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The total weight of the equipment carried by a merc is now displayed in a tooltip.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8427 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -734,7 +734,7 @@ extern CHAR16 gWeaponStatsDesc[][ 20 ];
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// HEADROCK: Added externs for Item Description Box icon and stat tooltips
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// Note that I've inflated some of these to 20 to avoid issues.
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extern STR16 gzWeaponStatsFasthelpTactical[ 33 ];
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extern STR16 gzMiscItemStatsFasthelp[ 35 ];
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extern STR16 gzMiscItemStatsFasthelp[];
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// HEADROCK HAM 4: New tooltip texts
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extern STR16 gzUDBButtonTooltipText[ 3 ];
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extern STR16 gzUDBHeaderTooltipText[ 4 ];
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+10
-1
@@ -2783,6 +2783,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] =
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"火炮攻击", //L"Artillery Strike",
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L"通讯干扰", //L"Jam communications",
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@@ -2798,6 +2801,9 @@ STR16 pTraitSkillsMenuStrings[] =
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"命令某分区发动火炮攻击。", //L"Order an artillery strike from sector...",
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L"所有通讯频率加入空白噪音,阻断正常通讯。", //L"Fill all radio frequencies with white noise, making communications impossible.",
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@@ -3560,7 +3566,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|维|修|难|度\n \n决定了修理难度以及谁可以完全修复其损坏值\n \n绿色 = 任何人都可以修理\n \n黄色 = 只有特殊NPC可以修复损坏值\n \n红色 = 这个物品不能被修理\n \n 越高越好", //L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"物品大小修正(越低越好)", // 0
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L"可靠性修正",
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@@ -3597,6 +3603,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"隧道视野百分比(越低越好)",
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L"精瞄加成所需最小距离",
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L"按住 |C|t|r|l 点击装备物品", //L"Hold |C|t|r|l to compare items", item compare help text
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L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
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};
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// HEADROCK: End new tooltip text
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@@ -4337,6 +4344,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|鼠|标|左|击: 切换显示杂项物品 \n|鼠|标|右|击: 只显示杂项物品 ", // HEADROCK HAM 5: Filter Button
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L"切换搬运中的物品", // Flugente: move item display
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+10
-1
@@ -2782,6 +2782,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"Artillery Strike",
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L"Jam communications",
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@@ -2797,6 +2800,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"Order an artillery strike from sector...",
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L"Fill all radio frequencies with white noise, making communications impossible.",
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@@ -3561,7 +3567,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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L"Reliability Modifier",
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@@ -3598,6 +3604,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Tunnel Vision Percentage (Lower is better)",
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L"Minimum Range for Aiming Bonus",
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L"Hold |C|t|r|l to compare items", // item compare help text
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L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
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};
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// HEADROCK: End new tooltip text
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@@ -4342,6 +4349,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
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L"Toggle Get Item Display", // Flugente: move item display // TODO.Translate
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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@@ -2793,6 +2793,7 @@ STR16 pTraitSkillsMenuStrings[] =
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// various
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L"Spotter",
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L"Focus",
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2808,6 +2809,7 @@ STR16 pTraitSkillsMenuDescStrings[] =
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.",
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L"Increase interrupt modifier (penalty outside of area)",
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -3560,7 +3562,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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L"Reliability Modifier",
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@@ -3597,6 +3599,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Tunnel Vision Percentage (Lower is better)",
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L"Minimum Range for Aiming Bonus",
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L"Hold |C|t|r|l to compare items", // item compare help text
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L"Equipment weight: %4.1f kg", // 35
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};
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// HEADROCK: End new tooltip text
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@@ -4338,6 +4341,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
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L"Toggle Get Item Display", // Flugente: move item display
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L"Save Gear Template",
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+10
-1
@@ -2791,6 +2791,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] =
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"Tir d'artillerie",
