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https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+10
-10
@@ -3277,12 +3277,12 @@ BOOLEAN CanMercBeHired()
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if( gMercProfiles[ gbCurrentSoldier ].bHatedTime[ i ] < 24 )
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{
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WaitForMercToFinishTalkingOrUserToClick();
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATE_MERC_1_ON_TEAM);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATED_1_ON_TEAM );
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fRetVal = FALSE;
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}
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else
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{
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_MERC_1);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
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fRetVal = TRUE;
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}
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}
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@@ -3291,12 +3291,12 @@ BOOLEAN CanMercBeHired()
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if( gMercProfiles[ gbCurrentSoldier ].bHatedTime[ i ] < 24 )
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{
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WaitForMercToFinishTalkingOrUserToClick();
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATE_MERC_2_ON_TEAM);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATED_2_ON_TEAM );
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fRetVal = FALSE;
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}
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else
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{
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_MERC_2);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_HATED_2 );
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// DelayMercSpeech( gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_MERC_2, 750, TRUE, FALSE );
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fRetVal = TRUE;
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}
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@@ -3306,12 +3306,12 @@ BOOLEAN CanMercBeHired()
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if( gMercProfiles[ gbCurrentSoldier ].bHatedTime[ i ] < 24 )
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{
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WaitForMercToFinishTalkingOrUserToClick();
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATE_MERC_3_ON_TEAM);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATED_3_ON_TEAM );
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fRetVal = FALSE;
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}
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else
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{
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_MERC_3);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_HATED_3 );
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fRetVal = TRUE;
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}
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}
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@@ -3320,12 +3320,12 @@ BOOLEAN CanMercBeHired()
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if( gMercProfiles[ gbCurrentSoldier ].bHatedTime[ i ] < 24 )
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{
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WaitForMercToFinishTalkingOrUserToClick();
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATE_MERC_4_ON_TEAM);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATED_4_ON_TEAM );
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fRetVal = FALSE;
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}
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else
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{
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_MERC_4);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_HATED_4 );
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fRetVal = TRUE;
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}
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}
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@@ -3334,12 +3334,12 @@ BOOLEAN CanMercBeHired()
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if( gMercProfiles[ gbCurrentSoldier ].bHatedTime[ i ] < 24 )
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{
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WaitForMercToFinishTalkingOrUserToClick();
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATE_MERC_5_ON_TEAM);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_HATED_5_ON_TEAM );
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fRetVal = FALSE;
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}
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else
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{
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_MERC_5);
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InitVideoFaceTalking(gbCurrentSoldier, QUOTE_PERSONALITY_BIAS_WITH_HATED_5 );
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fRetVal = TRUE;
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}
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}
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@@ -586,15 +586,15 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
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if ( fUnhappy )
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{
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if( i == 0 )
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usReasonQuote = QUOTE_HATE_MERC_1_ON_TEAM_WONT_RENEW;
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usReasonQuote = QUOTE_HATED_1_ON_TEAM_WONT_RENEW;
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else if( i == 1 )
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usReasonQuote = QUOTE_HATE_MERC_2_ON_TEAM_WONT_RENEW;
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usReasonQuote = QUOTE_HATED_2_ON_TEAM_WONT_RENEW;
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else if( i == 2 )
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usReasonQuote = QUOTE_HATE_MERC_3_ON_TEAM_WONT_RENEW;
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usReasonQuote = QUOTE_HATED_3_ON_TEAM_WONT_RENEW;
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else if( i == 3 )
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usReasonQuote = QUOTE_HATE_MERC_4_ON_TEAM_WONT_RENEW;
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usReasonQuote = QUOTE_HATED_4_ON_TEAM_WONT_RENEW;
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else if( i == 4 )
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usReasonQuote = QUOTE_HATE_MERC_5_ON_TEAM_WONT_RENEW;
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usReasonQuote = QUOTE_HATED_5_ON_TEAM_WONT_RENEW;
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// use first hated in case there are multiple
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break;
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}
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@@ -615,9 +615,9 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
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{
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// our tolerance has run out!
