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The total weight of the equipment carried by a merc is now displayed in a tooltip.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8427 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+16
-2
@@ -609,6 +609,7 @@ MOUSE_REGION gMPanelRegion;
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MOUSE_REGION gMapViewRegion;
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MOUSE_REGION gMapScreenMaskRegion;
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MOUSE_REGION gTrashCanRegion;
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MOUSE_REGION gMapMercWeightRegion;
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MOUSE_REGION gMapMercCamoRegion;
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// mouse regions for team info panel
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@@ -5190,6 +5191,9 @@ UINT32 MapScreenHandle(void)
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// screen mask for animated cursors
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MSYS_DefineRegion( &gMapScreenMaskRegion, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_LOW,
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CURSOR_NORMAL, MSYS_NO_CALLBACK, MapScreenMarkRegionBtnCallback);
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// region for detailed merc weight
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MSYS_DefineRegion( &gMapMercWeightRegion, (MAP_WEIGHT_X + 2), (MAP_WEIGHT_Y), (MAP_WEIGHT_X + 28), (MAP_WEIGHT_Y + 10), MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
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// region for detailed merc camo
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MSYS_DefineRegion( &gMapMercCamoRegion, ( MAP_CAMMO_X + 2), ( MAP_CAMMO_Y ), (MAP_CAMMO_X + 28), (MAP_CAMMO_Y + 10), MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR, MSYS_NO_CALLBACK, MAPInvMoveCamoCallback );
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@@ -5244,6 +5248,7 @@ UINT32 MapScreenHandle(void)
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MSYS_AddRegion( &gMapViewRegion);
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MSYS_AddRegion( &gCharInfoFaceRegion);
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MSYS_AddRegion( &gMPanelRegion);
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MSYS_AddRegion( &gMapMercWeightRegion );
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MSYS_AddRegion( &gMapMercCamoRegion );
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if ( !gfFadeOutDone && !gfFadeIn )
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@@ -8550,6 +8555,7 @@ INT32 iCounter2 = 0;
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MSYS_RemoveRegion( &gCharInfoHandRegion );
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MSYS_RemoveRegion( &gMPanelRegion);
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MSYS_RemoveRegion( &gMapScreenMaskRegion );
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MSYS_RemoveRegion( &gMapMercWeightRegion );
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MSYS_RemoveRegion( &gMapMercCamoRegion);
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fInMapMode = FALSE;
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@@ -9259,8 +9265,9 @@ void CreateDestroyMapInvButton()
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InitInvSlotInterface( gMapScreenInvPocketXY, &gSCamoXY, MAPInvMoveCallback, MAPInvClickCallback, MAPInvMoveCamoCallback, MAPInvClickCamoCallback, FALSE );
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MSYS_EnableRegion(&gMPanelRegion);
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MSYS_EnableRegion(&gMapMercWeightRegion);
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MSYS_EnableRegion(&gMapMercCamoRegion);
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// switch hand region help text to "Exit Inventory"
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SetRegionFastHelpText( &gCharInfoHandRegion, pMiscMapScreenMouseRegionHelpText[ 2 ] );
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@@ -9280,6 +9287,7 @@ void CreateDestroyMapInvButton()
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//UnloadButtonImage( giMapInvButtonImage );
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fTeamPanelDirty=TRUE;
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MSYS_DisableRegion(&gMPanelRegion);
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MSYS_DisableRegion(&gMapMercWeightRegion);
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MSYS_DisableRegion(&gMapMercCamoRegion);
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// switch hand region help text to "Enter Inventory"
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@@ -9419,7 +9427,7 @@ void BltCharInvPanel()
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swprintf( sString, L"%3d", CalculateCarriedWeight( pSoldier ) );
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FindFontRightCoordinates(MAP_WEIGHT_X, MAP_WEIGHT_Y, MAP_PERCENT_WIDTH, MAP_PERCENT_HEIGHT, sString, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, sString );
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ApplyEquipmentBonuses(pSoldier);
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// Display camo value
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@@ -9495,6 +9503,12 @@ void BltCharInvPanel()
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}
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SetRegionFastHelpText( &(gMapMercCamoRegion), pStr );