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L"Brouiller les communications",
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@@ -2806,6 +2809,9 @@ STR16 pTraitSkillsMenuStrings[] =
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"Ordonner un tir d'artillerie au secteur...",
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L"Brouiller toutes les fréquences radios pour rendre les communications impossibles.",
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@@ -3566,7 +3572,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|F|a|c|i|l|i|t|é |d|e |r|é|p|a|r|a|t|i|o|n\n \nDétermine la difficulté à réparer une arme\net qui peut la réparer complètement.\n \nVert = N'importe qui peut la réparer.\n \nJaune = Seuls des PNJ spécialisés peuvent la\nréparer au-delà du seuil de réparation.\n \nRouge = L'arme ne peut pas être réparée.\n \nValeur élevée recommandée.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Facteur d'encombrement (Valeur faible recommandée)", // 0
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L"Facteur de fiabilité",
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@@ -3603,6 +3609,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Pourcentage d'effet tunnel (Valeur faible recommandée)",
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L"Portée minimale pour bonus de visée",
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L"Maintenez |C|T|R|L pour comparer les objets", // item compare help text
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L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
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};
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// HEADROCK: End new tooltip text
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@@ -4345,6 +4352,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|C|l|i|c |G|. : Avec/sans objets divers\n|C|l|i|c |D|. : Voir que les objets divers", // HEADROCK HAM 5: Filter Button
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L"Pour afficher ou non les objets déplacés.", // Flugente: move item display
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+11
-2
@@ -2786,6 +2786,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] =
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{
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// sniper
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L"Fokus",
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// radio operator
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L"Artillerie befehligen",
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L"Kommunikation stören",
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@@ -2801,8 +2804,11 @@ STR16 pTraitSkillsMenuStrings[] =
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"Artillerieanschlag befehligen von einem Sektor...",
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L"Artillerieschlag befehligen von einem Sektor...",
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L"Alle Funkfrequenzen mit weißem Rauschen füllen, sodass eine Kommunikation nicht mehr möglich ist.",
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L"Nach Störsignalen scannen.",
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L"Das Radiogerät verwenden, um feindliche Bewegungen zu orten.",
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@@ -3570,7 +3576,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|R|e|p|a|r|a|t|u|r|l|e|i|c|h|t|i|g|k|e|i|t\n \nBestimmt, wie schwierig es ist, die Waffe\nzu reparieren und wer sie vollständig reparieren kann.\n \ngrün = Jeder kann sie reparieren.\n \ngelb = Nur spezielle NPCs können\nsie über die Reparaturschwelle hinaus reparieren.\n \nrot = Dieser Gegenstand kann nicht repariert werden.\n \nHöher ist besser.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Gegenstandsgrößen-Modifikator (Niedriger ist besser)",
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L"Zuverlässigkeits-Modifikator",
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@@ -3607,6 +3613,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Tunnelblick-Modifikator (Niedriger ist besser)",
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L"Minimale Reichweite für Zielbonus",
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L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
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L"Gesamtgewicht: %4.1f kg", // 35
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};
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// HEADROCK: End new tooltip text
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@@ -4331,6 +4338,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|L|i|n|k|e|r |K|l|i|c|k: Ein-/Ausblenden von anderen Gegenständen\n|R|e|c|h|t|e|r |K|l|i|c|k: Nur andere Gegenstände anzeigen", // HEADROCK HAM 5: Filter Button
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L"Ein-/Ausblenden von zu bewegenden Gegenständen", // Flugente: move item display
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+10
-1
@@ -2777,6 +2777,9 @@ STR16 pMilitiaControlMenuStrings[] =
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//Flugente
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STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"Artillery Strike",
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L"Jam communications",
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@@ -2792,6 +2795,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// sniper
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L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
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// radio operator
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L"Order an artillery strike from sector...",
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L"Fill all radio frequencies with white noise, making communications impossible.",
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@@ -3556,7 +3562,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
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L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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L"Reliability Modifier",
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@@ -3593,6 +3599,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Tunnel Vision Percentage (Lower is better)",
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L"Minimum Range for Aiming Bonus",
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L"Hold |C|t|r|l to compare items", // item compare help text