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fUnhappy = TRUE;
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usReasonQuote = QUOTE_LEARNED_TO_HATE_MERC_1_ON_TEAM_WONT_RENEW;
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usReasonQuote = QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW;
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}
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}
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else if ( gMercProfiles[ pSoldier->ubProfile ].bLearnToHateCount <= gMercProfiles[ pSoldier->ubProfile ].bLearnToHateTime / 2 )
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{
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pHated = FindSoldierByProfileID( bMercID, TRUE );
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@@ -626,7 +626,7 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
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pHated->bSectorZ == pSoldier->bSectorZ )
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{
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fUnhappy = TRUE;
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usReasonQuote = QUOTE_LEARNED_TO_HATE_MERC_1_ON_TEAM_WONT_RENEW;
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usReasonQuote = QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW;
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}
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}
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}
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@@ -1010,32 +1010,32 @@ void UpdateBuddyAndHatedCounters( void )
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// complain!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_ONE );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_TWO );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2 );
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}
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else if (iLoop == 2)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_3 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_3 );
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}
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else if (iLoop == 3)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_4 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_4 );
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}
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else if (iLoop == 4)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_5 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_5 );
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}
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StopTimeCompression();
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}
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@@ -1047,23 +1047,23 @@ void UpdateBuddyAndHatedCounters( void )
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// MERC mercs leave now!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED1 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED2 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_2 );
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}
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else if (iLoop == 2)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED3 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_3 );
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}
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else if (iLoop == 3)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED4 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_4 );
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}
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else if (iLoop == 4)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED5 );
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TacticalCharacterDialogue( pSoldier, QUOTE_MERC_QUIT_HATED_5 );
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}
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// Leave now! ( handle equipment too )....
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@@ -1076,32 +1076,32 @@ void UpdateBuddyAndHatedCounters( void )
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// complain!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_ONE );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_TWO );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2 );
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}
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else if (iLoop == 2)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_3 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_3 );
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}
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else if (iLoop == 3)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_4 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_4 );
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}
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else if (iLoop == 4)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_5 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_5 );
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}
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pProfile->ubTimeTillNextHatedComplaint = TIME_BETWEEN_HATED_COMPLAINTS - 1;
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}
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@@ -1129,32 +1129,32 @@ void UpdateBuddyAndHatedCounters( void )
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// complain!
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if (iLoop == 0)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_ONE );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1 );
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}
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else if (iLoop == 1)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_MERC_TWO );
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TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2 );
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}
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else if (iLoop == 2)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_3 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_THREE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_3 );
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}
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else if (iLoop == 3)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_4 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FOUR );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_4 );
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}
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else if (iLoop == 4)
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{
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if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_AIM_HATED_5 );
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else
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_MERC_FIVE );
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TacticalCharacterDialogue( pSoldier, QUOTE_NON_AIM_HATED_5 );
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}
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}
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}
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@@ -121,32 +121,32 @@ void HandleSoldierDeadComments( SOLDIERTYPE *pSoldier )
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{
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case 0:
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// buddy #1 died!
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_ONE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_1_KILLED );
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break;
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case 1:
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// buddy #2 died!
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_TWO_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_2_KILLED );
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break;
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case 2:
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// buddy #3 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_THREE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_3_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_THREE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_3_KILLED );
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break;
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case 3:
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// buddy #4 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FOUR_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_4_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FOUR_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_4_KILLED );
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break;
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case 4:
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// buddy #5 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FIVE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_5_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FIVE_KILLED );
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_5_KILLED );
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break;
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case 5:
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// learn to like buddy died!