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// Flugente: weight help text
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FLOAT totalweight = GetTotalWeight( pSoldier );
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swprintf( pStr, gzMiscItemStatsFasthelp[35], totalweight / 10.0 );
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SetRegionFastHelpText( &(gMapMercWeightRegion), pStr );
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}
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}
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@@ -469,6 +469,7 @@ MOUSE_REGION gTEAM_FirstHandInv[ NUMBER_OF_SOLDIERS_PER_SQUAD ];
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MOUSE_REGION gTEAM_SecondHandInv[ NUMBER_OF_SOLDIERS_PER_SQUAD ];
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MOUSE_REGION gTEAM_EnemyIndicator[ NUMBER_OF_SOLDIERS_PER_SQUAD ];
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MOUSE_REGION gSM_SELMERCWeightRegion; // Added by Flugente
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MOUSE_REGION gSM_SELMERCCamoRegion; // Added by Sandro
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BOOLEAN gfTEAM_HandInvDispText[ NUMBER_OF_SOLDIERS_PER_SQUAD ][ NUM_INV_SLOTS ];
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@@ -2105,6 +2106,11 @@ BOOLEAN InitializeSMPanel( )
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SM_SELMERC_BARS_TIP_X + SM_SELMERC_BARS_TIP_WIDTH, SM_SELMERC_BARS_TIP_Y + SM_SELMERC_BARS_TIP_HEIGHT, MSYS_PRIORITY_NORMAL,
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MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectedMercButtonCallback );
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MSYS_AddRegion( &gSM_SELMERCBarsRegion );
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MSYS_DefineRegion( &gSM_SELMERCWeightRegion, (SM_WEIGHT_X + 2), (SM_WEIGHT_Y),
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(SM_WEIGHT_X + 28), (SM_WEIGHT_Y + 10), MSYS_PRIORITY_NORMAL,
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MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectedMercButtonCallback );
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MSYS_AddRegion( &gSM_SELMERCWeightRegion );
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// Added by SANDRO - define region for camo tooltip window
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MSYS_DefineRegion( &gSM_SELMERCCamoRegion, ( SM_CAMMO_X + 2), ( SM_CAMMO_Y ),
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@@ -2456,7 +2462,7 @@ BOOLEAN ShutdownSMPanel( )
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MSYS_RemoveRegion( &gSM_SELMERCBarsRegion );
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MSYS_RemoveRegion( &gSM_SELMERCMoneyRegion );
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MSYS_RemoveRegion( &gSM_SELMERCEnemyIndicatorRegion );
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MSYS_RemoveRegion( &gSM_SELMERCWeightRegion );
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MSYS_RemoveRegion( &gSM_SELMERCCamoRegion ); // added - SANDRO
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HandleMouseOverSoldierFaceForContMove( gpSMCurrentMerc, FALSE );
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@@ -2854,16 +2860,13 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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swprintf( sString, L"%3d", max(0, min(max((gpSMCurrentMerc->bCamo + gpSMCurrentMerc->wornCamo), max((gpSMCurrentMerc->urbanCamo+gpSMCurrentMerc->wornUrbanCamo), max((gpSMCurrentMerc->desertCamo+gpSMCurrentMerc->wornDesertCamo), (gpSMCurrentMerc->snowCamo+gpSMCurrentMerc->wornSnowCamo)))),100)) );
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FindFontRightCoordinates(SM_CAMMO_X, SM_CAMMO_Y ,SM_PERCENT_WIDTH ,SM_PERCENT_HEIGHT ,sString, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY , sString );
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// reset to frame buffer!
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SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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RestoreExternBackgroundRect( INTERFACE_START_X, INV_INTERFACE_START_Y, SCREEN_WIDTH - INTERFACE_START_X , INV_INTERFACE_HEIGHT );
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RenderSoldierFace( gpSMCurrentMerc, SM_SELMERC_FACE_X, SM_SELMERC_FACE_Y, TRUE );
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}
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// Render Name!
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@@ -2956,6 +2959,12 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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SetRegionFastHelpText( &(gSM_SELMERCCamoRegion), pStr );
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SetRegionHelpEndCallback( &gSM_SELMERCCamoRegion, SkiHelpTextDoneCallBack );
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// Flugente: weight help text
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FLOAT totalweight = GetTotalWeight( gpSMCurrentMerc );
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swprintf( pStr, gzMiscItemStatsFasthelp[35], totalweight / 10.0 );
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SetRegionFastHelpText( &(gSM_SELMERCWeightRegion), pStr );
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/////////////////////////////////////////////////////////////////////////////////////////
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// UPdate stats!