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L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
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};
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// HEADROCK: End new tooltip text
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@@ -4336,6 +4343,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
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L"Toggle Get Item Display", // Flugente: move item display // TODO.Translate
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L"Save Gear Template", // TODO.Translate
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L"Load Gear Template...",
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};
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STR16 pMapScreenBottomFastHelp[] =
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+10
-1
@@ -2789,6 +2789,9 @@ STR16 pMilitiaControlMenuStrings[] =
|
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//Flugente
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STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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{
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// sniper
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L"Focus", // TODO.Translate
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// radio operator
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L"Artillery Strike",
|
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L"Jam communications",
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@@ -2804,6 +2807,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
|
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{
|
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// sniper
|
||||
L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
|
||||
|
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// radio operator
|
||||
L"Order an artillery strike from sector...",
|
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L"Fill all radio frequencies with white noise, making communications impossible.",
|
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@@ -3566,7 +3572,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
|
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L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
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};
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STR16 gzMiscItemStatsFasthelp[ 35 ] =
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STR16 gzMiscItemStatsFasthelp[] =
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{
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L"Modyf. rozmiaru (mniej - lepiej)", // 0
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L"Modyf. sprawności",
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@@ -3603,6 +3609,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
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L"Widzenie tunelowe w % (mniej - lepiej)",
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L"Min. zasg. dla bonusu cel.",
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L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
|
||||
L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
|
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};
|
||||
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// HEADROCK: End new tooltip text
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@@ -4347,6 +4354,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
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// 16 - 20
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L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
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L"Toggle Get Item Display", // Flugente: move item display // TODO.Translate
|
||||
L"Save Gear Template", // TODO.Translate
|
||||
L"Load Gear Template...",
|
||||
};
|
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STR16 pMapScreenBottomFastHelp[] =
|
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+10
-1
@@ -2783,6 +2783,9 @@ STR16 pMilitiaControlMenuStrings[] =
|
||||
//Flugente
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STR16 pTraitSkillsMenuStrings[] =
|
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{
|
||||
// sniper
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||||
L"Focus", // TODO.Translate
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||||
|
||||
// radio operator
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||||
L"Артналет",
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||||
L"Постановка помех",
|
||||
@@ -2798,6 +2801,9 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
STR16 pTraitSkillsMenuDescStrings[] =
|
||||
{
|
||||
// sniper
|
||||
L"Increase interrupt modifier (malus outside of area)", // TODO.Translate
|
||||
|
||||
// radio operator
|
||||
L"Вызвать артиллерийский удар из сектора...",
|
||||
L"Заполнить эфир помехами, чтобы сделать невозможным использование средств связи.",
|
||||
@@ -3560,7 +3566,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
|
||||
L"|Л|ё|г|к|о|с|т|ь |п|о|ч|и|н|к|и\n \nОпределяет сложность починки этого оружия,\nа также то, кто сможет полностью починить его.\nЗеленый - может починить кто угодно.\n \nЖелтый - только некоторые NPC\nмогут починить его свыше порога ремонта.\n \nКрасный - эту вещь починить невозможно.\n \nБольше - лучше.",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
STR16 gzMiscItemStatsFasthelp[] =
|
||||
{
|
||||
L"Модификатор размера предмета\n(меньше - лучше)", //0
|
||||
L"Модификатор надёжности",
|
||||
@@ -3597,6 +3603,7 @@ STR16 gzMiscItemStatsFasthelp[ 35 ] =
|
||||
L"Туннельное зрение\n(меньше - лучше)",
|
||||
L"Минимальное расстояние\nдля бонуса при прицеливании",
|
||||
L"Зажмите |C|t|r|l для сравнения предметов", // item compare help text
|
||||
L"Equipment weight: %4.1f kg", // 35 // TODO.Translate
|
||||
};
|
||||
|
||||
// HEADROCK: End new tooltip text
|
||||
@@ -4338,6 +4345,8 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
// 16 - 20
|
||||
L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Скрыть прочие предметы\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: Показать прочие предметы", // HEADROCK HAM 5: Filter Button
|
||||
L"Переключить отображение перемещения предметов", // Flugente: move item display
|
||||
L"Save Gear Template", // TODO.Translate
|
||||
L"Load Gear Template...",
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
Reference in New Issue
Block a user