Fix: multiplayer starting coordinates were wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-23 13:46:39 +00:00
parent 6668b31bd4
commit 603b1422d4
+2 -2
View File
@@ -118,8 +118,8 @@ void FillCentreGridnos(BOOLEAN fCenterOnly)
INT32 y_base = world_rows_adjusted/2;
INT32 totallen = std::sqrt((float)(world_rows_adjusted * world_rows_adjusted + world_cols_adjusted * world_cols_adjusted));
INT32 droplen = totallen * (1.0f - 2 * xratio);
INT32 steplen = droplen / CENTER_ENTRY_POINTS_ROW;
INT32 droplen = (FLOAT)(totallen * (1.0f - 2 * xratio));
FLOAT steplen = (FLOAT)(droplen) / (FLOAT)(CENTER_ENTRY_POINTS_ROW);
UINT16 cnt = 0;
for(UINT16 i = 0; i < CENTER_ENTRY_POINTS_ROW; ++i)