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+1
-1
@@ -734,7 +734,7 @@ extern CHAR16 gWeaponStatsDesc[][ 20 ];
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// HEADROCK: Added externs for Item Description Box icon and stat tooltips
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// Note that I've inflated some of these to 20 to avoid issues.
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extern STR16 gzWeaponStatsFasthelpTactical[ 33 ];
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extern STR16 gzMiscItemStatsFasthelp[ 35 ];
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extern STR16 gzMiscItemStatsFasthelp[];
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// HEADROCK HAM 4: New tooltip texts
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extern STR16 gzUDBButtonTooltipText[ 3 ];
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extern STR16 gzUDBHeaderTooltipText[ 4 ];
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+10
-1
@@ -2783,6 +2783,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] =
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"火炮攻击", //L"Artillery Strike",
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L"通讯干扰", //L"Jam communications",
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@@ -2798,6 +2801,9 @@ STR16 pTraitSkillsMenuStrings[] =
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"命令某分区发动火炮攻击。", //L"Order an artillery strike from sector...",
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L"所有通讯频率加入空白噪音,阻断正常通讯。", //L"Fill all radio frequencies with white noise, making communications impossible.",
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@@ -3560,7 +3566,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|维|修|难|度\n \n决定了修理难度以及谁可以完全修复其损坏值\n \n绿色 = 任何人都可以修理\n \n黄色 = 只有特殊NPC可以修复损坏值\n \n红色 = 这个物品不能被修理\n \n 越高越好", //L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"物品大小修正(越低越好)", // 0
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L"可靠性修正",
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@@ -3597,6 +3603,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"隧道视野百分比(越低越好)",
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L"精瞄加成所需最小距离",
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L"按住 |C|t|r|l 点击装备物品", //L"Hold |C|t|r|l to compare items", item compare help text
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L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
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};
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// HEADROCK: End new tooltip text
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@@ -4337,6 +4344,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|鼠|标|左|击: 切换显示杂项物品 \n|鼠|标|右|击: 只显示杂项物品 ", // HEADROCK HAM 5: Filter Button
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L"切换搬运中的物品", // Flugente: move item display
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+10
-1
@@ -2782,6 +2782,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"Artillery Strike",
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L"Jam communications",
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@@ -2797,6 +2800,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"Order an artillery strike from sector...",
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L"Fill all radio frequencies with white noise, making communications impossible.",
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@@ -3561,7 +3567,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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L"Reliability Modifier",
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@@ -3598,6 +3604,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Tunnel Vision Percentage (Lower is better)",
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L"Minimum Range for Aiming Bonus",
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L"Hold |C|t|r|l to compare items", // item compare help text
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L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
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};
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// HEADROCK: End new tooltip text
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@@ -4342,6 +4349,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
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L"Toggle Get Item Display", // Flugente: move item display // TODO.Translate
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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@@ -2793,6 +2793,7 @@ STR16 pTraitSkillsMenuStrings[] =
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// various
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L"Spotter",
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L"Focus",
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2808,6 +2809,7 @@ STR16 pTraitSkillsMenuDescStrings[] =
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.",
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L"Increase interrupt modifier (penalty outside of area)",
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -3560,7 +3562,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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L"Reliability Modifier",
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@@ -3597,6 +3599,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Tunnel Vision Percentage (Lower is better)",
