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- New: Additional battlesounds can be used - simply increase the numbering after a sound (xxx_LAUGH, xxx_LAUGH2, xxx_LAUGH3...)
- Fix: CHANCE_SAY_ANNOYING_PHRASE causes non-low morale battle sounds not to be played when they should git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,7 +21,8 @@ typedef struct
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BOOLEAN QuoteExpPassingDislike;
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BOOLEAN QuoteExpWitnessQueenBugDeath;
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BOOLEAN QuoteExpWitnessDeidrannaDeath;
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UINT16 numBattleSounds[NUM_MERC_BATTLE_SOUNDS];
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BOOLEAN BattleSoundSearchDone[NUM_MERC_BATTLE_SOUNDS];
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} QARRAY_VALUES;
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extern QARRAY_VALUES QuoteExp[NUM_PROFILES];
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