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+42
-45
@@ -36,8 +36,8 @@ enum DialogQuoteIDs
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QUOTE_SPOTTED_SOMETHING_TWO,
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QUOTE_OUT_OF_AMMO,
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QUOTE_SERIOUSLY_WOUNDED,
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QUOTE_BUDDY_ONE_KILLED,
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QUOTE_BUDDY_TWO_KILLED,
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QUOTE_BUDDY_1_KILLED,
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QUOTE_BUDDY_2_KILLED,
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QUOTE_LEARNED_TO_LIKE_MERC_KILLED,
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QUOTE_FORGETFULL_SLASH_CONFUSED,
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QUOTE_JAMMED_GUN,
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@@ -52,10 +52,10 @@ enum DialogQuoteIDs
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QUOTE_OUT_OF_BREATH,
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QUOTE_KILLED_AN_ENEMY,
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QUOTE_KILLED_A_CREATURE,
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QUOTE_HATED_MERC_ONE,
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QUOTE_HATED_1,
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//30
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QUOTE_HATED_MERC_TWO,
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QUOTE_HATED_2,
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QUOTE_LEARNED_TO_HATE_MERC,
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QUOTE_AIM_KILLED_MIKE,
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QUOTE_MERC_QUIT_LEARN_TO_HATE = QUOTE_AIM_KILLED_MIKE,
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@@ -75,14 +75,14 @@ enum DialogQuoteIDs
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QUOTE_SOCIAL_TRAIT,
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QUOTE_PASSING_DISLIKE,
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QUOTE_EXPERIENCE_GAIN,
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QUOTE_PRE_NOT_SMART,
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QUOTE_POST_NOT_SMART,
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QUOTE_REFUSE_TO_EATFOOD,
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QUOTE_REFUSE_TO_SMOKE,
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QUOTE_HATED_1_ARRIVES,
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QUOTE_MERC_QUIT_HATED1 = QUOTE_HATED_1_ARRIVES,
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QUOTE_MERC_QUIT_HATED_1 = QUOTE_HATED_1_ARRIVES,
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//50
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QUOTE_HATED_2_ARRIVES,
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QUOTE_MERC_QUIT_HATED2 = QUOTE_HATED_2_ARRIVES,
|
||||
QUOTE_MERC_QUIT_HATED_2 = QUOTE_HATED_2_ARRIVES,
|
||||
QUOTE_BUDDY_1_GOOD,
|
||||
QUOTE_BUDDY_2_GOOD,
|
||||
QUOTE_LEARNED_TO_LIKE_WITNESSED,
|
||||
@@ -121,31 +121,31 @@ enum DialogQuoteIDs
|
||||
|
||||
//80
|
||||
QUOTE_REPUTATION_REFUSAL, //80
|
||||
QUOTE_NON_AIM_BUDDY_THREE_KILLED = QUOTE_REPUTATION_REFUSAL,
|
||||
QUOTE_NON_AIM_BUDDY_3_KILLED = QUOTE_REPUTATION_REFUSAL,
|
||||
QUOTE_DEATH_RATE_REFUSAL, //= 81,
|
||||
QUOTE_NON_AIM_BUDDY_FOUR_KILLED = QUOTE_DEATH_RATE_REFUSAL,
|
||||
QUOTE_NON_AIM_BUDDY_4_KILLED = QUOTE_DEATH_RATE_REFUSAL,
|
||||
QUOTE_LAME_REFUSAL, //= 82,
|
||||
QUOTE_NON_AIM_BUDDY_FIVE_KILLED = QUOTE_LAME_REFUSAL,
|
||||
QUOTE_NON_AIM_BUDDY_5_KILLED = QUOTE_LAME_REFUSAL,
|
||||
QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, //=83,
|
||||
QUOTE_NON_AIM_HATED_MERC_THREE = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL,
|
||||
QUOTE_NON_AIM_HATED_3 = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL,
|
||||
QUOTE_ANSWERING_MACHINE_MSG, //= 84,