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L"Minimum Range for Aiming Bonus",
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L"Hold |C|t|r|l to compare items", // item compare help text
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L"Equipment weight: %4.1f kg", // 35
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};
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// HEADROCK: End new tooltip text
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@@ -4338,6 +4341,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
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L"Toggle Get Item Display", // Flugente: move item display
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L"Save Gear Template",
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+10
-1
@@ -2791,6 +2791,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] =
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"Tir d'artillerie",
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L"Brouiller les communications",
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@@ -2806,6 +2809,9 @@ STR16 pTraitSkillsMenuStrings[] =
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"Ordonner un tir d'artillerie au secteur...",
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L"Brouiller toutes les fréquences radios pour rendre les communications impossibles.",
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@@ -3566,7 +3572,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|F|a|c|i|l|i|t|é |d|e |r|é|p|a|r|a|t|i|o|n\n \nDétermine la difficulté à réparer une arme\net qui peut la réparer complètement.\n \nVert = N'importe qui peut la réparer.\n \nJaune = Seuls des PNJ spécialisés peuvent la\nréparer au-delà du seuil de réparation.\n \nRouge = L'arme ne peut pas être réparée.\n \nValeur élevée recommandée.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Facteur d'encombrement (Valeur faible recommandée)", // 0
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L"Facteur de fiabilité",
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@@ -3603,6 +3609,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Pourcentage d'effet tunnel (Valeur faible recommandée)",
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L"Portée minimale pour bonus de visée",
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L"Maintenez |C|T|R|L pour comparer les objets", // item compare help text
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L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
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};
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// HEADROCK: End new tooltip text
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@@ -4345,6 +4352,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|C|l|i|c |G|. : Avec/sans objets divers\n|C|l|i|c |D|. : Voir que les objets divers", // HEADROCK HAM 5: Filter Button
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L"Pour afficher ou non les objets déplacés.", // Flugente: move item display
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+11
-2
@@ -2786,6 +2786,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] =
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{
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// sniper
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L"Fokus",
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// radio operator
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L"Artillerie befehligen",
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L"Kommunikation stören",
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@@ -2801,8 +2804,11 @@ STR16 pTraitSkillsMenuStrings[] =
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
|
||||
L"Artillerieanschlag befehligen von einem Sektor...",
|
||||
L"Artillerieschlag befehligen von einem Sektor...",
|
||||
L"Alle Funkfrequenzen mit weißem Rauschen füllen, sodass eine Kommunikation nicht mehr möglich ist.",
|
||||
L"Nach Störsignalen scannen.",
|
||||
L"Das Radiogerät verwenden, um feindliche Bewegungen zu orten.",
|
||||
@@ -3570,7 +3576,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
|
||||
L"|R|e|p|a|r|a|t|u|r|l|e|i|c|h|t|i|g|k|e|i|t\n \nBestimmt, wie schwierig es ist, die Waffe\nzu reparieren und wer sie vollständig reparieren kann.\n \ngrün = Jeder kann sie reparieren.\n \ngelb = Nur spezielle NPCs können\nsie über die Reparaturschwelle hinaus reparieren.\n \nrot = Dieser Gegenstand kann nicht repariert werden.\n \nHöher ist besser.",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
STR16 gzMiscItemStatsFasthelp[] =
|
||||
{
|
||||
L"Gegenstandsgrößen-Modifikator (Niedriger ist besser)",
|
||||
L"Zuverlässigkeits-Modifikator",
|
||||
@@ -3607,6 +3613,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
L"Tunnelblick-Modifikator (Niedriger ist besser)",
|
||||
L"Minimale Reichweite für Zielbonus",
|
||||
L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
|
||||
L"Gesamtgewicht: %4.1f kg", // 35
|
||||
};
|
||||
|
||||
// HEADROCK: End new tooltip text
|
||||
@@ -4331,6 +4338,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
// 16 - 20
|
||||
L"|L|i|n|k|e|r |K|l|i|c|k: Ein-/Ausblenden von anderen Gegenständen\n|R|e|c|h|t|e|r |K|l|i|c|k: Nur andere Gegenstände anzeigen", // HEADROCK HAM 5: Filter Button
|
||||
L"Ein-/Ausblenden von zu bewegenden Gegenständen", // Flugente: move item display
