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- New: Additional battlesounds can be used - simply increase the numbering after a sound (xxx_LAUGH, xxx_LAUGH2, xxx_LAUGH3...)
- Fix: CHANCE_SAY_ANNOYING_PHRASE causes non-low morale battle sounds not to be played when they should git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15623,7 +15623,7 @@ void RandomAwakeSelectedMercConfirmsStrategicMove( void )
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// select that merc so that when he speaks we're showing his portrait and not someone else
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ChangeSelectedInfoChar( ubSelectedMercIndex[ ubChosenMerc ], FALSE );
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MercPtrs[ ubSelectedMercID[ ubChosenMerc ] ]->DoMercBattleSound( ( UINT8 ) ( Random(2) ? BATTLE_SOUND_OK1 : BATTLE_SOUND_OK2 ) );
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MercPtrs[ ubSelectedMercID[ ubChosenMerc ] ]->DoMercBattleSound( BATTLE_SOUND_OK1 );
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//TacticalCharacterDialogue( MercPtrs[ ubSelectedMercID[ ubChosenMerc ] ], ubQuoteNum );
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}
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}
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