT_TO_CLIMB = -1
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = TRUE
|
||||
; - no climbing with backpacks at all:
|
||||
;
|
||||
; - always climb with all backpacks: MAX_BACKPACK_WEIGHT_TO_CLIMB = -1
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = FALSE
|
||||
; MAX_BACKPACK_WEIGHT_TO_CLIMB = -1
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = TRUE
|
||||
;
|
||||
; - climb only with less heavy backpacks: MAX_BACKPACK_WEIGHT_TO_CLIMB = 30 (example value)
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = FALSE
|
||||
; - always climb with all backpacks:
|
||||
;
|
||||
; MAX_BACKPACK_WEIGHT_TO_CLIMB = -1
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = FALSE
|
||||
;
|
||||
; - climb, but restrict backpacks over certain weight limit:
|
||||
;
|
||||
; MAX_BACKPACK_WEIGHT_TO_CLIMB = 50 (example value: climb, but not if backpack is over 5 kg)
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = FALSE
|
||||
;
|
||||
; - no climbing, except for backpacks under certain weight limit:
|
||||
;
|
||||
; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 (example value: don't climb if backpack is over 0.5 kg)
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = TRUE
|
||||
;
|
||||
; default:
|
||||
; --------
|
||||
;
|
||||
; MAX_BACKPACK_WEIGHT_TO_CLIMB = -1
|
||||
; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5
|
||||
; USE_GLOBAL_BACKPACK_SETTINGS = TRUE
|
||||
;
|
||||
; Currently in unmodded 1.13 the Tactical Sling is the only backpack item under 0.5 kg,
|
||||
; so with default setting, no climbing, except when using the Tactical Sling.
|
||||
;
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
MAX_BACKPACK_WEIGHT_TO_CLIMB = -1
|
||||
MAX_BACKPACK_WEIGHT_TO_CLIMB = 5
|
||||
USE_GLOBAL_BACKPACK_SETTINGS = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -3091,6 +3105,26 @@ FOOD_DECAY_MODIFICATOR = 1.0
|
||||
; do mercs make sounds when eating/drinking?
|
||||
FOOD_EATING_SOUNDS = TRUE
|
||||
|
||||
; ******************************************************
|
||||
; Do food items show in game, even when not using FOOD?
|
||||
; ******************************************************
|
||||
;
|
||||
; Some players might want food items in game for roleplay reason, i.e. no food being sold at restaurants might seems odd ...
|
||||
; Others might find it bothersome to have that many food items in game when not using it.
|
||||
; With this option, it can be decided what it will be.
|
||||
;
|
||||
; With the option ALWAYS_FOOD set TRUE, food items will show even when not using the foodsystem (FOOD = FALSE).
|
||||
; Should ALWAYS_FOOD be set to FALSE, no food items will be shown without using the foodsystem.
|
||||
; If FOOD is set to TRUE, the settings in ALWAYS_FOOD won't matter, food items will show in this case.
|
||||
;
|
||||
; Any effects of those items which are specific to foodsystem won't come into play without the foodsystem used.
|
||||
; Example: We won't sate our hunger if we're not getting hungry in the first place.
|
||||
;
|
||||
; Default = FALSE
|
||||
; *****************************************************+
|
||||
|
||||
ALWAYS_FOOD = FALSE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
Reference in New Issue
Block a user