|
||||
QUOTE_NON_AIM_HATED_MERC_FOUR = QUOTE_ANSWERING_MACHINE_MSG,
|
||||
QUOTE_NON_AIM_HATED_4 = QUOTE_ANSWERING_MACHINE_MSG,
|
||||
QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, //=85,
|
||||
QUOTE_NON_AIM_HATED_MERC_FIVE = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE,
|
||||
QUOTE_HATE_MERC_1_ON_TEAM,// = 86,
|
||||
QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATE_MERC_1_ON_TEAM,
|
||||
QUOTE_HATE_MERC_2_ON_TEAM,// = 87,
|
||||
QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATE_MERC_2_ON_TEAM,
|
||||
QUOTE_NON_AIM_HATED_5 = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE,
|
||||
QUOTE_HATED_1_ON_TEAM,// = 86,
|
||||
QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATED_1_ON_TEAM,
|
||||
QUOTE_HATED_2_ON_TEAM,// = 87,
|
||||
QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATED_2_ON_TEAM,
|
||||
QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,// = 88,
|
||||
QUOTE_NON_AIM_BUDDY_5_GOOD = QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,
|
||||
QUOTE_CONTRACTS_OVER,// = 89,
|
||||
QUOTE_MERC_QUIT_HATED3 = QUOTE_CONTRACTS_OVER,
|
||||
QUOTE_MERC_QUIT_HATED_3 = QUOTE_CONTRACTS_OVER,
|
||||
|
||||
//90
|
||||
QUOTE_ACCEPT_CONTRACT_RENEWAL, // =90,
|
||||
QUOTE_MERC_QUIT_HATED4 = QUOTE_ACCEPT_CONTRACT_RENEWAL,
|
||||
QUOTE_MERC_QUIT_HATED_4 = QUOTE_ACCEPT_CONTRACT_RENEWAL,
|
||||
QUOTE_CONTRACT_ACCEPTANCE,// =91,
|
||||
QUOTE_MERC_QUIT_HATED5 = QUOTE_CONTRACT_ACCEPTANCE,
|
||||
QUOTE_MERC_QUIT_HATED_5 = QUOTE_CONTRACT_ACCEPTANCE,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_1_ON_TEAM,// = 92,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_2_ON_TEAM,// = 93,
|
||||
QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,// = 94,
|
||||
@@ -156,9 +156,9 @@ enum DialogQuoteIDs
|
||||
QUOTE_DEATH_RATE_RENEWAL,
|
||||
|
||||
//100
|
||||
QUOTE_HATE_MERC_1_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATE_MERC_2_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_LEARNED_TO_HATE_MERC_1_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATED_1_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATED_2_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_1_ON_TEAM,
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_2_ON_TEAM,
|
||||
QUOTE_RENEWING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,
|
||||
@@ -171,8 +171,8 @@ enum DialogQuoteIDs
|
||||
QUOTE_IMPATIENT_QUOTE,
|
||||
QUOTE_LENGTH_OF_CONTRACT,
|
||||
QUOTE_COMMENT_BEFORE_HANG_UP,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_MERC_1,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_MERC_2,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_HATED_1,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_HATED_2,
|
||||
QUOTE_MERC_LEAVING_ALSUCO_SOON,
|
||||
QUOTE_MERC_GONE_UP_IN_PRICE,
|
||||
#ifdef JA2UB
|
||||
@@ -180,14 +180,14 @@ enum DialogQuoteIDs
|
||||
QUOTE_ENTER_SECTOR_WITH_FAN_2,
|
||||
#endif
|
||||
|
||||
QUOTE_AIM_BUDDY_THREE_KILLED = 119,
|
||||
QUOTE_AIM_BUDDY_3_KILLED = 119,
|
||||
|
||||
//120
|
||||
QUOTE_AIM_BUDDY_FOUR_KILLED,
|
||||
QUOTE_AIM_BUDDY_FIVE_KILLED,
|
||||
QUOTE_AIM_HATED_MERC_THREE,
|
||||
QUOTE_AIM_HATED_MERC_FOUR,
|
||||
QUOTE_AIM_HATED_MERC_FIVE,
|
||||
QUOTE_AIM_BUDDY_4_KILLED,
|
||||
QUOTE_AIM_BUDDY_5_KILLED,
|
||||
QUOTE_AIM_HATED_3,
|
||||
QUOTE_AIM_HATED_4,
|
||||
QUOTE_AIM_HATED_5,
|
||||
QUOTE_HATED_3_ARRIVES,
|
||||
QUOTE_HATED_4_ARRIVES,
|
||||
QUOTE_HATED_5_ARRIVES,
|
||||
@@ -196,27 +196,24 @@ enum DialogQuoteIDs
|
||||
|
||||
//130
|
||||
QUOTE_AIM_BUDDY_5_GOOD,
|
||||
QUOTE_HATE_MERC_3_ON_TEAM,
|
||||
QUOTE_HATE_MERC_4_ON_TEAM,
|
||||
QUOTE_HATE_MERC_5_ON_TEAM,
|
||||
QUOTE_HATED_3_ON_TEAM,
|
||||
QUOTE_HATED_4_ON_TEAM,
|
||||
QUOTE_HATED_5_ON_TEAM,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_3_ON_TEAM,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_4_ON_TEAM,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_5_ON_TEAM,
|
||||