|
||||
L"Save Gear Template", // TODO.Translate
|
||||
L"Load Gear Template...",
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
+10
-1
@@ -2777,6 +2777,9 @@ STR16 pMilitiaControlMenuStrings[] =
|
||||
//Flugente
|
||||
STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
{
|
||||
// sniper
|
||||
L"Focus", // TODO.Translate
|
||||
|
||||
// radio operator
|
||||
L"Artillery Strike",
|
||||
L"Jam communications",
|
||||
@@ -2792,6 +2795,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
STR16 pTraitSkillsMenuDescStrings[] =
|
||||
{
|
||||
// sniper
|
||||
L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
|
||||
|
||||
// radio operator
|
||||
L"Order an artillery strike from sector...",
|
||||
L"Fill all radio frequencies with white noise, making communications impossible.",
|
||||
@@ -3556,7 +3562,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
|
||||
L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
STR16 gzMiscItemStatsFasthelp[] =
|
||||
{
|
||||
L"Item Size Modifier (Lower is better)", // 0
|
||||
L"Reliability Modifier",
|
||||
@@ -3593,6 +3599,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
L"Tunnel Vision Percentage (Lower is better)",
|
||||
L"Minimum Range for Aiming Bonus",
|
||||
L"Hold |C|t|r|l to compare items", // item compare help text
|
||||
L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
|
||||
};
|
||||
|
||||
// HEADROCK: End new tooltip text
|
||||
@@ -4336,6 +4343,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"Toggle Get Item Display", // Flugente: move item display // TODO.Translate
|
||||
L"Save Gear Template", // TODO.Translate
|
||||
L"Load Gear Template...",
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
+10
-1
@@ -2789,6 +2789,9 @@ STR16 pMilitiaControlMenuStrings[] =
|
||||
//Flugente
|
||||
STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
{
|
||||
// sniper
|
||||
L"Focus", // TODO.Translate
|
||||
|
||||
// radio operator
|
||||
L"Artillery Strike",
|
||||
L"Jam communications",
|
||||
@@ -2804,6 +2807,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
STR16 pTraitSkillsMenuDescStrings[] =
|
||||
{
|
||||
// sniper
|
||||
L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
|
||||
|
||||
// radio operator
|
||||
L"Order an artillery strike from sector...",
|
||||
L"Fill all radio frequencies with white noise, making communications impossible.",
|
||||
@@ -3566,7 +3572,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
|
||||
L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
STR16 gzMiscItemStatsFasthelp[] =
|
||||
{
|
||||
L"Modyf. rozmiaru (mniej - lepiej)", // 0
|
||||
L"Modyf. sprawności",
|
||||
@@ -3603,6 +3609,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
L"Widzenie tunelowe w % (mniej - lepiej)",
|
||||
L"Min. zasg. dla bonusu cel.",
|
||||
L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
|
||||
L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
|
||||
};
|
||||
|
||||
// HEADROCK: End new tooltip text
|
||||
@@ -4347,6 +4354,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"Toggle Get Item Display", // Flugente: move item display // TODO.Translate
|
||||
L"Save Gear Template", // TODO.Translate
|
||||
L"Load Gear Template...",
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
+10
-1
@@ -2783,6 +2783,9 @@ STR16 pMilitiaControlMenuStrings[] =
|
||||
//Flugente
|
||||
STR16 pTraitSkillsMenuStrings[] =
|
||||
{
|
||||
// sniper
|
||||
L"Focus", // TODO.Translate
|
||||
|
||||
// radio operator
|
||||
L"Артналет",
|
||||
L"Постановка помех",
|
||||
@@ -2798,6 +2801,9 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
STR16 pTraitSkillsMenuDescStrings[] =
|
||||
{
|
||||
// sniper
|
||||
L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
|
||||
|
||||
// radio operator
|
||||
L"Вызвать артиллерийский удар из сектора...",
|
||||
L"Заполнить эфир помехами, чтобы сделать невозможным использование средств связи.",
|
||||
@@ -3560,7 +3566,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
|
||||
L"|Л|ё|г|к|о|с|т|ь |п|о|ч|и|н|к|и\n \nОпределяет сложность починки этого оружия,\nа также то, кто сможет полностью починить его.\nЗеленый - может починить кто угодно.\n \nЖелтый - только некоторые NPC\nмогут починить его свыше порога ремонта.\n \nКрасный - эту вещь починить невозможно.\n \nБольше - лучше.",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
STR16 gzMiscItemStatsFasthelp[] =
|
||||
{
|
||||
L"Модификатор размера предмета\n(меньше - лучше)", //0
|
||||
L"Модификатор надёжности",
|
||||
@@ -3597,6 +3603,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
L"Туннельное зрение\n(меньше - лучше)",
|
||||
L"Минимальное расстояние\nдля бонуса при прицеливании",
|
||||
L"Зажмите |C|t|r|l для сравнения предметов", // item compare help text
|
||||
L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
|
||||
};
|
||||
|
||||
// HEADROCK: End new tooltip text
|
||||
@@ -4338,6 +4345,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
// 16 - 20
|
||||
L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Скрыть прочие предметы\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: Показать прочие предметы", // HEADROCK HAM 5: Filter Button
|
||||
L"Переключить отображение перемещения предметов", // Flugente: move item display
|
||||
L"Save Gear Template", // TODO.Translate
|
||||
L"Load Gear Template...",
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
Reference in New Issue
Block a user