- New: Additional battlesounds can be used - simply increase the numbering after a sound (xxx_LAUGH, xxx_LAUGH2, xxx_LAUGH3...)

- Fix: CHANCE_SAY_ANNOYING_PHRASE causes non-low morale battle sounds not to be played when they should


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-31 22:41:12 +00:00
parent 9c74bb75dc
commit 605b07368f
5 changed files with 94 additions and 80 deletions
+2 -1
View File
@@ -21,7 +21,8 @@ typedef struct
BOOLEAN QuoteExpPassingDislike;
BOOLEAN QuoteExpWitnessQueenBugDeath;
BOOLEAN QuoteExpWitnessDeidrannaDeath;
UINT16 numBattleSounds[NUM_MERC_BATTLE_SOUNDS];
BOOLEAN BattleSoundSearchDone[NUM_MERC_BATTLE_SOUNDS];
} QARRAY_VALUES;
extern QARRAY_VALUES QuoteExp[NUM_PROFILES];