QUOTE_HATE_MERC_3_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATE_MERC_4_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATE_MERC_5_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATED_3_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATED_4_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATED_5_ON_TEAM_WONT_RENEW,
|
||||
|
||||
//140
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_3_ON_TEAM,
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_4_ON_TEAM,
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_5_ON_TEAM,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_MERC_3,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_MERC_4,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_MERC_5,
|
||||
|
||||
|
||||
|
||||
} ;
|
||||
QUOTE_PERSONALITY_BIAS_WITH_HATED_3,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_HATED_4,
|
||||
QUOTE_PERSONALITY_BIAS_WITH_HATED_5,
|
||||
};
|
||||
|
||||
|
||||
#define DEFAULT_EXTERN_PANEL_X_POS 320
|
||||
|
||||
+2
-2
@@ -118,7 +118,7 @@ BOOLEAN DoesSoldierRefuseToEat( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
|
||||
((Food[foodtype].bDrinkPoints > 0 && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_REFUSAL].bThreshold) || Food[foodtype].bDrinkPoints <= 0) )
|
||||
{
|
||||
// Say quote!
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_PRE_NOT_SMART );
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_EATFOOD );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@@ -147,7 +147,7 @@ BOOLEAN DoesSoldierRefuseToEat( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szFoodTextStr[STR_FOOD_DONOTWANT_DRINK], pSoldier->GetName( ), Item[pObj->usItem].szItemName );
|
||||
|
||||
// Say quote!
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_PRE_NOT_SMART );
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_EATFOOD );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -3506,32 +3506,32 @@ void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
case 0:
|
||||
// buddy #1 died!
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_ONE_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_1_KILLED );
|
||||
break;
|
||||
case 1:
|
||||
// buddy #2 died!
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_TWO_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_2_KILLED );
|
||||
break;
|
||||
case 2:
|
||||
// buddy #3 died!
|
||||
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_THREE_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_3_KILLED );
|
||||
else
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_THREE_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_3_KILLED );
|
||||
break;
|
||||
case 3:
|
||||
// buddy #4 died!
|
||||
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FOUR_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_4_KILLED );
|
||||
else
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FOUR_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_4_KILLED );
|
||||
break;
|
||||
case 4:
|
||||
// buddy #5 died!
|
||||
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FIVE_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_5_KILLED );
|
||||
else
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FIVE_KILLED );
|
||||
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_5_KILLED );
|
||||
break;
|
||||
case 5:
|
||||
// learn to like buddy died!
|
||||
|
||||
@@ -23707,7 +23707,7 @@ BOOLEAN ApplyConsumable( SOLDIERTYPE* pSoldier, OBJECTTYPE *pObj, BOOLEAN fForce
|
||||
if ( Item[pObj->usItem].cigarette && pSoldier->GetBackgroundValue( BG_SMOKERTYPE ) == 2 )
|
||||
{
|
||||
// merc gets slightly pissed by the player even suggesting this
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_POST_NOT_SMART );
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_REFUSE_TO_SMOKE );
|
||||
pSoldier->aiData.bMorale = max( 0, pSoldier->aiData.bMorale - 1 );
|
||||
|
||||
return FALSE;
|
||||
|
||||
Reference in New Issue
Block a user